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General Talk / News & Strategy / Re: My New Stance On Piracy
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on: May 19, 2015, 10:39:32 AM
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kvala your a member of my corp so naturally your exempt. As is any corp we currently have a NAP with. But I think we should leave our pirating days behind us. Besides like you said it is kinda boring lol
Good to know that, Jam But I don't intend to pirate, I don't see the use. It was just a hypothetical scenario like "what if". Anyway, as I said to Raptor: I think a tournament combat could be something interesting.
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General Talk / News & Strategy / Re: My New Stance On Piracy
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on: May 19, 2015, 10:33:59 AM
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kvala: if you fancy some friendly PvP (you know, without the ill feelings and on a bilateral agreement basis), there are a few SPQNR players who'd take you up on that one Thanks, Raptor, for your kind offer But I'm not interested for the moment. The reason is I'm not so active. However, I think it might be an interesting topic > a combat chalenge in a certain conditions. A tournament or something similar. And bets, of course
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Feedback Terminal / Suggestions / Easier modules upgrading
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on: May 17, 2015, 07:35:52 AM
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Sir Emi, for upgrading modules I have to buy all kind of materials. Even if I calculate how much minerals and gases I need to upgrade more than one module, I still have to specify the quantity and this waste my time. I'd like to not specify anything. When I upgrade one ore more modules just charge me the amount of sollars needed (eventually saying how much of minerals and gases imply that) and that will be all. What do you think?
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Feedback Terminal / Suggestions / Re: PVP Balance and New Server
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on: October 12, 2014, 12:13:19 AM
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Definitely the game needs a paradigm change on PVP. At this time, the game is all about brute force and financial resources: doing COM for solars (mining is a huge waste of time in my opinion), upgrade modules and buy QP for VIP and officers and to speed up attacks on PVP if it is the case (speed up with QP on COM is a waste of resources, obviously). There is why a state of war between two or more players or CORPS is a concept devoid of content. All of these generates in time nothing else than boredom: there are almost 5000 accounts but only a few hundreds are active and only a few dozen really counts. The game needs to be more dynamic and attractive, both for the new and for the old players.
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General Talk / General Discussion / Re: 2. What do you know about me?
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on: July 26, 2013, 12:51:34 AM
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Good to know there is another writer among us Unfortunately, I'm not a English native, so I'm not writing in English... Nevertheless, I can translate you in my native language (which is Romanian). Years ago I translated John Scalzi's Old Man's War in Romanian. And yes, I intend to build up some characters using what I found here
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General Talk / General Discussion / Re: SOS Mission - Usual to lose money when starting?
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on: July 25, 2013, 03:51:37 PM
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What is the minimum ship requirement to do a Comm mission? Is 100 of each supply enough to do multiple SOS missions?
For SOS: Sometimes they want fuel, sometimes they want meds... you never know what they demand. But, most annoying thing is that they want certain amount of one or another supply... you never know how much. For me, as a beginner, SOS missions sucks. It seems that you have to have large capacity of cargo, to invest in large amounts of each supply and to do SOS in distant rings (distant quadrants). Cannot afford that at this time
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General Talk / Hi. My name is... / Re: Cpt. Kvala
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on: July 21, 2013, 02:29:29 PM
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Thanks a lot. I was just curious about ranks. Also, don't care about reputation (+/- on comments). But I liked the answer "Bravery to chat and put your own opinion to the forums only". I guess it's a kind of bravery, though. You have to be a brave man to talk with strangers, isn't it? Anyway, all of you guys, bad or good, with + reputation or not, with high ranking or not, with strong ships or poor... you are my only support and teachers on my way to rich the stars
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