Astro Galaxy - a realistic space exploration game
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1021  Corporation General Talk / Corporation Stance / Re: [SSS] --- S. S. Syndicate on: September 09, 2013, 01:28:33 PM
laugh laugh laugh laugh laugh

Quote
@Dadds, since you are so confident, why don't you just point me to one of your "large mining colonies"?  If by any chance that I'm bored in one of the following weekends, I might just launch a simultaneous raid on 15 of your planets/moons, then another 15 planets/moons after 15 minutes, and so on until all/most mines in that star are wiped out. We'll see how you can defend that.

sure. let me know when you are not bored. I surely am. i would love to give you a real lesson in combat. well, it wouldnt be combat lesson, more a spanking lesson for naughty boys haha. Let me direct you to my military commander who can "show you the way" haha.
Incase you are a little slow and not sure of how to count correctly, let me point a few maths numbers at you:
You own 20 ships that has in total 5M power. how do you expect to get past my all my corp ships, and my personal fleet, and my corp personnel fleet should i call them up to play with you haha. Oh, and do it in 15mins? 1 of my ships has more power than all your petty fleet combined. 1 of my stations has half your combined power... didnt want to get into a pi$$ing contest here. there is one thing to show "bravado" and yet another thing to be down right stupid! You be the judge on what i take from your comments haha.
And for ref regards earning more money than us. We never said you assumed you earned more money than us. You brought up the subject of how many millions you were making with your business, and we merely mentioned its chicken feed to what we earn. You took the thread to be about how much money you make.
So fuel up all your ships, Raphael, you are going to need a lot of fuel. Plan only for a one way trip. You wont have any vessels left to return lol

You do like talking a lot, don't you?  14 But I have neither the time nor interest to debate in the forum.

Just tell me where your mines are.  You not answering directly only proves you're just all talk.  laugh
1022  Corporation General Talk / Corporation Recrutment / Re: [SSS] --- S. S. Syndicate on: September 09, 2013, 06:13:53 AM
I don't consider myself as a leader, and i don't have plans to lead a corp as there are times when I don't login in a day or two.

I created the Syndicate as I was looking for such a corp when i first started playing. Sadly none existed. There were just the GC and a bunch of slowly-improving corps.  laugh
1023  Corporation General Talk / Corporation Stance / Re: [SSS] --- S. S. Syndicate on: September 09, 2013, 05:57:09 AM
The replies have gone a bit off topic since I never assumed that 1) I earn more than you game oldies and 2) my corp earns more than yours. My point was entirely different.

@Dadds, since you are so confident, why don't you just point me to one of your "large mining colonies"?  If by any chance that I'm bored in one of the following weekends, I might just launch a simultaneous raid on 15 of your planets/moons, then another 15 planets/moons after 15 minutes, and so on until all/most mines in that star are wiped out. We'll see how you can defend that. 1

@Jam, I doubt probes will ever get implemented but I'd love having them in the game. There are some players I'd love to hunt and kill.  laugh
1024  Corporation General Talk / Corporation Stance / Re: [SSS] --- S. S. Syndicate on: September 06, 2013, 05:17:32 AM
I have no reason to hit any of you (not yet anyways, laugh).

Though after graduating the SEA course a little more than 3 months ago, fact is, warnings and serious threats didn't stop me from doing what I like when i just had 2 ships; even more so now that i have 20 ships and make millions daily.  1
1025  Corporation General Talk / Corporation Recrutment / Re: [SSS] --- S. S. Syndicate on: September 06, 2013, 02:45:40 AM
Yeah, I don't really expect the Syndicate to grow in numbers anytime soon.   laugh

Players who'd like to take up the challenge of becoming stronger without anyone's help are sadly rare nowadays..   4
1026  Corporation General Talk / Corporation Recrutment / [SSS] --- S. S. Syndicate on: September 05, 2013, 09:19:29 AM
The Syndicate is still looking for new members.   1

Members will get:

1. 50 QPs every 25 days. (20 QPs for VIP and 30 QPs for officers).
2. Advanced modules
3. Guidance
4. Protection

As always, we prefer self-driven players, but anyone is welcome. Apply now!  1

P.S. Corp tax is set at 0%.
1027  Corporation General Talk / Corporation Stance / [SSS] --- S. S. Syndicate on: September 05, 2013, 08:39:51 AM
Syndicate's Stance: Aggressive.

Never mattered if you are stronger or weaker--if the Syndicate likes it, the Syndicate will take it.  12
1028  Feedback Terminal / "Bugs" and Problems / Re: Ship Power on: September 02, 2013, 05:13:32 AM
I exchanged messages with SirEmi once (about a month ago), and he mentioned that the combat tactician doesn't affect the power rating.

Hope he replies to this thread to make it official.  1
1029  Feedback Terminal / "Bugs" and Problems / Re: Ship Power on: August 29, 2013, 07:26:11 AM
Based on my observation when i researched combat tactics, every single level affected the total power (up until +60%). But when i hired the combat tactician (+25%), total power didn't change at all.

Perhaps it's a bug on my end? LOL

Maybe SirEmi can clear things up. 1
1030  Feedback Terminal / "Bugs" and Problems / Re: Ship Power on: August 29, 2013, 05:28:22 AM
@Sin: Like I said, the figures already include the tactical advantage.

And actually, the math is pretty simple.

Consider your shield: it's at 3,330,000. As this already includes the +60% tactical advantage from your research, your base shield value is 2,081,250.

If you add up the values of every single shield module in your ship, the sum should equal 2,081,250.
1031  Feedback Terminal / "Bugs" and Problems / Re: Ship Power on: August 28, 2013, 07:06:19 PM
The total power already includes the tactical advantage.

But only the tactical advantage you gained from research (+60%) is applied though, not the one from the combat tactician (i.e., whether you have the officer or not, it doesn't affect your ship's total power and is only evident during combat).
1032  Feedback Terminal / Suggestions / Prisoners of War on: August 27, 2013, 12:31:53 AM
The option to:

-pay 1$/prisoner to send them to Earth right away

or
-take no prisoners at all!   diablo

 sniperrifle gun_bandana gun_bandana                     8 death out_cold dead dead sick death puke out_cold 9 shocking dead puppyeyes
1033  General Talk / Non-member Requests / Re: EMPIRE OF SARGAS (EoS) on: August 26, 2013, 08:05:25 PM
I see. Where is this trade station located?
1034  General Talk / Non-member Requests / Re: EMPIRE OF SARGAS (EoS) on: August 26, 2013, 07:23:58 AM
Was wondering, do you have a trade station in there somewhere? It's very unlikely but i wanna be sure so I asked.  1
1035  Feedback Terminal / "Bugs" and Problems / Re: Dropping frequency of illegal modules on: August 23, 2013, 03:53:47 AM
After more than a hundred attempts and still no illegal mods, the pic below was bound to happen after I started prioritizing hijackers.  laugh

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