Running into back-to-back SOS calls of these things, with nothing to show for it, is enough to make me quit doing them. And that is exactly what just happened.
So, I have a ship with too low a tech to be effective in COMM missions, because they are not actually set by power, but hull size, it would appear. I have SOS missions that refuse help. And there is no economic system to play with. The game is starting to look way too skewed toward old, bored mega-players, with nothing but days and weeks of boredom ahead for new players as well. Just another example of things being too convoluted, too forced and too cutesy to be effective. I am starting to get frustrated with the lack of fore thought and the extreme lack of depth. Everything seems surface level and ho-hum. Mega players talking constantly about using "million power" ships to go hunting for some excitement. Regardless of the GC, small players that get hit like that are ruined for weeks, days if they play constantly hour to hour. And I get tired of the words "be patient" getting used to excuse lack of focus, and frankly, lack of interest, in the things that make a game actually work.
I don't know how much longer I will waste my time repeating the same trips to Io twenty-five times a day. Somewhere out there, there is a game that actually works.
I will find it.
You talk too much sometimes. LOL
Anyway, I'm not sure if you forgot these but you should try pirating and trading.
I started raiding on the day I finished the course, and it was my second day of playing.
And by trading I mean buying resources from Earth and selling them to the SOL trading stations around 0,0. Make those trading trips more profitable by including the interstellar missions - preferably 3 missions to the same star.
And I don't quite agree with you saying "...lack of fore thought and the extreme lack of depth." It's a bit extreme.