Astro Galaxy - a realistic space exploration game
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226  Corporation General Talk / Corporation Recrutment / Re: Imperial Trade Organisation is looking for new members on: December 09, 2013, 10:43:46 PM
The Imperial Trade Organisation is growing and we are the TOP 5 Corp at the moment. In the next time we are open to ONE more member  atention

So, if you are interested to participate, you are welcome!

What do you have to do?

+ be active
+ you want to enlarge your acting range

What will you get?

+ help and hints for beginners
+ you'll get a ship
+ you can use our growing system of stations




(For a limited time compliments of yours truly)
You will also get after  2 weeks of being an *active member of ITO:

+15 QP to buy one Navigation officer
+ one mk X or above adv cargo module for your personal ship
+ one mk V or above science lab for your personal ship

*If I see your last login as being over 3days ago, or if I see it as 2days+ more than once in 2 weeks I will not consider you "active"
227  Feedback Terminal / Suggestions / Re: Manufacturers For Hire on: December 06, 2013, 05:39:48 AM
Then  it's settled  laugh

Maybe in your mind, in the end it's completely up to SirEmi lol

shhh!! Don't tell him that!
228  Feedback Terminal / Suggestions / Re: Manufacturers For Hire on: December 05, 2013, 04:03:06 AM
Then  it's settled  laugh
229  Feedback Terminal / Suggestions / Re: Manufacturers For Hire on: December 04, 2013, 01:51:17 AM
Those  are good ideas.

How about we make an "upgrade  module" that boosts the manufacturing speed a bit? Maybe have it capped at a certain %/level to keep people from being able to build modules instantly. Or how about an upgrade module that speeds it up, and a... I don't know "automated" or just advanced manufacturing module that boosts efficiency- lowering the amount of materials required?

Again, there would need to be limits to keep it from being too unbalanced, but that souds pretty cool.
230  Feedback Terminal / Suggestions / Re: Manufacturers For Hire on: December 02, 2013, 07:22:33 PM
 I could see that. You make some good points.  I didn't know Manufacturing stations were coming though. The multi-officer thing is interesting too.

But you could cap it at one module a day or something maybe to limit the big guys. Maybe even a total ship power cap, where you can only do this if you have under 5mil ship power or something.

I guess I just feel like there should be  some ability to customise/vary the time/cost of manufacturing rather than it being uniform accross the board,  always taking 3hrs per level.
231  Feedback Terminal / Suggestions / Manufacturers For Hire on: December 01, 2013, 11:54:10 PM
I think it  would be cool to have something like a "3D Printer Station" that will manufacture any  modules you need provided you have the plans(tech level). To make it 'mesh' with the current system I would suggest that it manufacture modules (??)% faster/slower than your own bays, depending on how much you're willing to pay. So, if you want a module fast and have the money you can pay extra to have it printed for you, and if you want to save money and are patient, you can get a module at a discount compared to if you bought materials and did it yourself. If you a re  up to doing the extra coding you could also maybe have an option to make some modules like armor faster and cheaper, but they are crap, and disintegrate after 15 or 30 days or something.

Maybe everybody would just get the discount, but I imagine a significant number of us need or want it faster so I think it may balance out.

I think this would better reflect reality. As my father always says about repairs maany services and stuff:

"You can have it three ways; good, fast, and cheap. But you can only pick two at a time."
232  Feedback Terminal / Suggestions / Re: Ship Configuration/Design on: December 01, 2013, 05:41:38 AM
Yeah, it would be nice if, provided you have the modules in a ship in orbit, you could select all of them and hit "install to other owned ship" but there would need to be a confirmation mechanism where it sort of "previews" it and tells you if they won't fit and let you de-select some before installing.  The template/design idea would be neat too, but imagine it would be harder to implement in the game.


 laugh You know Fenix, I also have 256MB RAM and a 500Mhz processor, and I'm using firefox 10. If I was running windows I would have to stick with the old 3.6 (less of a resource hog) version, but  since I installed a lightweight OS (SliTaz linux) I can now afford to use Firefox10 instead of a lightweight browser on this 10+ year old laptop. 

FF10 is *only* using up 120MB of my memory. So combined with the OS's services etc. it's using up 180MB right now and running smoothly. Flash is still slow, but part of that is my 8mb graphics chip and 500mhz processor lol.

I also totally agree with Jam - IE and Chrome suck. I despise Chrome and I loathe google more and more every year. Opera's pretty good and I'd support it over chrome, but it just doesn't have the extensions like firefox. I gotta have my video downloader and foxyproxy and DoNotTrack etc.
233  Feedback Terminal / Suggestions / Re: Buy research levels by 10 levels at a time on: November 29, 2013, 12:33:12 AM
...I often buy 100 levels at a time...
Captain Matamaure

 6

I agree wwith Jazz - we shouldn't have RP purchases capped at one level. You might argue that somebody might accidentally research 10 levels instad of five or one like they intended, but a simple confirmation message could fix that.
234  Info Terminal / Updates / Re: New AG update message on: November 27, 2013, 04:19:57 AM
 atention
To those of you that use firefox and hate the google translate widget like I do:

There is an addon you  can download(if it works with your version of firefox*) called "Customize Your Web".
Step 1)Install the addon, load the page, right click the CYW taskbar icon, and click "Toggle Editing".  
Step 2)Select the GTranslate widget and (right?)click "remove".
Step 3)Toggle editing off and you're done.
Now you won't see that annoying widget as long as the addon is enabled.


*Development for this addon is suspended as of Nov 20, 2013(one week ago), so it may not work on new/future versions of Firefox.
235  Feedback Terminal / Suggestions / Re: hide google translate widget on: November 02, 2013, 01:46:41 AM
Seconded. I try to block all google, facescanbook, twitter etc. widgets anyway, but I can't manage to block the translate widget with adblock.
236  Feedback Terminal / Suggestions / Re: Folding Modules/Pressurized Cargo on: October 30, 2013, 05:10:00 PM
Yeah I figured as much, which is why I suggested it might be best for the lower mk modules as an optimization/upgrade or something because, of course after you research enough it'll be pretty much obsolete/trivial to have a 10% bonus when you have a super huge 1200m^3 cargo module.

I did not however, know that you could lose your cargo'ed modules in a battle. Is that just from the emergency jump, or does the winner get the spoils like POWs?

Thanks for the feedback, guys!
237  Feedback Terminal / Suggestions / Folding Modules/Pressurized Cargo on: October 30, 2013, 01:51:30 AM
At least a version of the cargo bay should be "foldable". I mean, have you ever tried to cram a box into another box that's the same exact size?  Gotta fold it. This would let you have one cargo bay that has one or two more equal size ones in it, peraps with room for other stuff. That way you can more easily "hybridize" your ship; installing the cargo modules to ship freight, and then later packing them up and installing other modules for research, combat, etc..

I think maybe the first few levels of labs and/or crew quaters should also have folding versions. This can be a one time upgrade, or there could be various levels of compression. Seeing as there's already 10 levels, you might go for the one-time upgrade and maybe limit it in some way like only up to level 3 or 50% compression etc..

Also, there could be a separate gas compression/pressurization module. This module would possibly use a fuel rod per 100m^3 let's say, and compress or even liquify the gas, perhaps with a timer. This would be useful if used on a station orbiting a gas mining operation to avoid having to empty/harvest the cargo so often. Of course, this might require some balancing to make sure it's not really practical when you have a level X cargo bay.
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