Astro Galaxy - a realistic space exploration game
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31  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 10:31:42 PM
 21

Talk is cheap. If you can play half as well as you run your mouth then you might be half as good as yo momma.


I taught her everything she knows...

 12

32  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 10:23:44 PM
 jerry
33  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 10:11:59 PM
Raph is user number 1635 and has spent a long time(16mo.) building up to where he is. You're user number 4407 so even if you get really busy it will take you a while to be of any consequence unless you get help from a higher ranked player. Now that you've ticked everyone off that won't happen. And because of that, you probably won't out pace the rest of us.

Besides, Raph can spell and use correct grammar. I'm not too intimidated by someone that can't even do that right.

34  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 10:02:31 PM
I don't have to hit your ships. I can just wait for you. If you try to impose your will, you'll lose it. The only way you could actually jump our ships is if you got help from some of the people it seems you've already made enemies of. Good luck with that.
35  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 09:56:14 PM
Haha, I can't tell if thedestroyer is Dadds secretly trolling everyone, or just an amusing new player.

^This

In case you hadn't noticed, you can't actually destroy ships in this game, bro.

That said, if I see your will I'll be sure to vigorously shove it up your exhaust ports while I loot your cargo bays.
36  General Talk / Hi. My name is... / Re: I am thedestroyer on: September 21, 2014, 09:45:06 PM
 jerry
37  General Talk / General Discussion / Re: Black Market on: September 21, 2014, 07:37:55 PM
Yeah but Sargas posted it here first lol. But to be technical he was right and I was wrong- death rays just bypass shields/armor I think.

I thought that it would not only do that but also kill personnel on planets in the 1st wave of attacks.
38  Caffe / Whatever / Re: You have played Astro-galaxy too much if..... on: September 18, 2014, 12:48:19 PM
When you transfer 30k from one account to another at work, and immediately think "hey, that'd buy me a full MAU Mk.I crew"...


When you read threads like this and instantly begin to wonder if this means the person is admitting to multi-accounting. lol

I take it your into some sort of banking though.  When I read your post I instantly see it as transferring solars from accounts. lol

Yeah I thought the same thing at first glance lol
39  Feedback Terminal / Suggestions / Re: SITREP to display distance from Sol on: September 16, 2014, 07:13:13 PM
That's true, but I myself actually thought that it would be convenient if the navigation screen had a dot or arrow on the edge of the map with the distance to Sol.
40  Corporation General Talk / Corporation Recrutment / Re: Imperial Trade Organisation is looking for new members on: September 15, 2014, 06:47:34 PM
Now has never been a better time to join ITO!

Captain an SOS ship:
With a few players having real life issues we have a number of SOS ships we can lend to new recruits.

Pilot a Combat vessel:
We just surpassed 46 million total corp ship power and our newest corporate combat vessel, "SpaceBaller" makes the fourth corporate combat ship in our fleet and upgrades are always in progress! The SSPeopleChipper, ShadowHawk, ITO III and SpaceBaller are excellent combat ships to help you grow and gain experience in the field of combat.

Mining:
We can help build mines and other modules for your mining vessel, but my position has been that combat is more worth my investment, so we have no corp mining vessels at this time.

Future:
Our corp manufacturing and research vessel is now full of labs and approaching 100K rp/hr and I'm now passing that around as I upgrade them further and build more combat modules as well.

As always, I try to make sure to give new members a few labs of their own and/or any other modules, advice, etc. I can give. We strive to help each other and grow so if you'd like to be part of the team feel free to apply to join ITO and/or let me know any questions you may have.
41  General Talk / Non-member Requests / Re: since Dadds brought it up... on: September 15, 2014, 02:44:30 PM
Just because we revive/revamp the GC doesn't mean it has to be anything more than what I stated. That's not even a loose coalition/alliance necessarily, so much as an agreement to be courteous to one another and to new and active unaffilliated players. This agreement can foster relations that could result in alliances (that would hopefully adhere to that same agreement).

As such a community we could decide that a given corp is a menace and ask others to join us in fighting them, but I wouldn't leave or declare it 'dead' because somebody wants to be neutral etc.

I think the new GC or United Corporations or whatever you want to call it, should first and foremost let players know what separates us from those that aren't our friends.

Here's a few examples:

ITO strives to:
1) Not agitate, attack, threaten, or otherwise commit hostile acts against active unaffiliated players, allies, and those that are neutral.
2) Help one another and allied corps with any intel, advice, or other beneficial actions we can comfortably provide.
3) Oppose those that go against no.1 or those that oppose us because we hold true to no.1.

This is just a few basic goals of my leadership. We(other corp leaders and ship captains) may choose to add other things to the list of things we pledge to do. I also think this doesn't have to be a rigid set, where I make a list of stuff like this and everybody agrees or not. We can then unite on the common ground.

To open the original GC forums or make a new one we'd need a number of corps on board, but I think for new players and prospective corps, this should be done in order to post our basic goals for them to see and have a place where people can find us and our corp/alliance forums.


You can agree to 1, but not 3, or 3 may have other conditions that must be met for you to jump in. I may adopt those myself etc. We may all agree to a given set of goals, and simply unite on the common ones as an partnership that does mostly the second goal I listed or is just courteous etc.
42  Info Terminal / Updates / Re: Enhancements & Patches #1 on: September 15, 2014, 12:22:01 PM
Yes that's a development I welcome as well.

Thanks SirEmi!
43  Caffe / Whatever / Re: You have played Astro-galaxy too much if..... on: September 15, 2014, 12:19:41 PM
When you have a lengthy back and fourth about the merits of restarting old threads in a forum a small group of folks rarely read but fervently respond to because they play astro way too much.

 12
44  General Talk / News & Strategy / Re: Yippiekayee MF! on: September 14, 2014, 05:09:44 PM
I love all the different viewpoints. A case can be made for pretty much all of them, which makes the game diverse and less predictable. 1

Yes it's nice that much of the time there is no "wrong answer". That is really one of the game's best features.

As Mata pointed out with vipers, they miss quite a bit which is why I had to go with more than 50% weapon power, sometimes up to 60%+ to win those coms.

So I'd say perhaps the best advice I can give in that regard is to make sure your strategy is well thought out and tailored to your play style and plan ahead, taking into account the nuances like that one. It helps to get advice from guys like Mata or Jam etc. that have been playing a while, and thought about it a lot themselves, but ultimately it's all about how you want to play. Some people are miners and some prefer SOS while some prefer to log in every few days or week so they want coms with long timers and high payouts.

Other than that it often comes out to balance, not just as far as a weapon:shield ratio(which is important) but balancing these things with the rest of your strategy and play style.
45  General Talk / Non-member Requests / Re: since Dadds brought it up... on: September 14, 2014, 01:18:05 AM
Yes, but nobody cares what Raph or Dadds thinks in this matter but them laugh

Seriously though, ITO's position has been that:
A) IMG and ITO were sole remaining members when Dadds unceremoniously declared it dead which he had no authority to do.
B)He could only leave the organization/group which he did as far as I'm concerned.
C)After that, SirEmi closed it until we(ITO and anybody else who's with me) can get enough new members.

At that point, we can get SirEmi to open the original GC forum, but as Jam suggested, I personally think that for the 'high command' there should be a private forum regardless of if it's just hidden here to all but leaders/reps or hosted elsewhere simply to have more secure/private inter-corp 'meetings' without non-member interference. I unlike Jam however, think that the original forum (or one like it here) should be revived simply to make it easier for other players to learn about the new GC, sign on, and discuss policies etc.

We can write a new charter, which I envision as aimed at fostering not just peaceful co-existence in game between corps and also new players, but a mutually beneficial agreement that helps us all prosper.

The terms are yet to be decided and voted upon etc. but they could include anything from voluntary information sharing or co-ordination such as sharing the task of looking over areas for mysterious encounters so as to avoid unnecessary 'dry runs' etc. We could include common courtesies, like agreeing not to dump coms on others and to not poach mysterious encounters or something.

Some of these are already considered hostile acts (of war) etc. so some of that is a formality and voluntary, but I think it helps players(new players especially) to know that a number of top corps have a certain 'code of conduct' that basically says "We try not to be jerks.".

Raph, if you want to be a jerk and attack us, go for it. IMG, if you want to do so as well then go be a jerk to us and new players that join us.

At least maybe then players will know who the real jerks are before they get jerked around. I see that as positive.
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