Astro Galaxy - a realistic space exploration game
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1591  Feedback Terminal / "Bugs" and Problems / Re: reverse engineering on: May 17, 2014, 12:46:29 AM
apparently not fixed...

I am using 22/12 manufacturing bays to reverse engineer modules...
1592  Feedback Terminal / "Bugs" and Problems / Re: Attacking Yourself on: May 16, 2014, 10:15:54 AM
all I get is bounced back to the game with a 'no such battlefield' disclaimer...
1593  Feedback Terminal / Suggestions / Re: Boarding ships on: May 15, 2014, 11:12:09 AM
then come up with a suggestion of your own and stop dismissing those you don't like.
1594  General Talk / General Discussion / Re: public fueling stations on: May 14, 2014, 11:34:27 PM
quote from Sir Emi:

"Quadrants outside the radius of -1,-1 to 1,1 will have a star life cycle.

The star will destabilize in time and eventually go Super Nova.

Captains may deploy special devices to prevent the supernova and stabilize a solar system.

When a star goes super nova, it leaves room for another star to be born somewhere else... some stars may also leave black holes behind."

It says destabilize in time and eventually go Super Nova.
Eventually, not automatically.
1595  Feedback Terminal / Suggestions / Re: Boarding ships on: May 14, 2014, 10:42:15 PM
I like that Joolz...
1596  Info Terminal / Updates / Re: Mineral/Gas deposits regeneration completed! on: May 14, 2014, 09:25:53 PM
I have 140% and haven't produced any results as of yet...
1597  General Talk / General Discussion / Re: public fueling stations on: May 14, 2014, 09:24:37 PM
I don't think 'novae will be automatic.  You may have to wait a long time to deploy stations...,
1598  Info Terminal / Add-on projects in progress / Re: Mysterious encounters project on: May 13, 2014, 02:34:02 AM
...round and round she goes...

...where she stops, nobody knows...

...close your eyes, make a dream...

...but things just ain't what they seem...

...close your eyes, take a chance...

...try the slide without your pants...

...round and round and round she goes...

...until the cops make you close...

1599  Info Terminal / Add-on projects in progress / Re: Star maps, navigation computer revamp on: May 13, 2014, 02:28:26 AM
I have found that VIP is more important than officers (don't get me wrong, I have a years supply of both)...
1600  Info Terminal / Add-on projects in progress / Re: New Project Modules on: May 13, 2014, 02:26:18 AM
my jury is still out on that...
1601  Corporation General Talk / Corporation Stance / Re: The Galactic Empire on: May 13, 2014, 02:17:20 AM
Thank you for defining your stance.

Your History of TGE is spot on.  That is what happened, and is also how it happened.

The Sargasian Empire approves of your existence...


...lol...

...giggle...

... ... ... ...


1602  General Talk / General Discussion / Re: public fueling stations on: May 13, 2014, 12:53:18 AM
not mine...

...the 'emergency' fuel resupply - yes,  but not mine, or those of any other players, (those prices are 'locked' into the system)...
1603  Corporation General Talk / Corporation Stance / Re: a new addition to EoS policy on: May 12, 2014, 11:37:58 PM
wrong?...

...why...

if you wish to join the Empire, you have to dissolve all ties with any other corporation (before we will even discuss your admittance).

1604  Corporation General Talk / Corporation Stance / Re: [SSS] --- S. S. Syndicate on: May 12, 2014, 11:34:53 PM
Yes, indeed. 

Why do you want to pursue this course of action, Rafe?

I thought that TGE and SSS had reached an accord.
1605  Info Terminal / Knowledge base, Information board / Re: Mining expedition on: May 12, 2014, 11:29:13 PM
so Ralph,

with the new rounds of combat, it's not really that difficult to understand, maybe too big of words for "admiral" cough Ralph.
   i.e. 5 enemy ships
       one of them fires first, instead of me. it fires on my mining module, instead of my COM ship.. one needs to use small words for ralph so he can also understand
       then when it's my ships turn to fire
       my ship fires and destroys enemy ship.
       next ship up for combat, etc, etc, etc
        small enough words for you?? Admiral. lol.
are you now saying you are the game developer? interesting, thanks for the info.

I don't see a problem here...

ships fire first (and second) on ships.

the third round brings in the attack(s) on the 'protected forces (whether on planet, stations in orbit, and those ships that were given 'protected' status...
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