This project is great!
I have 3 suggestions:
1. A hyperjump option: select a star from the navcomp and arrive instantly using QPs (instead of using QPs every single jump).
2. Remove the limit of the nav comp in displaying the explored stars when ordering stars by the distance (currently displays stars within 100 LY only, except Sol).
3. To promote exploration, maybe set up a small reward for players who explored
all the stars in the galaxy.
my only suggestion to these 3 items are:
1. The ability to set a course to any star you have knowledge of by setting the course and letting the ship jump and jump and jump (ad infinitum) with a percentage of possible dangers that will increase per jump.
2. By using the 'Star Map', you should be able to display your known sectors (for those of you who don't understand my 'dialect', sector means the same as quadrant) by (for example) start at Sol, click North to the next 'known' sector, then if you have explored the next sector (which north would be 0,2), and if you have explored the ring positions you could click either N, NW, NE, S, E, W. SW, or SE, and so on...
3. I, for one do not want to draw that kind of attention to my 'intelligence files'.