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676  General Talk / News & Strategy / Yippiekayee MF! on: September 12, 2014, 12:12:53 PM
My first real battle.  15 *proud*



Zeta IKS 6192
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Raptor Vs. Hijacked ship
Weapons assault
Raptor maneuvers into fire range and attacks first.
Raptor attacks with Viper Squadron MK V using standard formation.
Excellent hit on target, doing 5134 damage!
Hijacked ship attacks with Laser Cannon MK IV using standard mode.
Target dodged the incoming attack!

Raptor maneuvers into fire range and attacks first.
Raptor attacks with Viper Squadron MK IV using standard formation.
Target dodged the incoming attack!
Hijacked ship attacks with Laser Cannon MK IV using standard mode.
Target dodged the incoming attack!

Raptor attacks with Viper Squadron MK IV using standard formation.
Direct hit on target, doing 3805 damage!

Raptor maneuvers into fire range and attacks first.
Raptor attacks with Viper Squadron MK IV using wedge formation.
Target dodged the incoming attack!

Boarding assault
Raptor sending Marines Assault Unit MK I to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4304 damage!

Raptor sending Marines Assault Unit MK I to find a weakness.
The boarding party failed to find a weak spot and missed the opportunity to do any damage.

Raptor sending Marines Assault Unit MK I to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3579 damage!

Hijacked ship maneuvers into boarding range first.
Hijacked ship sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 423 damage!
Raptor sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 11082 damage!
Target armor penetrated!
EMERGENCY JUMP!
Hijacked ship has retreated from the battlefield due to heavy damage!
Raptor captured a group of 14 enemy personnel during the fight.

Objective: Make the ship named Hijacked ship enter emergency jump.
 
Attacker victory!
677  Feedback Terminal / "Bugs" and Problems / Re: Cannot set a long range course on: September 12, 2014, 12:20:29 AM
IE10 is the worst of a poor series.

Chrome for me, Google already knows everything about me anyway ;)
678  Feedback Terminal / Suggestions / Re: Marking an SOS signal "not interesting" on: September 11, 2014, 03:10:48 AM
... And to life in general, for that matter laugh
679  Feedback Terminal / Suggestions / Re: Marking an SOS signal "not interesting" on: September 10, 2014, 10:25:36 PM
Oh, and will indeed travel further out as well. In fact did my first random jump the other day, just because of that. Could only take enough fuel to return home from 150 LY out, so I had to decline most of the SOS calls. The ones I could answer probably make it worthwhile sending a ship that far out for 2-3 days. Building quicker WHG's at the moment to speed things up and make them really profitable, but in a lovely catch 22 situation I need to make proper money to make money properly...
680  Feedback Terminal / Suggestions / Re: Marking an SOS signal "not interesting" on: September 10, 2014, 10:18:12 PM
Thanks for all the advice and explanations guys. Will make sure that I'll also ferry more fuel and meds around then, even though cargo bay space remains at a premium. Am close to getting 50k power on 1 ship so that they won't laugh in my face when trying to answer a COM mission. Hope that Rostin's right on them ;) 13
681  Feedback Terminal / Suggestions / Marking an SOS signal "not interesting" on: September 10, 2014, 08:44:18 AM
Still biding my time until my ship(s) are ready to do COM missions and kick some pirate arses. So it's SOS missions for now. Being a taxi corp :p  bringing stranded crews home is our raison d'ĂȘtre. I'm not really a mobile petrol station however (though when I'v e enough fuel left I'm willing to sell it at SOS signals), and definitely not Flying Doctors in space, so ignore calls for medicines. But with three ships on continuous rotation, I sometimes lose track of which signals I've already visited.

Therefore, I'd love to have the option to mark a (visited) signal "not interesting", so that I don't waste valuable jump calculation time on them until another humble man trying to make his way in the universe fixes the problem.

682  Feedback Terminal / Suggestions / Re: Inprovment to Alien relics exploration on: September 10, 2014, 08:15:32 AM
Another needed improvement is a notification informing you whoever took over your investigation.  1

Behind that smile hides a declaration of war I sense  laugh
683  Feedback Terminal / Suggestions / Top corps ranking: add # of active members (and perhaps total amount of $,RP,QP) on: September 10, 2014, 08:02:34 AM
There are 40 corps out there, and a lot of them don't show any activity at all. I should know, as one of a few things on my to-do list before abandoning my own one-man corp for a real one, is to get GTF on the first page. Having monitored the power ratings of many a nearby corp, I noticed over a longer period of time that there's hardly any fluctuation, if at all. Some of those corps are taking up valuable slots on planets and moons not overly far away. The Galactic Taxi Federation is a peaceful corp and seeks good relations with other corps. Avoiding needless fuel consumption is vital to our industry however ;), so having to fly a quadrant further away just to leave abandoned outposts of inactive players alone is not desirable.

If the corps ranking would, in addition to the total # of players, show the ACTIVE number of captains, it'd help in judging whether or not it'd be morally defensible to take a slot by force.

What would also be nice, not just for bragging rights, but as a general indication of what you're up against, is if the same ranking would show the total amount of solars all players in a corp possess together, and maybe the amount of RP and QP as well. SOL Corp could make it mandatory to publish a corp's accounts ;)
684  General Talk / General Discussion / Re: Black Market on: August 30, 2014, 03:30:40 AM
Ooooooo 13  It that legal  21

https://www.youtube.com/watch?v=KqSB4DFZqoM

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