Astro Galaxy - a realistic space exploration game
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1  Feedback Terminal / Suggestions / Re: PLEASE Fix mining! on: April 23, 2015, 04:17:00 PM
also if i remember correct adv harvesters was able to collect 300m3 ...
2  Caffe / Whatever / Re: COM on: April 19, 2015, 08:14:18 AM
i don't believe that my irony was not clear 13
if you attack 5 ship with chance to survive their attack 1:10 , chance to survive 5 ships is 1:10000000000
and "reward" if you survive is half your personnel death and you losing 10 modules 16
 
3  Caffe / Whatever / COM on: April 18, 2015, 07:37:57 PM
i have proposal how improve com ships ..
Add 1 special module to every COM ship (ex Devastator module) this module can have 99% chance to hit target and always hit first and when hit kill every single personnel in enemy ship.
When some player win get reward  - half personnel killed and 10 destroyed modules at his choice

I think this will bring new excitement in game for every player when 17 pray to win or lose 1
4  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 11, 2015, 07:18:31 PM
SirEmi can you at least add total power when we pick up nest ?
5  Feedback Terminal / Suggestions / escape pods on: April 10, 2015, 02:53:25 PM
when collecting reward every time load system view, can you set to go back on cargo when reward is collected ..  21
6  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 09:38:19 PM
but income per ship is already lower 50% if we have to use 3-4 ship for 1 mission then income will be much more lower and ship licence cost are very very high later, maybe then to lower cost of ship licence ..

i understand your intentions but changes are very extreme maybe with new update will all be balanced but with this change game is even slower than it was

collecting of death rays is very hard and making them useless is not best choice i think ..
i didn't count how much of them is needed now (probably MK XX)to take down 1 ship but if 11 death rays mk 1 didn't take down 1 ship to have 1 death ray mk XI we need to collect 41 death rays and that is not enough for 1 ship and still that death ray can miss  laugh
7  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 08:08:23 PM
my proposition is to leave pirates as they was before and just turn of possibility to speed up pirates with AP or make that 1 AP speed up pirate mission for 10 min ...
8  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 07:42:45 PM
yes but 11 death rays hit and didn't take down 1 ship (in second experiment nest)
so for what to use them , to make fire in cold nights ..
9  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 07:14:40 PM
First new nest ..
i lose first attempt because pirate ships do insane dmg ..
1. ship with 2782903 power make 4751715 dmg
2. ship with 1799440 power make 3946907 dmg

botom line Defender with   10961431 power make about 13 700 000 dmg thats more then double dmg then until now

also taking dmg is not normal 1 ship with 1316350 power take 4505146 dmg
station with 450 000 power take 1093493 dmg
*ps all ships have safety override modules
total reward is about 13 mil ..
10  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 06:13:24 PM
It's happen to me too, SirEmi is this a bug or nest will not give resources ....
11  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 02:47:30 PM
So, now we have new cluster somewhere ?
12  Feedback Terminal / Suggestions / Re: What if...(Ye Godz! HUSH!!) on: April 02, 2015, 03:27:41 PM
BravoVoid with smart play you can be top player but don't expect to have same power as top players in 30 days..
i was start this game before 1 years and i have same thoughts like you but now i am 4. and i hope to be 3. soon..
try to learn how to play game and advance fast ...
i was confuse in start too , what to do and how to make money but when i learn to play my progress was dramatic ..
13  Info Terminal / Updates / Re: Huge update today on: April 01, 2015, 12:28:42 PM
The pirates are arming up  wow  gun_bandana

How they arming up 1
14  Info Terminal / Updates / Re: Huge update today on: April 01, 2015, 11:55:35 AM
ok, maybe we are wrong with this update, maybe we don't need VIP and officers when we have AP  21
15  General Talk / News & Strategy / Re: Upcoming update final touches on: March 30, 2015, 08:49:41 PM
nice  1
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