Astro Galaxy - a realistic space exploration game
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1  General Talk / General Discussion / Planet deposits capacity and Prospectors on: April 24, 2020, 04:55:53 PM
Does activated PT exceeds a planet's default deposit capacity? Else if the planet has full deposit, would that make the PT unable to activate/invalid until there is available slot to spawn a deposit?
2  Info Terminal / Add-on projects in progress / Re: Projects priority on: October 11, 2019, 11:58:32 AM
Ever have problems with star map updating well the answer is invest in SHI modules and lock those stars in their places,

proirity is absolutely on plyer to player trades and economy
-Also why not expand the starrs unto all the Quadrants?
3  Info Terminal / Add-on projects in progress / Re: AG mentoring system on: October 11, 2019, 11:48:04 AM
Right mentoring right after Sol tutorials

But i think Sir Emi is or was looking for game devs for AG, whom will spend time and a bit of money for it's improvement ya know what i mean $investors$

OR whoever knows what SirEmi is up to rignf now kindly spit it out. Is he making Android/iOs version of AG? Or something similar?
4  Feedback Terminal / Suggestions / new methods of prospect mining. on: December 08, 2018, 05:40:11 AM
Suggestions for Sir Emi, To keep this gap between the new player (low-level slow miners) from the top players (speed miners)  a little balanced, the Over-Powered PT mining should be controlled, say prospect missions should be given out not from SOS signals but from a SOL mining station, at which those stations be randomply spawn across AG, home or ARC cluster for players to locate and get their prospect missions from. These stations will only stay in orbit for a limited time, hence players can also sell/buy gas/minerals from them in a temporary way than bring their ships back to Earth and out, back&forth over and over, at their will. not to eliminate the SOS missions,
but to put the SOS signals focused into rescue missions, such as supplying fuel and medicines, or something like delivering supples to cerrain locations as for logistics mission as i call it. this SOL outpost stations are somewhat in effect already only confined within the Q 0,0 and the first ring, well without the prospect missions taken from them, why not apply this to the whole AG quadrants. after all the stations will surely be temporary because of the nova cycle being applied. Hope Sir Ermi reads this and leave a comment if it is good or not, he is the owner of AG after all.
5  Feedback Terminal / Suggestions / station to ship/ station / surface module scooping / deploying on: November 06, 2018, 07:28:19 AM
i call upon all AG players starting with my fellow SPQNR senators, let us all send Sir Emi a request to fix the way ship to station module deploying/scooping is so like the science click-fest (i always get finger/hand cramps when i fix my mk-X orbital stations "82 slot" ) . We need a 'scoop all' button or checkbox "select all" just like the way we deploy/scoop modules on planet surface to ship.
6  General Talk / General Discussion / Re: I’m leaving the game thanks to recent attacks on: September 10, 2018, 10:38:56 AM
perhaps he can go back to his peaceful AG life, compensate for what he stole, but whoever knows the price value of what he stole, whom i don't know, can't say it's too late or not too late. it is up to the whole SPQNR to put him off our target list.
7  General Talk / General Discussion / Re: I’m leaving the game thanks to recent attacks on: September 10, 2018, 10:33:01 AM
My attack is what he deserves, revenge for the part that i lost modules worth of not less than $2 mil solars, it's very small,
but messing with my station is a different story, since that station has been there for the long time i can remember never been attacked even when i had few months break/inactive from AG. thanks to NB things went easy.
8  General Talk / General Discussion / Re: KoS lists on: September 09, 2018, 04:37:11 AM
please add to list

[PC] Capt. Clavin (#10761)

for attacking my Q (0,0) station. stole a small amount of mined gases and mk-I mining modules on planet surface, also destroyed a low value, semi-permanent base.
9  General Talk / General Discussion / Re: the stacking of missions on: August 29, 2018, 06:27:15 PM
One thing to avoid this is...... DON'T START COM MISSIONS IN SOL OR 1ST RING QUADRANTS
10  Info Terminal / Knowledge base, Information board / Re: Frequently Asked Questions on: March 25, 2017, 10:31:37 AM
there are star systems from Q(0,0) to 4 quadrants away, 5th quadrants and farther away are mostly empty but still there are some pockets where stars exists, they are the hardest to find and basically useless to discover.
The 5th quadrants (5th ring) has wormholes leading to another cluster called Alien Remnant Cluster. locations of these wormholes often changes over time.
11  General Talk / News & Strategy / Re: COM missions drop over existing COM on: January 20, 2017, 09:55:38 PM
There must be a way that the spawning COM signals that we pickup generates missions that doesn't lead to the same planetary orbits, it will clearly fix the missions overlapping each other, yet the same way that players cannot stack COM missions on top of existing ones, OR.....IF one player activates a COM mission the orbit will lock down from other missions, means other players cannot activate a COM mission on the orbit where already existing mission is already running, he can wait though until the orbit is clear again.

OR, there is a special deplorable station that can lock a star from other players entering that star system. something called  "sovereignty claiming station", where it becomes a Corp  territory. where each Corp is allowed 1 and only 1 o this special star claiming station. This will allow a corp to obtain a non-permanent star system as territory since there are star nova cycle, this special station is not deplorable within the home quadrant and the explored regions (1st ring quadrants)
12  Corporation General Talk / Corporation Recrutment / Re: Welcome to the Solar Enterprises Corporation on: November 06, 2016, 02:35:50 AM
Oh nice, Sir Rostin is trying to revive the ways of the former LEGIONS of SPQNR, i don't want to speak in advance, i'm sure it will be a different approach, and to Rostin, good luck to you sir, cheers for the success of SEC.
13  Feedback Terminal / Suggestions / Tracking device on: May 13, 2016, 09:00:29 AM
can we just use tracking device on enemy ships? it could help on chasing down pirate players and could help during wars.

tracking device, you know like the COM mission story line they use tracking device on the hijacked ship.
14  General Talk / Hi. My name is... / Re: Hello, my name is Kaelum. on: April 20, 2016, 11:44:55 AM
hello Kaelum, I am Kurama a senator/member of SPQNR corp. I welcome you to AG. like ESC01 said, be sure to graduate the Sol Academy it will greatly help you learn basic things in the game. and there are a some things you can read at AG-Wiki.
15  Feedback Terminal / Suggestions / Alien structure and nova on: February 24, 2016, 06:09:27 AM
Why not ship wrecks that are repairable and become your own ship, of course you need a free ship license to turn them into good use. rare ship hulls a little less than pledge ships that cost 1.5 bil solars turned into QP and a little more than a normally optimized ship.
Say an Enhanced Alien Death-Ray ship that gives a little boost to ADR modules or an Alien Structure Research Ship that helps lower Alien Structure Research time or RP used maybe the only ship that can manufacture ADR??? but of course like completing ADR parts these ships can be repaired into rare Alien Ships, or maybe an alien shup with manu-bay slots higher than a factory optimized?? or has more module slots than a Titan? with am avatar graphic completely looking different than the normal earth-based ship, well of course to make it a lot different in image,
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