Astro Galaxy - a realistic space exploration game
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1  General Talk / General Discussion / Re: Combat Ship Setup on: March 26, 2023, 05:53:10 AM
Really, I wouldn't have expected a camo battle cruiser. The bonus dodge really beats out the boarding ship optimization? Again I don't have nearly the mileage on this game as you guys but that comes as a shocker, but I suppose it saves on shields
2  General Talk / General Discussion / Re: Combat Ship Setup on: March 23, 2023, 09:19:47 AM
Alright, and when you just give amounts of marines and shield modules, how powerful is one compared to the other? are your shields a higher mark compared to your marines? or are they the same level?

would this example work for 38x MAU Mk D and 46x SHG Mk D? or is this not enough shield for the amount of marines?

Maybe I'm looking too far into this but I'm mostly looking for a good benchmark to shoot for in terms of weapon stat vs shield stat
3  General Talk / General Discussion / Combat Ship Setup on: March 15, 2023, 04:29:09 AM
This may be a long shot because this platform isn't incredibly active these days but I'm looking for a bit of advice from the elders who still poke in here and there

On your SOS Combat ships Is there a certain manpower-to-shield ratio you shoot for? Correct me if I'm wrong but it seems combat modules mostly come down to marines for attack and shields for defense (since weapons only shoot once and can miss, and armor must be repaired if damaged).

Just looking for a more optimal build for blowing these pirates out of orbit
Also figured someone should wipe the dust of this forum  laugh
4  General Talk / General Discussion / Re: What to use QP for? on: March 29, 2021, 02:07:30 PM
and should AP always be used to generate more QP, or are there also better uses for it?
5  General Talk / General Discussion / What to use QP for? on: March 26, 2021, 12:07:06 AM
Hey all, it's been a while.

I'm back to playing casually again because I just remembered this game exists.
Anyway I had a quick question: Why is QP so valuable? What's the best use for it? bits and bobbles from the pledge shop?
6  General Talk / Hi. My name is... / I'm Madon on: July 14, 2016, 03:11:00 AM
Hey everybody, I'm Madon. I've been playing AG for a few months now and I've gotten myself acquainted with the game. I've also been kind of active on the forms, but I guess I had just glossed over this topic and never posted my introduction on here. I suppose this post is long overdue so here it is for anyone who hasn't seen me around yet.  1
7  Caffe / Game Room / Re: number game v2 on: July 14, 2016, 03:01:00 AM
... The age of consent in America is 18 19

I wasn't going to say it, but no one else said anything  laugh
8  Caffe / Game Room / Re: number game v2 on: June 22, 2016, 02:49:17 AM
The age of consent in Canada is 16  1
9  Caffe / Game Room / Re: number game v2 on: June 20, 2016, 02:22:39 PM
12 makes a dozen
10  Caffe / Game Room / Re: number game v2 on: June 01, 2016, 07:35:44 AM
Make that 2
11  Caffe / Whatever / Re: Where did "count" go? on: May 18, 2016, 12:08:04 PM
Dang, I miss it already
12  Info Terminal / Updates / Re: Future Updates - Main Poll on: May 17, 2016, 06:02:38 PM
An in-game bounty system 1
13  General Talk / General Discussion / Orbital Solar Collectors on: April 14, 2016, 05:03:13 PM
I got myself an Orbital Solar Collector recently, and I noticed that it has a maximum fuel generation of 20 fuel/hour.This 'maximum' became even more prominent while I was only collecting 8 fuel/hour in the Sol system.

Since the fuel produced is dependent on the system that the module is in, what are the best star types for fuel production with the Solar Collector?
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