Astro Galaxy - a realistic space exploration game
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46  General Talk / General Discussion / Re: Crawling out of the Grave on: August 21, 2016, 07:01:16 AM
Star Trek has good ranks for a corp, and there is your role play. Lol 1
Hope you get all hooked to AG again. devil
Tell me if there is anything I can help with.
47  General Talk / General Discussion / Re: Crawling out of the Grave on: August 20, 2016, 06:54:03 PM
Lmao...get a short dress on and dance.  cheer Wohoooo! Role play? More intensive? More intense like new Rome?
48  General Talk / General Discussion / Re: Crawling out of the Grave on: August 20, 2016, 05:47:27 PM
Uhhhh!!! My friend! Hey! What a surprise! I have millions of things to tell you!...if you are ready to restart...ALL MY KNOWLEDGE IS YOURS! We need 2 weeks and it's over. 1...
49  General Talk / Hi. My name is... / Re: Bogeygolfer61 on: August 15, 2016, 05:15:37 AM
 cheers ...not too late. (Late is when you got 20 Titan factories and you only got the cash to fill 1/4 of one them with laser-MMMM.) laugh

... if you sell your factory X enhancement later, you will get 15M back. Better 15 then non, especially if you know that you can't fill them in near future anyways. So another way to see it is, a factory X enhancement costs 15M...and another 15M is deposit. 1

Advanced Tip:
If you can afford it, then you can even get a Titan X factory, AFTER FILLING your X factory, you can sell the factory enhancement and turn it into a scout X again. Then you got a scout X with 48 Manubays, BUT! once you emptied your bays it's back to a normal scout Manubay amount. So actually it's only advisable to do that if you, first of all need a scout, second of all have a very long building project, like MM(4months). Basically the "wasted" 15M you payed for the factory (15M "deposit" you got back) gets divided onto the 48 modules, making each module only 312k$ more expensive. Building 48 mk 100s is certainly not efficient, but on something that takes a long time to build, the fuel save a scoutX gives in that time, might just actually exceed the advanced investment, and the extra speed is not to be forgotten. And better to have a scout picking up SOS pods then having a lazy factory in sol orbit. 1
50  Corporation General Talk / Corporation Recrutment / Re: EPL stops mining?? on: August 14, 2016, 02:21:18 PM
Yes, thank you for caring. 1

I fear my stations are not safe currently. Just a momentary precaution.
51  Info Terminal / Updates / Re: Future Updates - Main Poll on: August 14, 2016, 10:22:49 AM
I will. But be honest...what you say might make more ppl laugh, you know that! laugh
52  Info Terminal / Updates / Re: Future Updates - Main Poll on: August 14, 2016, 10:13:08 AM
Lol...ok I will.
Lmao Raphael, do you actually realize that I am building what I research? I don't see any economical advantage to spend a high research for things I don't build. The only reason to do that is to show muscles...to brag in forum, and to scare everybody. But as you might have been noticing, players are passing you. And the new generation of players have a great knowledge to actually just leave you standing while they skip past you whistling.
Could you ever manage to deal with the new combat system? Cause players with 100k power today have learnt it...while you hold on to the past.

And about those +50 ships...you might think they are yours, cause you are the leader of the SSS. But they are not, they belong to all those that have been donating, including Rostin. To say that you have +50 ships, if you wanted is saying to you SSS members, tnx guys...ALL MINE!...
My corp ships are mine, I payed for them. And doubled my power in 6 months. You don't have corp ships that are yours. laugh

Once I reach M*10...I might let you speak to me...ok. :-P
53  Info Terminal / Updates / Re: Future Updates - Main Poll on: August 14, 2016, 08:01:01 AM
You will eventually reach a point where everything cost so much, you won't be able to maintain those factory numbers.

Let me also remind you that I've held SSS corp ships for a long time. SSS corp ships plus my own are over 50+.

Bottomline is, whatever you did or are doing now, I've done them all before.

But I don't wanna burst your bubble. As long as you don't interfere with SSS, we're good. 1

I won't interfere with the SSS 1...we are cool.
But, you have not been where I am yet.
Let me explain, your production costs have exceeded your income. This can not happen to me, there my com ships income is balanced with it's production upgrade.

With other words....if I upgrade a EMS module from 1875 to 1876 it will cost me the same as if I upgrade and EMS module from 2000 to 2001. Right? Thats one mk for 2424$.

So nope, I will not reach a point when I can not afford upgrading my ships anymore, cause they make enough income to keep their 48 manufacturing bays full, upgrading their onboard modules. ...and they even drop 20% tax that goes into the purchase of new corp ship licenses...and believe it or not....they even drop another 20% MORE that I use for purchase of new private licenses.

Nope, you haven't been where I am. laugh
It's more or less 8.28 Billion Solars invested in 2220 manufacturing bays upgrading 35,520mks daily, or 1,065,600mks a month. And...I have been doing that since half a year non stop, since I left new rome. 1

You have not been where i am Raphael, nope.  Not yet anyway...give it a try! 1 there are ways to not run into a personal economic disaster.... Of course you can not build loads of factories full of lasers. Lol, I know that already without having to try it out, as you obviously already did. ;)
54  Info Terminal / Updates / Re: Future Updates - Main Poll on: August 13, 2016, 05:05:33 PM
 laugh Building that what you research is kinda important too....important to remember when your trying to impress players with +40 factories.   yawn
55  General Talk / Hi. My name is... / Re: Bogeygolfer61 on: August 10, 2016, 05:29:40 PM
Ohh...btw, if you upgrade a ship enhancement mark after mark...meaning first you get mk1 and a week later mk2...then you will loose quite a bit. It works like this.
-You buy enhancement mk1...
- a week later you want to get enhancement 2
- the game sells enhancement 1 at 50% of buying price.
- after mk1 was sold, mk2 is bought.

Yep...another very silly thingy of AG laugh...but it's fact. So, best and effectively cheapest is...save the bucks first for mk10 and skip all the rest.


BUT! Lol, (always a but)...mk1 is not so bad. If you counted out how much the value of one of your Manubays currently has, then you might consider getting titans with factory mk1. That's 4 manufacturing bays more, so 16 instead of 12...pushing your Manubay value further towards the factory X manubay-value. If I was to put a chronological "spend least bucks for a Manubay"...then it would be:
- many Titans
- upgrade Titans to factories mk1
- upgrade one Titan after the other to factory X

Step by step. Do the math. 1
But then again, depends mainly on what you want to build. If you want to build standard cargo bays and standard shields, then you need factories, lots of them. But if you want to build advanced stuff, you might not even need a factory, cause it's so expensive to build those modules, and they build so fast, that you might just be fine with a few titans.
Peace 1
56  General Talk / Hi. My name is... / Re: Bogeygolfer61 on: August 10, 2016, 03:47:37 PM
Well... 15
If your station is attacked and blown up, then you lost everything. My stations have only one purpose, they defend my mining modules and the harvest. I have my SLBs on my ships, they are big and valuable modules, MD...MM. I don't risk to loose them, cause if my ship is attacked, I might loose the scientists, but not the modules. I advise you to have 4-5M power in your station if you want to be kinda safe...1. Careful, here are some hardcore pirates lurking out there.

BUT... If you fly Faaar away from sol, Morgan, and other strong pirate just won't find your little nest. I advise you to use distance as a defense...distance is relatively cheap, just fuel cost. 1

And your factory ship...here another tip...laugh...(typical teddy, can never shut up). Lol
A Titan is a very good factory!!! It has 12 manufacturing bays...
Those ManuBays have a value: ship license + Titan cost divided with 12.
Now, getting a Titan and upgrading it to a factory has a cost...easy to count: Titan factory enhancement X + Titan ship divided with 48!....

Count it out bro, is it cheaper for you to get 4 Titans, or one Titan factory X?
I'm not certain what the economic point was... 12...13 titans cheaper then a factory...long ago. 1

Enjoy, fly safe, buy cheap, sell very expensive. No mercy in the world of income and economics!  gunsmilie
57  General Talk / Hi. My name is... / Re: Bogeygolfer61 on: August 06, 2016, 03:52:56 PM
That's cool. 1
Combat is still least manual clicks I find...that's why almost all my ships are doing combat. Passive income. But I do pick up SOS pods and most of my online time I spend finding new treasures and moving my stations. 1
58  General Talk / Hi. My name is... / Re: Bogeygolfer61 on: August 04, 2016, 12:02:44 PM
Welcome 1
What are you into?
Now that you know the game better.
More like sos pods? Combat? Mining? Alien weapons?...
59  Caffe / Whatever / Re: Emperor sargas is contemplating where to go next on: August 04, 2016, 11:56:37 AM
Go west, life is easy there. laugh
60  General Talk / Hi. My name is... / Re: I'm Madon on: July 14, 2016, 03:15:27 AM
Hi Madon 1

Yeah, great your active on the forum. There are lot of players reading the forum, not many register, and even fewer actually post something. So, yes! Tnx for your input. Cool bro. 1
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