Astro Galaxy - a realistic space exploration game
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61  Feedback Terminal / Suggestions / Re: Station no limit on Selling and buying orders.. on: July 06, 2016, 11:54:04 AM
Please let NoBrain make his own price. I feel almost bad cause I buy so much fuel from the guy. Just think about it...he brought it from the Alien Cluster for free!

So yes Sir Emi...it's a little silly that he can not ask for a little more, NOT EVEN TO COVER THE COSTS OF HIS FUEL...

How can I give NoBrain more Sir Emi? ...As a thank you...
Please suggest...it's a seriouse fault in the game, not just a bug, it's a game impacting fault that makes this game STUPID. It has to be changed...transport needs to be accounted for. It's absolutely unrealistic!
62  General Talk / News & Strategy / Re: Ship Design 101 on: June 29, 2016, 03:31:14 PM
Ok, that sounds about right...but we need to destroy/kill 25% to make the big bully jump, right?
That's 25,000,000 power.
So...our little super ship with 10,000 power can actually kill/destroy 25,000,000 power?

Interesting...1
63  General Talk / News & Strategy / Re: Ship Design 101 on: June 29, 2016, 01:51:30 PM
Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
I assume ship power is not a good enough gauge then?

Yep, a poorly designed 100m ship can be defeated by a 10k ship. 1

Yes, I'm very curious too!!!
How can the one above all beat 100,000,000 power with only 10,000 power?
Tell us, please...this is very interesting. 1 lol
We are waiting...
64  Feedback Terminal / "Bugs" and Problems / Re: E1/ET1 on: June 26, 2016, 08:49:19 AM
Yeah...so boring and must be so easy to fix. Just another one of those things...
65  Caffe / Game Room / Re: number game v2 on: June 21, 2016, 12:31:09 PM
I didn't think that she was only 14.
Honestly...ehm, sorry...she looked much older. 1
66  Feedback Terminal / Suggestions / Re: Moderator on: June 16, 2016, 07:01:01 PM
1 nice, tnx for the answers green eyes.
The forum would certainly need a caring hand. 1
67  Feedback Terminal / Suggestions / Re: Moderator on: June 16, 2016, 10:10:55 AM
Hello Everyone to show my true identity would be against Moderator Rules. I do respect your post,and what you are saying.I will say I am not a "utter newbee".
To asure SirEmi and to memebers of AG I can and will make a good Moderator If SirEmi choose for me for that task? If SirEmi choose not to have me as Moderator for AG than I will step down from wanting to be Moderator.But I am helpful member for AG. To asure you I am true to AG I sent SirEmi a message from my real account that I set up another email account and later set up green eyes account ingame.That way would balance out the confusing ? SirEmi will have a say about If I need to be Moderator or someone eles ?

Congratulations green eyes, this was your 6th post on this forum in 17 days.  yawn
But that might change if you are moderator?
Will you be active then?

So as a moderator you should be able to answer questions, what do you say? Once daily?

A few questions to you for today:
1) why do you want to be moderator so badly?
2) why do you hide your identity?
3) do you find it ok to be "watching us", while you hide?
4) why do you think we need a moderator?
5) what do you consider as the duties of a moderator?

68  Feedback Terminal / Suggestions / Re: Moderator on: June 16, 2016, 07:11:12 AM
Well that's a very stingy bit of information. Sorry, I would rather vote for somebody else, maybe sargas, if he wants to be a moderator. I don't know you, I don't know where your from, how you play...are you a miner, combat, pirate...I don't have a clue how old you are...the only thing I know about you is that you want to be a moderator. I ask myself why? Why in the world would anybody wanna be a forum moderator? I know Sargas would do it cause he sees the a need, and he loves the game...so, introduce yourself green eyes. Tell us who you are. That's a start. 1

[SOL] greeneyes (#8020)    1,260 power one ship

No way will I want an utter newbee that hasn't even graduated the academy as a moderator!!!



Roflmao  sniper
69  Info Terminal / Add-on projects in progress / Re: New Project Modules on: June 15, 2016, 12:16:16 PM
Oh i see...Of course I have to scroll there. I'm playing mobile. I have no page down button. I have all important ships at the top, so I don't have to wait for the page to load. I mostly fly 3-4 ships (not crappy scouts) on WHG-157 simultaneously. But if I have to wait for the page to load, and scroll then I can't fly that many ships. Would be nice NOT to have ships ordered by buying date, with an option of the positioning in the fleet. 1
70  Info Terminal / Add-on projects in progress / Re: New Project Modules on: June 15, 2016, 12:05:22 PM
I don't get it. 1
COMMs section over there <??
71  Info Terminal / Add-on projects in progress / Re: New Project Modules on: June 15, 2016, 06:49:04 AM
True true 1

For those that are new to the game: one QP used to have the value of 250,000$! Then the new combat system came, bringing APS. There were no APs before that. From one day to the next QPs costed 1,000,000$ instead if 250,000$...the silly part is, the pledge investments never got adapted to the change, that's why those modules and ships have these completely insane prices.
I was interested in buying a shifter anyway, but one thing made me change my mind, the positioning of the new ship in my ship list. It would be at the bottom. If get a shifter, then it's main job would be jumping, and I'm not scrolling down my ship list to find it every minute. Nope! Lol laugh
72  Info Terminal / Add-on projects in progress / Re: New Project Modules on: June 15, 2016, 01:20:11 AM
What a bad investment.
How about you buy one ATH-1 with workers and you unload chlorine at 70% efficiency every 6 days. 1

Then after 2136 days you unloaded it 356 times.
356 unloads of chlorine has a sale value of 5,696,000$.

Now just imagine you bought 500 ATH-1 for those 5,000,000$ instead of those 10 cloning modules.
Then after 2136 days you would have 2,848,000,000$...lol, that's billions. laugh
73  General Talk / Hi. My name is... / Re: Hello, I'm Sir Emi on: June 14, 2016, 09:14:40 AM
 puppyeyes puppyeyes puppyeyes please crutch cold bye2
74  General Talk / Hi. My name is... / Re: Hello, I'm Sir Emi on: June 14, 2016, 01:27:42 AM

If I knew that possibly something about all those things that bother me are going to change one day, then I would be patient, I can be very patient. 1
...but I don't like waiting for a bus that will never come.

Funny you say that. I would build my own car instead. And that's what I'm doing right now.

Pick me up then...I'm at the bus stop. laugh
75  General Talk / Hi. My name is... / Re: Hello, I'm Sir Emi on: June 13, 2016, 06:29:42 PM
Thanks for saying that mata,
But you know what happened to me today...it took me hours to fill a few factories. It's so completely boring. I chucked my phone on the table and said: "that's it!"
It's not the first time that the "click click" makes me freak out. I get so annoyed by it and loos interest in the game, cause all I'm doing is a repetition of the same clicks for hours and hours.. You know the feeling...

If I knew that possibly something about all those things that bother me are going to change one day, then I would be patient, I can be very patient. 1
...but I don't like waiting for a bus that will never come.
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