Astro Galaxy - a realistic space exploration game
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1  Info Terminal / Game Developer Apprenticeship / Re: What is the game developer apprenticeship and how to apply on: December 22, 2016, 06:27:49 AM
well its been weeks now since i tried to contact sir emi via various methods without response
2  Feedback Terminal / "Bugs" and Problems / Re: bad game logic ? on: December 22, 2016, 06:23:33 AM
#1 you missed the point

I had a ship with 1 cargo bay holding 1 station .... i put that station out then put my only cargo bay into it .... i could not undo the process because my ship now has no cargo module for the one i put onto the station to scoop back to before being installed

however when i put miner/atmos modules down and scoop them back .... they go to slots and i have to fiddle around to get them into cargo (because of the crew)

As my topic header says .... "bad game logic" ..... easily fixed by having the scoop command always go to a slot

#2 i solved by having either the quarters or worm drive in cargo ..... until i earned enough cash that im not stuck with such crap modules on a ship that its barely capable of carrying the fuel to get to tau ceti and back

As for this forum .... after joining SEC I have had very little interest in coming back here to wade thru the dross to find an answer to last weeks question
3  Feedback Terminal / "Bugs" and Problems / Re: Prospectors giving locations to non-existent places!? on: November 19, 2016, 06:44:11 AM
thus my thoughts on error re-directs to make them pow or rescues .... hopefully fairly simple compared to the amount of change required for new places (comet) etc
4  Corporation General Talk / Corporation Stance / Re: New Corporation Drawing Room on: November 18, 2016, 07:36:56 AM
as one of the new players Rostin is mentoring, I heartily agree with your praise towards him
5  Corporation General Talk / Corporation Stance / Re: The Solar Enterprises Corporation on: November 18, 2016, 07:32:16 AM
"Not sure the galaxy is best served by "protecting the Terran way of life" though"

As I read this I couldnt help thinking of the old story where the punchline is that what we see as stars, the characters in the story see as body cells .... and humanity "exploding into space" is a particularly aggressive virus
6  Feedback Terminal / "Bugs" and Problems / Re: Prospectors giving locations to non-existent places!? on: November 18, 2016, 07:10:05 AM
A simple solution is to make mining prospect missions point to comets (gas) and asteroid fields (minerals) without a sun, so they don't go nova. :-)

that would require the creation of new object classes etc for the game ... and probably new properties to be set for all star / planet objects so others cant accidentally find the comet etc for the missions

without access to the guts of the game to scope it out my suggestion when an error occurs (star is nova) ....
is they turn into 'return to earth' missions in the cargo bay ?
or that they become PoW (instead of passenger) cargoes ?
7  Feedback Terminal / "Bugs" and Problems / Re: bad game logic ? on: November 18, 2016, 06:34:12 AM
Unfortunately there are many situations like these, but you'll get used to it soon enough.  1

not sure that im used to it yet but my tolerance is growing

"quote Please understand the little guys read this /quote"

and hopefully think the people posting that crap are just {swearing deleted} like I did .... shame they couldnt even post it in the right area ... where the corp details are perhaps ?

unfortunately not all new players are going to have two experienced players contact them directly to hold their hands while they discover the other similar pitfalls like my original examples
8  Info Terminal / Game Developer Apprenticeship / Re: What is the game developer apprenticeship and how to apply on: November 16, 2016, 03:44:22 PM
its easier to apply when you get a response  wow

how embarrassing i just realised its only been 46 hours since i emailed siremi direct rather than posting in forums .... embarrassing because i often dont check (non-work) email for 48+ hours
9  Info Terminal / Game Developer Apprenticeship / Re: What is the game developer apprenticeship and how to apply on: November 11, 2016, 08:13:56 PM
i would like to contribute but currently dont have time for coding

besides my fist skill is basic graphics .... how about i start by cleaning up the planet graphics .... cant paste the example but easy to see the black edging artifacts on larger planets
10  Feedback Terminal / "Bugs" and Problems / bad game logic ? on: November 01, 2016, 11:29:06 PM
two examples

1) i have a ship with one cargo hold with a orbital base inside
I can deploy the base into orbit, then give the base the cargo hold
I can NOT reverse the process because the cargo hold has to become 'cargo' and then be installed

2) I have a (mining / science) module needing 50+ crew
I have 30 PoW in my cargo hold
I dont have a quarters module so i cant switch the PoW to unused crew (via talk to them) to module crew

I know that if I go to Earth I can temporarily install a quarters module and fix the problem .... until next time

I really really wanted to like this game but to much fiddly procedural stuff like this is killing me
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