Astro Galaxy - a realistic space exploration game
  April 20, 2024, 10:54:10 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 ... 8 9 [10] 11
136  General Talk / General Discussion / Re: GCA: Galactic Commerce Association on: March 15, 2018, 12:42:03 PM
Don't have to make currency mods - you can trade for them with someone who can :-)
If you don't like the terms of the trade, someone else will probably offer better ;-)

__
Here's two alternative notions that makes full use of the Corporate system, but would require some Sponsors to set up and operate..

Notion 1:  Imagine a corporation where all membership is temporary, other than the Sponsors'.  Call it "Trade Corp":  

Your join request contains the time and quantity of materials you want to trade, along with the name of your trade partner.  When the Sponsors have matching join requests, they accept you both to the corp and assign a ship to the first trade party.  When the ship is loaded, they assign to the second, and if necessary then return to the first.  When the trade is over, you quit.  When your time is up, you're booted.  The ships stay at Earth, and non-Sponsors have only cargo privileges.  So no worries about hijacking or mods theft.  The ship's cargo log is available to resolve disputes.  Corp members would have to ask their corps to rejoin (and be reassigned or reclaim  their corp ships).  Sol players would be momentarily corpless, but can auto-rejoin Sol just by applying.

Notion 2:  Similar to 1, but many-to-many, instead of 1:1.  Call it "Market Day Corp":
on a specified day, anyone who wants to Join is allowed in.  Trades are requested and proposed in Corp Chat.  When there's a buyer and seller, a ship is shuffled between.  Members who are done wiith their shopping quit the corp as above.  When a Market Day is over, everyone remaining is booted, other than Sponsors.

Advantages of these 2-notions vs a mods based currency - with corp ships you can transfer materials (eg. pay in diamonds or whatever), and everything is done with the security and convenience of Earth.  Disadvantages:  asks a lot of the Sponsors, and would require them to maintain alt-IDs that do more than Sol Chat.  Sir Emi probably would OK alt-IDs that enhance the game for everyone, but we'd need to ask (multiple IDs other than a 2nd for SOL chat violates TOS).  Alternatively, some major Independents could become Sponsors for the temporary corps, using their primary IDs - any volunteers ?-)
137  General Talk / General Discussion / Re: GCA: Galactic Commerce Association on: March 14, 2018, 06:55:02 PM
suggested regular CAB instead of "advanced" ACB, because want currency to circulate.

Powerful players have little temptation to hold onto their CAB-M's when they can easily blow past that capacity with ACB's.
However, at the -M size, at least CAB wouldn't just be taking up storage space.  Any big station depot could use them when they're not being traded.

Going the other way, if we made ACB-D the currency, there'd be a lot of temptation to use them as "seed" for larger mods, and the currency might crash?

re. some other possibilities mentioned:
QP transfer now requires a onetime US$5 donation for the memberID.  Fine for committed players, but no good for others.
Diamonds suffer loss during looting, that mods in storage don't.  That's quite a "tax" to pay per transaction!

That said, better some agreeable currency than no currency :-)
(as long as I don't find myself staring down the barrel of a payment I made, so no military mods ;-)
138  General Talk / General Discussion / Re: GCA: Galactic Commerce Association on: March 13, 2018, 06:14:18 PM
Biggest issue I see, is how to pay for things without the ability to transfer equipment and materials on shared Corp ships.  Ambassadors (people who temporarily change corporations) are great for major balance of payments or equipment exchanges between corps, but don't help those Sol players who want to retain their independence :-)

Only mechanism I can think of, is setting up temporary, undefended stations at a place and time shared by PM between the parties, and agreeing on a unit of currency that survives a looting attack (only available means of exchange other than QPs).  That means it has to be modules, since a mod in storage survives looting, while some materials are always lost during looting.

How does an currency based on CAB-M's sound?  Rationale:  everyone needs storage, storage can't be used aggressively, and at $1,264,000 a piece, a CAB-M isn't out of reach of most independents?

Thoughts?
139  General Talk / General Discussion / Re: Alien clusters on: March 13, 2018, 06:03:47 PM
Tend to between 2 & 4.  Last at any one spot around a month.  On the Inner edge of Ring 5.  Visible from the outer edge of Ring 4 (so you can search for them while servicing SOS' and making some $).
140  Corporation General Talk / Corporation Stance / Re: Formal Treaties on: February 26, 2018, 02:50:16 PM
The Major corps (and some minor) have a bunch of multi-lateral and bilateral Treaties and less formal understandings :-)

"New Rome" refers to SPQNR, btw ;-)
Regnad Kcin is our "First Consul" (ie. Leader).
141  Feedback Terminal / Report Abuse / Re: Spambot on: February 11, 2018, 11:37:20 PM
I click on 'report to moderator' and submit 'Spam, please remove' and it goes away.

That's a better approach :-)
Will do!
142  Feedback Terminal / Report Abuse / Another Spambot on: February 11, 2018, 02:45:38 AM
henryjordan http://forum.astro-galaxy.com/index.php/topic,9890.0.html#msg81276
143  General Talk / General Discussion / Wormholes Re: what are the unknown events? on: January 27, 2018, 02:36:03 PM
They're 2-way wormholes.  Remain stable around 2-weeks, and give only 2-day's warning before collapse.

In the System view, click on the feature around 3/4 to the upper left, and engage like you would to any planet.  Once you get there, click on it again, and say Yes when asked if you want to enter the anomaly (or whatever the exact wording is).  On the other side, visit first the Navigate menu, then Star Maps, or it won't be logged correctly as visited in the Star Map view.

Other stuff was planned but never implemented.  So, no backholes, visitable super-nova remnants, space monsters, etc.
144  Feedback Terminal / Report Abuse / Spambot on: January 10, 2018, 02:00:33 AM
http://forum.astro-galaxy.com/index.php/topic,9868.0.html ray ban rb4068  New   CatherineMoses   0   1   Last post Today at 12:34:10 AM by CatherineMoses
http://forum.astro-galaxy.com/index.php/topic,9867.0.html michael kors handbags  New   CatherineMoses   0   1   Last post Today at 12:31:17 AM by CatherineMoses
http://forum.astro-galaxy.com/index.php/topic,9866.0.html canada goose rot  New   CatherineMoses   0   1   Last post Today at 12:27:05 AM by CatherineMoses
145  Feedback Terminal / "Bugs" and Problems / Need "are you sure?" check on multi-select sales at earth on: October 01, 2017, 12:21:53 PM
Hi Sir Emi,

my fault, but I've "stepped in" this twice in 4-months --

I sold a bunch of high level mods thinking I was in my cargo screen and moving them between ships.. :-(

All the other sales screens have an "are you sure" type query.  Please provide one for Earth multi-select sales too?

Thank you,
Publius
146  Feedback Terminal / "Bugs" and Problems / Re: No Starmap for 4,1 on: October 01, 2017, 12:19:16 PM
Generic Chrome.  Can't run AG in my highly controlled/mod'd FireFox ;-)
147  Feedback Terminal / "Bugs" and Problems / Re: No Starmap for 4,1 on: September 23, 2017, 09:57:12 PM
and now it's working again.

Thank you, Sir Emi, if you did something.
If not, computers are like that sometimes..
148  Feedback Terminal / Suggestions / Weight Prospector Treasure odds by surface area on: September 13, 2017, 03:41:57 PM
Appears the Prospector target algorithm weights equally for all bodies of a given type, 4-slots or higher, in the target Quadrant?

If so, this is unreasonable both for game play and for simple geologic reasons (far too many 4-slot Deposits).  Suggest weighting the odds of a given celestial body receiving a Prospector Treasure by its surface area.
149  Feedback Terminal / "Bugs" and Problems / No Starmap for 4,1 on: September 13, 2017, 12:34:07 PM
get:  "Could not open image..."
Whenever I try to see a Starmap for Quadrant 4,1.
Happens whether I'm in the Quadrant or use the Starmap controls to reach 4,1 from another quadrant.

I have logged out, cleared cache, closed browser.

Appear to be the only one in SPQNR affected.  However, reporting since I was also the only one in SPQNR to lose a ship in the previous Server Outage.

Thank you
150  Feedback Terminal / Suggestions / "Mining Officer" and Donation Module "Mining Monitor" on: September 12, 2017, 07:40:11 PM
Two things that would fit your (Sir Emi)'s style and help AG's Miners:
1) "Mining Officer": Reduces inefficiency from mining depth by 50%.
2) Donation Module: "Mining Monitor" - every time a Station uploads (and when first installed on a given Station) calculates time to 100% fill over all modules and schedules the Station for the fastest.
Pages: 1 ... 8 9 [10] 11
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!