At the end the problem is always getting money:
Get one 4x slots ship, optimized for low fuel cost + FTL 30 + WMG ~30 + 2x ACB around 10K together.
Then do SOS missions forever:
- Buy 200 diamonds.
- Buy 2000 fual.
- Buy 2000 medicines.
Now click on the "blind jump" of your WMG and do any SOS missions that are either rescue, fuel or medicines (until that you run out of medicines). Ignore anything else.
If you are lucky then you'll return back to Earth with near 10 rescue missions that can give you around 3.5M$.
Then buy the diamonds, fuel and medicines and try again.
Except for the "money making ship" you need 1 or 2 big ships to be always at Earth with no FTL/WMG and only for making RP or building modules.
I'm upgrading all my Science Labs to MK101 but it's slow and cost a lot of money - and money is hard to get.
I'm getting now 151K RP every hour but I really don't need it. I keep spending them on ACB.
The rest of your ships should be mining ships:
- FLT 30 / WMG ~30 / At last 2500 fuel when you leave Earth.
- ACB together 20K+ are the best. I can build ACB MK151 so I'm using 40K+.
- At last 5x modules of each of the 2 specialized modules types. MK5 or better.
- 6x (more is better) of each of the Advanced mining modules types. If you can then MK11 or better. I have even few MK25 modules, but it cost a lot of money and it's too much to get 21 items per hours with a maximum of 100 items. You need to check at last every 4 hours. MK11 is the best = 10.5 per hour - it'll be full every 10 hours.
- I have 3x Living Quarters MK101 on each mining ship but 2x is enough. Cheap to build, less cheap to fill it with people.
Find an empty stars system and fill the planets with your mines.
Fly only between the planets to collect items from the mines.
When you are full, or the star system close to supernova, fly back to Earth and repeat.
That's all. End of game
