Astro Galaxy - a realistic space exploration game
  April 19, 2024, 02:26:57 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 2 [3] 4 5 ... 8
31  Feedback Terminal / "Bugs" and Problems / Re: I cant open Q(-3,-2) in star maps getting error Could not open image... on: May 15, 2018, 04:40:13 PM
I had the same thing happen, except, it showed the list of SOS-Distress and SOS-Combat missions also.  Since I was doing SOS missions I clicked on those links and set a course - which worked fine.
32  Caffe / Game Room / Re: Number Picture on: May 14, 2018, 11:51:48 PM
33  General Talk / General Discussion / Re: No diamonds for sale at Luna? on: May 14, 2018, 12:09:55 PM
I went with diamonds as backup fuel since it was the most fuel/m^3 I could get.  I'm still in the 'every cubic meter' counts as I can only make ACB200's at present.
34  General Talk / General Discussion / Re: No diamonds for sale at Luna? on: May 14, 2018, 11:35:38 AM
I personally don't see a need for 'hording' diamonds.  Sure, every ship I own now has 200 of them as 'emergency fuel' - but outside that why horde?

What I NEVER do is sell diamonds at Earth - that just takes currency out of the game.  I costs a whopping $30 solars and 1minute of time to jump to Luna and sell diamonds at a bank there - same $$ to me as if I sold at Earth but it keeps diamonds/currency in the global economy.

Other than to f with people, why would anyone horde diamonds?
35  General Talk / General Discussion / Re: No diamonds for sale at Luna? on: May 14, 2018, 09:31:48 AM
Thank you!
36  General Talk / General Discussion / No diamonds for sale at Luna? on: May 13, 2018, 03:15:29 PM
Is this a permanent thing that no diamonds are for sale at the NoBrain mining station at Luna?  I used to buy from there (and there were plenty) for GCA transactions (and of course sold diamonds back there after sales).  I'm not an SPQNR member so I do not have access to the 'Bank of SPQNR' which presumably has some diamonds for sale.

I need ~5000 diamonds - can anyone sell that many there and help a bro out?  Thanks!
37  Caffe / Game Room / Re: Number Picture on: May 13, 2018, 03:08:53 PM
Only because it was so weird:

38  Caffe / Whatever / Re: I dare you to complain. on: May 13, 2018, 03:04:16 PM
That looks like a good haul to me!
39  Caffe / Whatever / Re: GCA Build Requests on: May 13, 2018, 02:59:01 PM
Sold!  Let's do the transfer through the GCA - I'll put that much diamonds into the GCA today.

Actually, I just looked and there are no wholesale cost diamonds available at the Luna NoBrain station...and I'm going out for mother's day for most of the evening.  Perhaps tomorrow there will be some diamonds there for sale and we can do the transaction then?
40  General Talk / General Discussion / Re: nonGCA listing (for sale) on: May 11, 2018, 08:38:36 PM
1mm solars seems fair.  With a single 'halfway through SEA' ship you can make 1mm solars doing intraSOL transport missions in about 8 hours of gameplay.
41  Caffe / Game Room / Re: Number Picture on: May 11, 2018, 08:35:22 PM
42  General Talk / General Discussion / Re: Wormhole Shifter on: May 11, 2018, 03:19:12 PM
Thanks NoBrain.  But what exactly do you get for your 1500QP?  One shifter for one ship?  Shifters on all your ships?  What does the shifter exactly do?
43  General Talk / General Discussion / Wormhole Shifter on: May 11, 2018, 09:11:24 AM
From other threads I know there is a 'Wormhole Shifter' which is implied to speed up interstellar jump calculation time.  What exactly is a Wormhole Shifter and what are it's mechanics?

Can a Wormhole Shifter be manufactured?  Or is this a relic you have to find in the ARC (Alien Remnant Cluster)? 
  • If you can make them, then what would it cost to buy one through the GCA?
  • If you can only find them, do you find them at Mark 1 and have to reverse engineer them up to Mark 10?  Is Mark 10 the max?

Or is Wormhole Shifter a new type of ship 'optimization' that you get somehow?
44  Info Terminal / Knowledge base, Information board / Re: Odlids Guide to SOS Distress Missions on: May 11, 2018, 01:43:02 AM
I'm not worthy!!!

45  Info Terminal / Knowledge base, Information board / Re: Odlids Guide to SOS Distress Missions on: May 11, 2018, 12:42:14 AM
I'm currently running an experiment to see the minimum ship power needed to pick up COM missions.  I am, unfortunately, running on a ship with only WHG 1 so each jump takes 10hrs or so.  (now that I think of it I could have built a WHG 10 in 15 hrs and have the jumps take 30 mins...doh!)  I am not really doing COM missions - each of my SOS ships has exactly 710 power (I get manpower 130 but I don't see how I get weapons 208 and 472 for Combat Speed) so I need to add something - AES?, MAU? - to spike up my power to the minimum needed to pick up COM missions.

While you do not need power at all to do SOS Distress mission - and I certainly do not have any - I do see the advantage of the 'vacuum cleaner' approach.  It will eat up more fuel to do that - probably 2x the fuel consumption - and will at least double the time to clear a sector.  Collectively that will probably drop my $/hr rate in half.  When I am extremely focused and not playing chess or watching pr0n I can make about $10million/hr now.  I am keen to see whether the respawn of SOS missions by elimination of COM missions yields a net $/hr increase.

Pages: 1 2 [3] 4 5 ... 8
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!