Astro Galaxy - a realistic space exploration game
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16  Corporation General Talk / Corporation Stance / Re: War is declared on: November 13, 2020, 04:24:59 PM
"The mods were commandeered alongside our own."

I have no idea what this means. I haven't heard your side of this, but I would be genuinely interested in knowing how you came by these modules.
17  Corporation General Talk / Corporation Stance / Re: War is declared on: November 13, 2020, 03:51:21 PM
I have always tried to help new players when I encountered them, SPQNR or not. When anyone has transgressed in error, I’ve always given them the benefit of the doubt.
Spinosaur may be a Corp Ship, but all the modules are mine, so you have done more damage to me personally than to anyone else.
I have always been reticent to declare war on anyone when there is any possible doubt. You mention xSC, and when tensions ran high, I did everything I could to broker a peace.
Of course I am not 100% sure you were the person who hacked Publius’s account and stole $4.5 billion worth of my own modules from Spinosaur, including 20 AES-MMMMMMM. However, you clearly have some or all of those modules, which were taken not as the result of good gameplay, but as a result of illegally hacking someone else’s account.
Tell me what I’m supposed to do – or think – when you are attacking me with my own high-powered modules which were taken as a result of an account hack.
Had you built those modules and decided on piracy gameplay, I’d admire it, but you have undermined every player in AG by hacking an account to steal legal players’ modules. Everyone from every Corp should be writing to Sir Emi to have you banned from the game, with any modules you transfer to alts or allies being removed from the game.
18  Corporation General Talk / Corporation Stance / Re: War is declared on: November 13, 2020, 02:55:12 PM
Caker – you did of course have some fun, and yes you did take out a few of my mods that might have helped subsidise your costs.
But everyone should know that when you joined our Corp, I gladly gave you lots of free mods and support, and I continued to support you while you were a member.
You can keep attacking and getting some scraps. No great loss. But you'll get nothing compared to what I and my friends in SPQNR happily and willing gave you to help you grow and would have continued to give you.
I'm lucky enough to have found a group of people in SPQNR where members get rewarded just for being decent people. You'll never compete with that.
19  General Talk / General Discussion / Re: Another attempt at acquiring Astro-Galaxy on: September 27, 2020, 07:25:08 AM
Just wanted to expand on the issue of the economics of the game breaking down when you have been playing for a long time.

Most of the elements we can spend QP on (VIP, officers, stabilisers, etc) are affordable from in-game income or AP exchange.

The main area where it would be tempting to spend real money would be to increase build speed. However, unlike the things mentioned above, that is way too expensive.

As an extreme example, say I have a ship that is about to complete 48x AES-7000. That’s a lot of investment – 14 months’ build time on top of nearly $11 billion of in-game income.

£11 billion has taken a long time to accumulate, but if I want to speed up production, I have to swap QP for AP at 1:1 exchange and pay 1AP per hour build time reduced. That would cost me over half a million QP to get all those modules built straight away.

If I paid cash for that, at $100 for 1250QP, I’d have to invest over $40,000. I could buy AG for that.

If there were an option to pay 10 or 20QP to complete any unit, then it might be attractive for me to pay a bit of cash to save the months of build time – and it opens the game up to getting income from long-term players (and there are a high proportion of those).
20  General Talk / General Discussion / Re: Another attempt at acquiring Astro-Galaxy on: September 27, 2020, 05:50:27 AM
I wouldn't want to be dismissive of anyone who wants to improve the game, but I think there are a couple of issues to consider:

1. I think you're being asked to pay far too much. I wouldn't advise paying more than 3x annual income. Have no idea what revenue AG generated last year, but I'd be surprised if it were over $13,000, given how few players there are.
2. The game is not set up for revenue generation. Once a player reaches a certain level, in-game income can be so high that it is easy to buy all required QP from solars and there's no incentive to put money into the game. I suspect more revenue would be generated if players received 10x the amount of QP per dollar – that would at least give beginners and intermediate players a big enough boost to be worth the investment.

Also, if your purchase were successful, there are lessons that can be learnt from the last attempt. For example, agree and rigorously UAT test each proposed change thoroughly before implementation. Last time, I spent about three weeks thoroughly testing the second instance, but far too many changes were made at the same time and every change affected so many other areas that, not unexpectedly, the gameplay fell apart. Go slowly, one change at a time, with plenty of opportunity for experienced players to advise on the possible negative side-effects prior to development, then thorough testing in the test environment before implementation.
21  General Talk / General Discussion / Re: Planet deposits capacity and Prospectors on: April 27, 2020, 02:47:03 AM
I haven't seen any limit. I have one planet that has only 4 slots. Because I've been stabilising it a long time, people have found a lot of PTs there. I mine them one by one, slowly, and I still have 1 silicon deposit and 19 tin deposits left to mine.
22  General Talk / General Discussion / Re: Voting for QP is a fake on: February 01, 2020, 05:21:30 PM
I suspect it isn't a fake. I've won once, but it was a couple of years ago. There are no guarantees with statistics.
23  General Talk / Hi. My name is... / Re: Hi My name is Leo Edwards on: December 18, 2019, 02:31:48 AM
Hi Leo. I'm also from the UK – not many of us around.
24  Caffe / Whatever / Re: GCA Build Requests on: May 31, 2018, 04:55:52 PM
Yes, we do seem to be leaking a bit. We were at 693 active captains 16 days ago, but it quickly dropped to the 680s, then the 670s, and it's down to 667 today.
25  Caffe / Whatever / Re: GCA Build Requests on: May 13, 2018, 06:13:06 AM
Odlid – I can spare an ACB-M. I have one at Earth you can have at cost (4836 diamonds).
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