Astro Galaxy - a realistic space exploration game
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16  General Talk / News & Strategy / Re: SSS declares war to SITH on: December 20, 2015, 09:27:47 PM
lol Hey can't blame me for trying haha!
17  General Talk / News & Strategy / Re: SSS declares war to SITH on: December 03, 2015, 09:40:26 AM
lmao the only difference is we are not hiding 24/7.. we are out there wide open. I would love to smack all you guys around. Last I remember you say how you hang at "Earth". I don't blame you.. your growth is extremely slow compared to us anyways. You won't ever be a threat least to say  12
18  Info Terminal / Game Developer Apprenticeship / Re: What is the game developer apprenticeship and how to apply on: November 22, 2015, 08:13:38 PM
Holy cow Emi your in Toronto!? Did not know that. I was from Newcastle, East of Toronto .. Now currently in Wasaga beach area doing my college diploma for gas fitter. Nearly done then onto HVAC 313A hopefully. Funny to see you Emi be so close by.
19  General Talk / News & Strategy / Re: SSS declares war to SITH on: November 19, 2015, 10:46:03 AM
This is a no contest with palp.. I am freely mining my prospectors because the ship alone has more than triple the power of his total corp. I havent seen a single hit on us by him in how long now? lol
20  Feedback Terminal / Suggestions / New Com's! UFO's invade! on: November 12, 2015, 09:32:13 AM
I would really like to see a new but fairly rare com pop up randomly and when spotted on the map would say UFO such how we have SoS, Com, this would be UFO.

This would act as a Com style, but instead of the reward through a system like hijack / nest where you are paid X amount on the difficulty of it.. your reward only comes from what you looted from these unknown alien ships. Essentially could be mods, resources, etc. Perhaps it could be a cargo ship being escorted and the cargo alien ship is what we nest / destroy and depending on difficulty = reward values.

Another idea which I would LOVE is to be able to board an alien ship, take it over and use it for yourself if you have the pilot license available for it. Would be cool to fly around in a special alien battleship that had more slots than a titan but required a huge effort to get it giving you a sense of accomplishment.

Either way its time we make aliens an active pve force to start invading and giving us something new and exciting to do 1

Think of it as a retaliation by the aliens for us going to their wrecks and stealing their stuff lol
21  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 12:04:12 PM
Awesome!! Emi Thank you, I am excited to explore new systems! Also in a future update.. could you possibly remove the ability to fly into a "safe zone" and the only way to be in a safe zone is if you are attacked. This can help with attacking a pirate back because they won't be able to come out of the safe zone, attack people and go back into hiding into one. Atleast give us a chance to hit them back 1
22  General Talk / General Discussion / Re: Thanks SPQNR (NOT!) on: October 15, 2015, 01:17:15 PM
Awesome, more people to blow up  12
23  General Talk / News & Strategy / Re: The Sith Order News Channel on: October 15, 2015, 10:26:07 AM
Naw even that baby is beyond the IQ of the coward SITH lol
24  General Talk / News & Strategy / Re: The Sith Order News Channel on: October 14, 2015, 05:54:50 PM
Looks at one picture, sees MK1 being stolen... turns away.. "unimpressed .. Most unimpressed" lol .. I decided to see which pic had best results... never found it.
Enjoy your safe spots. Sith, the cowards of the galaxy haha
25  General Talk / News & Strategy / Re: The Sith Order News Channel on: October 13, 2015, 05:42:39 PM
I must say, though, I did get some pretty cool modules recently. One of my ships have even hit 400,000 power....1

I thought the sith were suppose to be this god like powerful force to be feared by. 400k power? one of my mods gives more than that.. but I won't lie, I will enjoy this war if you both stopped hiding 1
26  Feedback Terminal / Suggestions / Re: EMI! please! Fix nest com missions! on: May 16, 2015, 11:35:32 PM
yes for sure.. station also gets stronger. the problem is its not worth the risk to do 200+ hours wait for what will be 95/100 times only a 8m total reward com. the materials rewarded should always grow and yes make the station harder makes sense ofcourse lol.
27  Feedback Terminal / Suggestions / EMI! please! Fix nest com missions! on: May 16, 2015, 10:29:01 PM
Emi please allow the rewards of the materials to not be capped at like 6m nest com. After 6m it virutally worthless to waste all that time for the same rewards and that very slight chance at illegal mods does not justify it. if you spend 200 hours waiting to hit a big nest com.. all you get is what 8m worth of materials from the station? Why limit that.. please allow this to always scale with total power of com. otherwise nest missions are useless compared to hijacks. please see this one through 10
28  Info Terminal / Updates / Re: Improvements and balancing on: May 11, 2015, 09:14:46 PM
fantastic... back to the super slow version. I enjoyed being able to speed up coms cause I actually played the game. Now its log on, begin attack.. wait 68 hours. Emi.. why 10 .. why force such slow progression..
29  Feedback Terminal / Suggestions / Re: PLEASE Fix mining! on: April 23, 2015, 04:22:38 PM
I also should mention with the star cycle thing coming.. how is this going to affect mining. because it takes months depending on slot count.. could really use the auto unload feature be changed. Then building actual high level harvesters would have a purpose.
30  Feedback Terminal / Suggestions / PLEASE Fix mining! on: April 23, 2015, 04:12:10 PM
Emi, could you please change the auto unload feature to unload as soon as the miners reach the cap. You have to see that its not right that just MK65 harvester is capped at 100 in under 3 hours and the rest of the time is completely wasted due to the 6 hour unload stuff. This is a QP VIP Feature isn't it? would be nice to have it do this. Another reason is when a SoS prospector lands on a planet with only 4 slots or even 1. Pretty pointless to mine as its gonna take all year to mine regardless of how high the tech level is of the miners. Please make this change.
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