Astro Galaxy - a realistic space exploration game
  April 29, 2024, 05:03:04 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 2 [3]
31  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 07:30:43 PM
emi I'm sorry but the change to coms is terrible... just did a hijack at 3.5m only reward.. failed twice.. The top 3 ships were 700k power and I used 2.2 million attack and did not even make them flee. it seems I need to do 100% damage to every ship? Why on earth lower the reward by 100% and increase the difficulty by what seems to be 10x of what it was before...
32  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 03:55:20 PM
My nest gave me nothing?

OVERLOAD IMMINENT!
Pirate station exploded in a ball of fire!
Target cargo bay was empty.

wasted 58 hours! 10
33  Info Terminal / Updates / Re: Huge update today on: March 31, 2015, 04:07:52 PM
edit: nvm disregard this post lol seems you guys figured this out lol
34  Info Terminal / Updates / Re: Huge update today on: March 31, 2015, 04:07:02 PM
Guys buying QP with solars hasnt been removed exactly. It's just 4x more expensive now. You can buy QP with 20 AP, 1 AP = 50k solars. So its 1 million solars for 1 QP now basically. So not removed, just a 2 step + 4 times more expensive process lol
35  Feedback Terminal / Suggestions / Re: Ability to research larger capacity for the miners. on: December 31, 2014, 06:17:04 PM
Id also like to add. my one find of Cadmium was 111k deposit worth 43 million. My highest prospector I found was 85 million! But I never accepted due to being new and not realizing how good of a prospector that was. Lots of huge prospectors out there.
36  Feedback Terminal / Suggestions / Re: Ability to research larger capacity for the miners. on: December 31, 2014, 06:15:22 PM
I mined Europa. and once the one mineral got low a New deposit popped up. Same thing happen when this mineral got low.

However SoS prospectors are constantly coming and going. The galaxy SOL would never run out of rare minerals to mine lol. Either new pops up when low then you got the never ending SoS prospectors. When you accept one.. another SoS pops up somewhere. Mining should be allowed to be an occupation and not broken 1
37  Feedback Terminal / Suggestions / Re: Ability to research larger capacity for the miners. on: December 30, 2014, 02:23:10 PM
Unloading when full is by far the best idea! Actually I thought thats how it worked before I realized it said every 6 hours lol. Sir emi, would you be kind and allow this kind of change to please fix the broken mining we currently have. Autounload when full is perfect idea.
38  Feedback Terminal / Suggestions / Re: Ability to research larger capacity for the miners. on: December 30, 2014, 09:28:59 AM
Do the specialized miners mine rare stuff at the speed of 10m3 base or say if its upgraded and said 100m3 / h .. Will they mine at 100% on a rare mineral? I wasn't sure since it says it mines common stuff at 10x the speed. But Yes I now see mining is basically useless. I found a 43mil prospector and was excited.. But its not any help when your mine speed is capped so low! So After I finished mining the 111k Cadmium.. which is down to 90k now lol. I won't really bother much with mining unless Emi addresses this. Atm its a broken system 10
39  Feedback Terminal / Suggestions / Ability to research larger capacity for the miners. on: December 29, 2014, 06:24:18 PM
So I just realized my advance miners getting 51m3 per hour is losing out as they are maxed well before 6 hours with only a 100 m3 cap. I am being told however its suppose to have a 300 m3 cap? But the advance miner shows only 100. This really limits how far to research miners since they cap very easy before it can auto unload.

So I purpose in the research to allow the capacity to increase per tech level. This will make researching higher level miners not pointless. As atm, its kinda broken that a mk lv65 is really not doing me any good from a lower level tech..

[unload] Fill rate 41.56/100 m3
Adv Mining facility Mk LXV   750/750   100%   51 m3/hr

Doesn't take long to hit 100 lol. Auto unload once every 6 hours = losing out on those hours it stays maxed 10
40  Feedback Terminal / "Bugs" and Problems / Titan Price at Sol does not display when buying ship. on: December 13, 2014, 11:00:12 AM
I went to buy my 4th ship Titan, noticed the price was not displaying and I thought maybe I can only have 1 titan? Well I clicked on it anyways and it worked.. 2.5mil later. Just the display I guess is not showing up for the price of the Titan. So thought I give a heads up 1
Pages: 1 2 [3]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!