Astro Galaxy - a realistic space exploration game
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1  General Talk / Hi. My name is... / Re: Does anyone even know what a Dyson Sphere is? on: January 08, 2019, 01:20:56 PM

Yes, the Dyson Sphere is designed to collect the energy output from the star, reducing the cost of the energy to almost 0.
The theory is that a whole civilization can thrive because of the free energy...

Yes, Rimworld is exceptional!

If you like this stuff, you should also look into Pandora's Star (Dyson Pair) and Rama sagas.
Although it's not exactly about Dyson Sphere, they use similar concepts.

I would like to add these concepts to AG at some point.
2  General Talk / General Discussion / Re: Merry Christmas / Happy New Year :2019 on: December 03, 2018, 07:26:24 AM
Merry XMas and a Happy New Year everyone!!!
3  Info Terminal / Updates / Issues due to server restart fixed on: January 21, 2018, 11:19:28 AM
Hello,

We had a couple of issues with the database because of a server update / restart.

Should be fixed now, if you encounter any more please message Support.

Thank you.
4  Info Terminal / Updates / Re: Un-scheduled service disruption on: August 25, 2017, 03:03:57 PM

The login issue should be fixed now.

It was caused by having no active ship and it should automatically activate one ship for you now.

Please post here if you're still having trouble.

Thank you.
5  Info Terminal / Updates / Un-scheduled service disruption on: August 24, 2017, 01:52:30 PM
Hi,

Due to a power failure, there was a server restart. This might have caused an error on certain game modules.

Everything is back to normal now.

Please let me know if there are any more issues.

Thank you.
6  General Talk / General Discussion / Re: removal of spam on: June 27, 2017, 10:01:31 AM
Thanks for the report  1
7  General Talk / General Discussion / Re: A Year Without Updates on: October 06, 2016, 07:22:51 AM
Hey guys,

You don't have to worry about anything, as it is right now we have enough reserve fund to run the Astro Galaxy server for at least 10+ years.

In the last year I was working with Artificial Intelligence algorithms in the area of context prediction, English syntax and content generators... bettering my knowledge in this field.

So looking ahead, this AI knowledge will be applied in Astro Galaxy and I'm hoping to grow the Dev team and bring in some unique updates.
If all goes well, we will create content automatically via procedural generation, but not just stars and clusters, but unique events and interactions...

If you have any questions / concerns, please message me directly on Support.

Have fun!  1
8  Feedback Terminal / "Bugs" and Problems / Re: "Could not open image" bug when trying to enter newly created system on: December 27, 2015, 06:01:51 PM
Thank for letting me know.

I've identified and fixed the issue. Some stars where not properly born, that is it was limited to one star / day, the second star that should have been born was a ghost.

Issue is now fixed and ghost stars have collapsed, and some 20 new stars have been born to replace those.

Thank you.

P.S.: I've also identified an issue with energy collection each hour. This has been fixed as well.
9  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: November 28, 2015, 09:11:55 AM
It's quite possible that in the first days of a star that it will degrade at a constant rate per day.

This rate depends on how big the star is and it time, as the star gets older it increases with the age of the star until it reaches the max of -50 per day.

So if you're testing with a young dwarf star, you will see it degrades maybe -0.6 when it is young, while a red giant might degrade -1.5 and as it gets older degradation increases.

http://wiki.astro-galaxy.com/index.php?title=Stars
10  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: November 22, 2015, 11:03:14 PM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...

http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

Hello SirEmi - when I first read the 'indefinitely' portion of your statement above, I'd assumed that it might be possible to keep a star from going critical - *ever* - with some certain base number of Infusers. However, data shows that the rate of decay *speeds up* each day ... so, adding more and more (or higher mark) Infusers only acts as a temporary stop-gap: they do nothing to influence downward that basic *rate* of decay, which continues to accelerate. I now take this to mean that entropy will always win, and every non-local star will always, eventually, go critical, despite our best efforts ... unless additional infusers are regularly added (and added, and added ... etc.). Can you confirm (or correct me) on this, please? Thank you -
11  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 31, 2015, 08:00:36 AM

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??


http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

12  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:25:13 PM
While the pledge/updates page states "Pledge QP price for item rewards will double 7 days after the project is completed.", the prices have already doubled... possibly because the "completion date" is listed as last May?

Sorry about that. Super nova items are regular price again and it will double in 7 days as mentioned.

Thank you.
13  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:23:51 PM
thank the update. How about systems at the outer rings? do this update apply.


Yeah all stars belong to a certain star cluster. Once a star dies in that cluster it makes room to another one within the same cluster... The cluster can be a minimum of 2 stars 1
14  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 01:18:11 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..

Defining some new projects now... One is the mining enhancements, there should be some special modules to speed up mining on small rocky planets. Lower slot #, higher boost.

15  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 11:33:17 AM
Thanks!
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?


Yeah a small bug due to the update... It should be working fine now, thank you.
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