Astro Galaxy - a realistic space exploration game
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16  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 11:33:17 AM
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?

Yeah a small bug due to the update... It should be working fine now, thank you.
17  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 10:48:24 AM
I have a few questions about the update:

1. If I have a COM mission going in a system that becomes supernova what will happen? Will this cancel the attack timer, or something else?
2. If I have a COM mission in cargo leading to a star system that becomes supernova what will happen? Do I have to dismiss the mission on Earth due to non existing destination?
3. If I have a mining prospector mission which leads to a star system that becomes supernova what will happen? Will I have to search and never find a deposit?

Good questions.

1. The enemy ships will jump away, effectively cancelling the attack. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
2. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
3. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.

18  Info Terminal / Updates / Super Nova explosions / Star life cycles completed on: October 30, 2015, 09:20:24 AM
* The stars outside the explored quadrants will destabilize and reach critical mass in time. Once a star reaches critical mass, a grace period of 7 days starts.
Star life depends on star type. Red / Blue giants have a shorter life span, while Dwarf stars live longer.

* Explorers are able to stabilize a star using the new module "Solar Hydrogen Infuser" from a ship. Closer to the star is more effective.

* Solar energy can be collected via a new ship optimization "Solar Powered" or the new modules "Orbital / Planetary Solar Collector".
Collected energy depends on star type. Red / Blue giants are the best, while Dwarf stars give less efficiency.

* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.

* When a star mass goes critical, a warning is sent to all owners of an orbital station within the star system.
If the system is not evacuated within the 7 days critical period, all modules and stations still present within the star system will be destroyed.
Ships are not affected by the destruction of the star.


* Several improvements to ship navigation / system view interface.

19  Info Terminal / Add-on projects in progress / Colonization / Terraforming on: September 16, 2015, 02:55:39 PM
- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.

- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran

20  Info Terminal / Add-on projects in progress / Mining / Harvesting bonuses depending on planet type on: September 16, 2015, 02:53:23 PM

- Mining / Harvesting bonuses depending on planet type
   -> +300% efficiency on Terran planets
   -> +200% on Ocean planets
   -> +150% eff on Ice, Desert planets
   -> +100% eff on Barren planets, Asteroid belts
   -> 0% on Lava, Methane, Gas giants

21  Info Terminal / Updates / AG Wiki / Astropedia Galactica - Contributors wanted on: September 10, 2015, 12:21:54 PM
Hello everyone!

The Astropedia Galactica is up and running here:

But we need contributors to add content to it. We want to have a reference of all the things you can do in the game, guides, tutorials etc.

If you wish to contribute to the AG Wiki, please send a message to Support from the game. You will receive a reply with your AG Wiki contributor username and password.

The Wiki is really easy to use, you'll see. You can create articles and upload images etc. If you need a few pointers on how to create new articles, just click on "User Guide" or "Help" in the menu.

We also want to add the data from,19.0.html

AG Wiki login link:

Note: If you wish to contribute, please send a message to Support to get your username and pass.

Go where no man has gone before...  1
22  Feedback Terminal / Suggestions / Re: Corporation star map on: September 08, 2015, 08:02:41 AM
This is actually a very good idea. When we designed the Nav computer exploration system, it was made with the idea that you would be able to sell information for Solars.

So if we make something like an exploration data exchange center, I don't see why a Corporation couldn't use their funds to merge the latest information in a Corp Nav computer database or have their members submit to update the information. As you know, there is a timestamp on each exploration snapshot, so merging the data would be as easy as comparing timestamps and taking the latest snapshot only.
23  Info Terminal / Updates / Server move scheduled for 09.08.2015 between 01:00 a.m. and 05:00 a.m. (CST) on: September 04, 2015, 12:53:50 PM

There is a server move scheduled for 09.08.2015 and will take place between 01:00 a.m. and 05:00 a.m. (CST).
During this time, the server may be offline for up to four hours.

Thank you and sorry for the inconvenience.
24  Feedback Terminal / Suggestions / Re: Galactic Chat + 2 New Suggestions on: July 14, 2015, 01:46:40 PM
All are great suggestions Madden  1

The AG SDK can develop all these ideas no problem. We just need to get some more people on board.

25  Info Terminal / Game Developer Apprenticeship / Re: Astro Galaxy Developer SDK on: July 09, 2015, 04:05:05 PM
DEV server is online, we have the documentation ready as well over here

Everything is setup and ready to go. Now to start the happy coding  1

Will add more tutorials and stuff as we increase our team members. Remember, this is a free program and all applications are welcome, but mostly coders are needed.
If you're a rookie, you'll learn a lot with the SDK, it will teach you best practices etc.

26  Info Terminal / Game Developer Apprenticeship / Re: Astro Galaxy Developer SDK on: June 29, 2015, 05:42:49 PM
I presume you haven't opened the website yet? My browser can't find the server.

You are correct. The Dev server will be deployed in due time and will be available at

27  Info Terminal / Game Developer Apprenticeship / Astro Galaxy Developer SDK on: June 29, 2015, 12:07:10 PM
General information about the Astro Galaxy SDK

What is the AG SDK?

The Astro Galaxy Software Developer Kit is a platform that will allow you to contribute your code to the game.
The SDK installs the game engine core on your local computer and adds an example database schema. The AG SDK will install and run on your localhost under
Installation instructions will be provided with the SDK.

What is the AG game engine?

The core game engine is a collection of encrypted files under the ET Virtual Worlds copyright. Under the Game Developer Apprenticeship, you receive the right and a license to install a developer version of Astro Galaxy on your local computer. The game uses PHP & MySQL, and guides will be provided on how to install the required dependencies.

How can I use the SDK to contribute to the game?

The game engine features a master file and configuration files. These will all be covered in the SDK Documentation / tutorial. Basically, you will be able to add your own files / modules to the game, then submit this information to the other AG Developers via our shared AG_SDK repository. So all the other developers will be able to see what you are adding and automatically update their own project files with your additions, making it so the team can work on several game improvements at once. If you make a mistake or want to undo your work, don't worry, you can just delete the action you defined in the master file and you're good, so don't be afraid to experiment.

But how would I make a new module and what resources can I use?

The game engine provides you with a list of functions that are already in the game, so you don't need to reinvent the wheel 1 These functions are ready to be used for adding new modules / functionality.
For example, if you are developing a new mission that requires the user to dock into a mothership, be it an alien ship, mission ship, etc. you would use the game engine function called "dockHangar()" that is provided to you via the game engine AG SDK Docs. These functions will help you develop things much faster. There are similar functions for dialogs, jumping, etc.

What is the AG SDK Docs?

This is a documentation resource available to all the AG Game Developers, kind of like
It lists all the functions / actions available in the game engine. If you are a good developer, you will also be able to contribute to the engine by adding your own functions / actions, that will be indexed automatically and shared with all the other developers. The documentation is automatically generated with a special software called APIGen, so a developer only needs to write the function, and APIGen does the rest, that is, it generates the documentation.

Here is what the SDK Docs looks like:

But how would I share my work with the other developers?

We use an online software solution called Beanstalk for this. It's used by 70,000 companies to run their teams. Beanstalk connects our shared AG_SDK repository to your Code Editor and to the DEV server. Your editor needs to be able to checkout and push data to repositories, thus we recommend PhpStorm for code editing. What you will do is checkout the AG SDK, add improvements and then push it to our team. Your code will also be instantly deployed on our DEV server, so you can test it there as well. Once you submit / push your work, the other team members will instantly be able to review your work, make suggestions, update their own SDK, run your code and test it, and so much more. Once setup properly, you will be able to checkout / push code at the press of a button.

At the moment, we have 5 open game developer slots on the SDK repository, with possibility to increase to 20 and more as we grow our team.
Beanstalk is not free for software teams, but ET Virtual Worlds will support the cost for running it and there will be no cost for you. If you're added to the coding / developer team and you become inactive (we don't get any contribution from you for a month), then you may be removed from the repository to make room for other developers. This does not mean you will be out of the Apprenticeship program, it just means we'll make room for active developers. If you decide you want to be active again, we can always add you back on the team.

If you wish to join and contribute with ideas / suggestions, story writing, dialog writing etc. we have unlimited openings available on our Trello task manager boards.

If you wish to apply please read this topic:,9173.0.html

All the best!
28  Feedback Terminal / "Bugs" and Problems / Re: Total Ship Power Capped on: June 29, 2015, 11:14:05 AM
Hey thanks. Increased it to BIGINT as it should be  1 The limit for that is 9223372036854775807, as Jim said 9 quintillion  laugh

Scores should update automatically.
29  Info Terminal / Game Developer Apprenticeship / Re: What is the game developer apprenticeship and how to apply on: June 25, 2015, 09:48:39 AM
Further information:

Only the work you will submit to our repository under the Apprenticeship program will be the property of ET Virtual Worlds.

You give the ET Virtual Worlds the right to use / modify / distribute your code in any way.

You are free to create your own games under your name.

You are also free to use anything that you learn during the program and any code you write for the program you can also use in your own games.

In addition, you can also use any database schema's that we provide for game development, and any ideas you gather during the program to create your own games.

This apprenticeship will basically teach you how to create your own game. And while you learn that, you will also help us in developing Astro Galaxy.
30  Info Terminal / Game Developer Apprenticeship / Re: Madden Just Signed Up :P on: June 24, 2015, 01:03:19 PM
Hey Madden,

That's great to hear to you are working with PHP already, and I certainly have the exact setup in mind witch will enable us to collaborate from anywhere in the world, in a fun and easy way.

You will certainly learn a lot about game development 1

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