Astro Galaxy - a realistic space exploration game
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16  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 31, 2015, 08:00:36 AM

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??


http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

17  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:25:13 PM
While the pledge/updates page states "Pledge QP price for item rewards will double 7 days after the project is completed.", the prices have already doubled... possibly because the "completion date" is listed as last May?

Sorry about that. Super nova items are regular price again and it will double in 7 days as mentioned.

Thank you.
18  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:23:51 PM
thank the update. How about systems at the outer rings? do this update apply.


Yeah all stars belong to a certain star cluster. Once a star dies in that cluster it makes room to another one within the same cluster... The cluster can be a minimum of 2 stars 1
19  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 01:18:11 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..

Defining some new projects now... One is the mining enhancements, there should be some special modules to speed up mining on small rocky planets. Lower slot #, higher boost.

20  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 11:33:17 AM
Thanks!
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?


Yeah a small bug due to the update... It should be working fine now, thank you.
21  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 10:48:24 AM
I have a few questions about the update:

1. If I have a COM mission going in a system that becomes supernova what will happen? Will this cancel the attack timer, or something else?
2. If I have a COM mission in cargo leading to a star system that becomes supernova what will happen? Do I have to dismiss the mission on Earth due to non existing destination?
3. If I have a mining prospector mission which leads to a star system that becomes supernova what will happen? Will I have to search and never find a deposit?

Good questions.

1. The enemy ships will jump away, effectively cancelling the attack. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
2. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
3. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.


22  Info Terminal / Updates / Super Nova explosions / Star life cycles completed on: October 30, 2015, 09:20:24 AM
* The stars outside the explored quadrants will destabilize and reach critical mass in time. Once a star reaches critical mass, a grace period of 7 days starts.
Star life depends on star type. Red / Blue giants have a shorter life span, while Dwarf stars live longer.

* Explorers are able to stabilize a star using the new module "Solar Hydrogen Infuser" from a ship. Closer to the star is more effective.

* Solar energy can be collected via a new ship optimization "Solar Powered" or the new modules "Orbital / Planetary Solar Collector".
Collected energy depends on star type. Red / Blue giants are the best, while Dwarf stars give less efficiency.

* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.

* When a star mass goes critical, a warning is sent to all owners of an orbital station within the star system.
If the system is not evacuated within the 7 days critical period, all modules and stations still present within the star system will be destroyed.
Ships are not affected by the destruction of the star.

Other:

* Several improvements to ship navigation / system view interface.

23  Info Terminal / Add-on projects in progress / Colonization / Terraforming on: September 16, 2015, 02:55:39 PM
- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.


- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran


24  Info Terminal / Add-on projects in progress / Mining / Harvesting bonuses depending on planet type on: September 16, 2015, 02:53:23 PM

- Mining / Harvesting bonuses depending on planet type
   -> +300% efficiency on Terran planets
   -> +200% on Ocean planets
   -> +150% eff on Ice, Desert planets
   -> +100% eff on Barren planets, Asteroid belts
   -> 0% on Lava, Methane, Gas giants

25  Info Terminal / Updates / AG Wiki / Astropedia Galactica - Contributors wanted on: September 10, 2015, 12:21:54 PM
Hello everyone!

The Astropedia Galactica is up and running here: http://wiki.astro-galaxy.com

But we need contributors to add content to it. We want to have a reference of all the things you can do in the game, guides, tutorials etc.

If you wish to contribute to the AG Wiki, please send a message to Support from the game. You will receive a reply with your AG Wiki contributor username and password.

The Wiki is really easy to use, you'll see. You can create articles and upload images etc. If you need a few pointers on how to create new articles, just click on "User Guide" or "Help" in the menu.

We also want to add the data from http://forum.astro-galaxy.com/index.php/board,19.0.html


AG Wiki login link:
http://wiki.astro-galaxy.com/index.php?title=Special:UserLogin

Note: If you wish to contribute, please send a message to Support to get your username and pass.

Go where no man has gone before...  1
26  Feedback Terminal / Suggestions / Re: Corporation star map on: September 08, 2015, 08:02:41 AM
This is actually a very good idea. When we designed the Nav computer exploration system, it was made with the idea that you would be able to sell information for Solars.

So if we make something like an exploration data exchange center, I don't see why a Corporation couldn't use their funds to merge the latest information in a Corp Nav computer database or have their members submit to update the information. As you know, there is a timestamp on each exploration snapshot, so merging the data would be as easy as comparing timestamps and taking the latest snapshot only.
27  Info Terminal / Updates / Server move scheduled for 09.08.2015 between 01:00 a.m. and 05:00 a.m. (CST) on: September 04, 2015, 12:53:50 PM
Hello,

There is a server move scheduled for 09.08.2015 and will take place between 01:00 a.m. and 05:00 a.m. (CST).
During this time, the server may be offline for up to four hours.

Thank you and sorry for the inconvenience.
28  Feedback Terminal / Suggestions / Re: Galactic Chat + 2 New Suggestions on: July 14, 2015, 01:46:40 PM
All are great suggestions Madden  1

The AG SDK can develop all these ideas no problem. We just need to get some more people on board.

29  Info Terminal / Game Developer Apprenticeship / Re: Astro Galaxy Developer SDK on: July 09, 2015, 04:05:05 PM
DEV server is online, we have the documentation ready as well over here http://dev.astro-galaxy.com/doc

Everything is setup and ready to go. Now to start the happy coding  1

Will add more tutorials and stuff as we increase our team members. Remember, this is a free program and all applications are welcome, but mostly coders are needed.
If you're a rookie, you'll learn a lot with the SDK, it will teach you best practices etc.

30  Info Terminal / Game Developer Apprenticeship / Re: Astro Galaxy Developer SDK on: June 29, 2015, 05:42:49 PM
I presume you haven't opened the website yet? My browser can't find the server.

You are correct. The Dev server will be deployed in due time and will be available at http://dev.astro-galaxy.com/

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