Astro Galaxy - a realistic space exploration game
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16  General Talk / General Discussion / Re: A Year Without Updates on: October 06, 2016, 07:22:51 AM
Hey guys,

You don't have to worry about anything, as it is right now we have enough reserve fund to run the Astro Galaxy server for at least 10+ years.

In the last year I was working with Artificial Intelligence algorithms in the area of context prediction, English syntax and content generators... bettering my knowledge in this field.

So looking ahead, this AI knowledge will be applied in Astro Galaxy and I'm hoping to grow the Dev team and bring in some unique updates.
If all goes well, we will create content automatically via procedural generation, but not just stars and clusters, but unique events and interactions...

If you have any questions / concerns, please message me directly on Support.

Have fun!  1
17  Feedback Terminal / "Bugs" and Problems / Re: "Could not open image" bug when trying to enter newly created system on: December 27, 2015, 06:01:51 PM
Thank for letting me know.

I've identified and fixed the issue. Some stars where not properly born, that is it was limited to one star / day, the second star that should have been born was a ghost.

Issue is now fixed and ghost stars have collapsed, and some 20 new stars have been born to replace those.

Thank you.

P.S.: I've also identified an issue with energy collection each hour. This has been fixed as well.
18  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: November 28, 2015, 09:11:55 AM
It's quite possible that in the first days of a star that it will degrade at a constant rate per day.

This rate depends on how big the star is and it time, as the star gets older it increases with the age of the star until it reaches the max of -50 per day.

So if you're testing with a young dwarf star, you will see it degrades maybe -0.6 when it is young, while a red giant might degrade -1.5 and as it gets older degradation increases.

http://wiki.astro-galaxy.com/index.php?title=Stars
19  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: November 22, 2015, 11:03:14 PM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...

http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

Hello SirEmi - when I first read the 'indefinitely' portion of your statement above, I'd assumed that it might be possible to keep a star from going critical - *ever* - with some certain base number of Infusers. However, data shows that the rate of decay *speeds up* each day ... so, adding more and more (or higher mark) Infusers only acts as a temporary stop-gap: they do nothing to influence downward that basic *rate* of decay, which continues to accelerate. I now take this to mean that entropy will always win, and every non-local star will always, eventually, go critical, despite our best efforts ... unless additional infusers are regularly added (and added, and added ... etc.). Can you confirm (or correct me) on this, please? Thank you -
20  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 31, 2015, 08:00:36 AM

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??


http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

21  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:25:13 PM
While the pledge/updates page states "Pledge QP price for item rewards will double 7 days after the project is completed.", the prices have already doubled... possibly because the "completion date" is listed as last May?

Sorry about that. Super nova items are regular price again and it will double in 7 days as mentioned.

Thank you.
22  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 07:23:51 PM
thank the update. How about systems at the outer rings? do this update apply.


Yeah all stars belong to a certain star cluster. Once a star dies in that cluster it makes room to another one within the same cluster... The cluster can be a minimum of 2 stars 1
23  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 01:18:11 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..

Defining some new projects now... One is the mining enhancements, there should be some special modules to speed up mining on small rocky planets. Lower slot #, higher boost.

24  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 11:33:17 AM
Thanks!
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?


Yeah a small bug due to the update... It should be working fine now, thank you.
25  Info Terminal / Updates / Re: Super Nova explosions / Star life cycles completed on: October 30, 2015, 10:48:24 AM
I have a few questions about the update:

1. If I have a COM mission going in a system that becomes supernova what will happen? Will this cancel the attack timer, or something else?
2. If I have a COM mission in cargo leading to a star system that becomes supernova what will happen? Do I have to dismiss the mission on Earth due to non existing destination?
3. If I have a mining prospector mission which leads to a star system that becomes supernova what will happen? Will I have to search and never find a deposit?

Good questions.

1. The enemy ships will jump away, effectively cancelling the attack. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
2. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
3. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.


26  Info Terminal / Updates / Super Nova explosions / Star life cycles completed on: October 30, 2015, 09:20:24 AM
* The stars outside the explored quadrants will destabilize and reach critical mass in time. Once a star reaches critical mass, a grace period of 7 days starts.
Star life depends on star type. Red / Blue giants have a shorter life span, while Dwarf stars live longer.

* Explorers are able to stabilize a star using the new module "Solar Hydrogen Infuser" from a ship. Closer to the star is more effective.

* Solar energy can be collected via a new ship optimization "Solar Powered" or the new modules "Orbital / Planetary Solar Collector".
Collected energy depends on star type. Red / Blue giants are the best, while Dwarf stars give less efficiency.

* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.

* When a star mass goes critical, a warning is sent to all owners of an orbital station within the star system.
If the system is not evacuated within the 7 days critical period, all modules and stations still present within the star system will be destroyed.
Ships are not affected by the destruction of the star.

Other:

* Several improvements to ship navigation / system view interface.

27  Info Terminal / Add-on projects in progress / Colonization / Terraforming on: September 16, 2015, 02:55:39 PM
- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.


- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran


28  Info Terminal / Add-on projects in progress / Mining / Harvesting bonuses depending on planet type on: September 16, 2015, 02:53:23 PM

- Mining / Harvesting bonuses depending on planet type
   -> +300% efficiency on Terran planets
   -> +200% on Ocean planets
   -> +150% eff on Ice, Desert planets
   -> +100% eff on Barren planets, Asteroid belts
   -> 0% on Lava, Methane, Gas giants

29  Info Terminal / Updates / AG Wiki / Astropedia Galactica - Contributors wanted on: September 10, 2015, 12:21:54 PM
Hello everyone!

The Astropedia Galactica is up and running here: http://wiki.astro-galaxy.com

But we need contributors to add content to it. We want to have a reference of all the things you can do in the game, guides, tutorials etc.

If you wish to contribute to the AG Wiki, please send a message to Support from the game. You will receive a reply with your AG Wiki contributor username and password.

The Wiki is really easy to use, you'll see. You can create articles and upload images etc. If you need a few pointers on how to create new articles, just click on "User Guide" or "Help" in the menu.

We also want to add the data from http://forum.astro-galaxy.com/index.php/board,19.0.html


AG Wiki login link:
http://wiki.astro-galaxy.com/index.php?title=Special:UserLogin

Note: If you wish to contribute, please send a message to Support to get your username and pass.

Go where no man has gone before...  1
30  Feedback Terminal / Suggestions / Re: Corporation star map on: September 08, 2015, 08:02:41 AM
This is actually a very good idea. When we designed the Nav computer exploration system, it was made with the idea that you would be able to sell information for Solars.

So if we make something like an exploration data exchange center, I don't see why a Corporation couldn't use their funds to merge the latest information in a Corp Nav computer database or have their members submit to update the information. As you know, there is a timestamp on each exploration snapshot, so merging the data would be as easy as comparing timestamps and taking the latest snapshot only.
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