Astro Galaxy - a realistic space exploration game
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571  General Talk / Hi. My name is... / Hello, I'm Sir Emi on: September 11, 2012, 11:00:38 AM
Hi,

I am Sir Emi, the creator of the game.

We're just recently launched Astro Galaxy after 3 years in development. It's a really awesome game I think, the stars around our Solar system are the real stars, with accurate distances and star types. As you go deeper into space, you will reach unexplored regions, that's where it gets really interesting, but I'll leave it for you to find out  1

I have a lot of experience in developing browser games, you can check out other games developed on our business website: http://etvirtualworlds.com/

For any problems or questions, feel free to message support in the game, or on the SOL Corporation message board.
Also my ship "The Ambassador" is orbiting The Moon, if you need any info.

Thank you for reading.
572  Info Terminal / Add-on projects in progress / Corporation ships on: September 10, 2012, 01:31:08 PM
Corporations can also have ships. The corp ships can be assigned to be commanded by members depending on permissions.

I'm working on it 1
573  General Talk / General Discussion / Astro Galaxy is launched! on: September 10, 2012, 01:27:45 PM
Astro Galaxy is in full launch as of today.

Space exploration is open and all new captains are welcome.

Godspeed!
574  Info Terminal / Knowledge base, Information board / Re: Frequently Asked Questions on: September 09, 2011, 11:30:36 AM
Planetary modules.

Are you unable to put planetary modules on gasious planets? because I was trying to make Jupiter inter my own personal Research lab filled planet.

There is no surface to land on gas planets. You can only put atmospheric harvesting modules on it atm. Part of the realistic environments.

Also, on asteroid belts you can only put mining facility modules due to the rough environment.

575  Info Terminal / Knowledge base, Information board / Re: Frequently Asked Questions on: September 03, 2011, 12:22:07 PM
Another Questing Emi.

Is there any way to set what your mining facilities mine, or is it random and/or based upon where on the planet/moon your station is?

You can set the mining yourself, when you drop the module on the surface a random resource is selected but after just click "Surface" then "Command" on each module and select what you want to mine. Some resources are more valuable then others and will bring more cash / hour. You can see the rarity by the price tag of each resource from the SOL Commodity Exchange. Mining diamonds or uranium or the rare gases like Radon / Xeon would be the most valuable activity. Also the depth of the resource for minerals, height for gases affects the mining time a bit.

For best results, research the MK and try and upgrade your mining modules...

Also, don't forget you need to unload the module when it reaches the maximum capacity of 100 m3, that's where a station comes in handy as it can unload the resource straight to it's cargo bay...

576  Info Terminal / Knowledge base, Information board / Re: Frequently Asked Questions on: September 02, 2011, 12:45:10 PM
Why do I get nothing rewarded for winning a battle?

I'm still working on the rewards and the battle system... it takes the wrecks from the battle and the winner will get loot as minerals / gases scattered from the battlefield.
577  Info Terminal / Knowledge base, Information board / Frequently Asked Questions on: September 02, 2011, 12:16:25 PM
Q: What is the first thing to do when starting out?
A: You start with a small ship with an interplanetary drive and a few cargo bay modules. Dock with the orbital "SOL Commodity Exchange" and click "Bulletin board". Transport a few settlers within the Sol system and try and reach 15,000 solars finances.

Q: I need fuel cells to travel. Where do I get those?
A: All travel requires Fuel Cells. You can buy Fuel Cells from the "SOL Commodity Exchange" station or you can Convert minerals and gas into fuel cells.

Q: Ok, I have 15,000 solars, what now?
A: Dock with "SOL Ship Maintenance" facility in the orbit of Earth, sell one cargo bay module and fit a "Wormhole Generator Mk I" instead. Then dock with the "SOL Commodity Exchange" and try to take an Interstellar mission contract. Make sure you get Fuel Cells to cover the return trip, or else you'll have to issue a distress signal and buy fuel at a higher price.

Q: Why is it taking so long for the ship to reach my destination?
A: Astro Galaxy is a realistic space exploration game. Ship travel time is in real time, however you can install additional engines that will reduce the travel time but you will consume more fuel.

Q: How do I get Research Points?
A: You have to purchase Science Lab modules and hire personnel for it. You can get as many as you can afford, the labs can be deployed on ships, rocky planets, stations. You will receive RP each hour from your science labs, that you can then invest into new technology.

Q: I have researched a new level of technology, what can I do with it now?
A: You can now Mark Upgrade modules to your latest tech level, or you can build new modules up to your tech level. Ships have manufacturing bays that can be used to build / upgrade new modules. A ship size determines the number of manufacturing bays. You will need minerals and gases to manufacture / upgrade and it takes some time.





578  General Talk / General Discussion / Welcome to Astro Galaxy! on: September 02, 2011, 11:39:40 AM
Welcome to Astro Galaxy!

I am SirEmi, the main developer for the Astro Galaxy realistic space exploration game.

Game concept:

Astro Galaxy: A realistic space exploration game, in the near future humanity discovers a new means to travel, called the Wormhole Engine (WH). The new technology is vastly superior but required a tremendous amount of resources to develop. Thus, Earth is facing a shortage of resources. SOL Corporation is created, a coalition of all major powers dedicated to the exploration of space. The SOL Corporation manages the new technology and issues licenses for new space ships and space stations. Volunteer captains are recruited from the best and each captain is given a ship to start exploring / colonizing space. Vast opportunities arise for the new captains, as they expand and develop their fleets and colonies. In the deep of space, law is non-existent, conflicts for expensive resources are inevitable...

This is where your role begins, as a new volunteer captain, you are given a small ship and command of a handful of personnel. Your first task will be to carry a few settlers back in forth from Earth to the nearby planets in the Solar system. You are issued a small FTL engine, a smaller version of the WH (Wormhole Engine). The FTL engine is useful for interplanetary travel, but doesn't have the power to jump to the nearby starts.  "Solars" is the currency issued by the SOL Corporation with the beginning of the Space Revolution. Your first objective will be to acquire enough solars to purchase your first Wormhole engine. This will enable you to transport passengers / settlers from Earth to the nearby stars. From then on, all possibilities are open as you colonize moons and planets and establish mining and harvesting posts to acquire the needed resources that you can bring to Earth and make solars in order to acquire new ships, stations and expand your empire.

Science is a very important part, as you hire scientists and setup science labs to develop new technology.

Ships specification: Ships use an innovative modular design, every ship is unique in the fact that each ship class has a specified number of module slots. In those slots, you choose what modules to install, making the ship as you want it to be, cargo transport, battleship, science vessel, etc. Ship class can up upgraded / downgraded at the Earth orbit Ship Maintenance Facility.

While each ship class has a specified modules number, modules Mark (MK) can be upgraded. As you purchase your first "Wormhole Engine MK I" from the Earth orbital Ship Maintenance Facility, you are free to research and develop a wide array of new technology, enabling the upgrading of the modules to Mk II, III, etc. each mark giving the module a boost in efficiency. Thus, a ship can be upgraded indefinitely just by upgrading the modules installed on it.

And so the story begins...

579  General Talk / General Discussion / Forum Rules on: September 02, 2011, 11:36:25 AM
==============Forum Rules==============
1.  Respect the other community members, and the moderators.

2.  Do not speak about donations from other players.

3.  No Vulgar or abusive language.

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9.  Discipline:  Repeat offenders may be punished in the following ways by the Senior Moderators --  24 hour posting-rights removal (you can still login and read, but you may not post), 24 hour complete ban, 48 hour posting-rights removal, 48 hour complete ban, 72 hour posting-rights removal, 72 hour complete ban.  The punishments may not be in that order and are handed out at the decision of the Senior Moderator.  If issues persist, the Head Moderator will review the case, and a number of actions may be taken -- 1 week ban, 1 month ban, lifetime ban.  If you disagree with the decision of a Moderator (the locking/removal of a topic) try talking to that moderator first, if they do not help, report the issue to a Senior Moderator, if you disagree with the actions of a Senior Moderator, report the issue to the Head Moderator.

10.  Report Abuse Button:  You may notice a 'Report Abuse' button next to every post on the forums, this sends an email to all of the moderators of that forum.  This button should only be used in the event that a post breaks these rules, if this button is abused, disciplinary actions may be taken against you.

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12.  Do not publicly criticize a moderator in any way, shape, or form.  As mentioned in rule 8 try talking to the moderator first, then move up the chain of command.
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Astro Galaxy reserves the right to change these rules at any time, for any reason.
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