Astro Galaxy - a realistic space exploration game
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61  Feedback Terminal / "Bugs" and Problems / Re: combat bug on: May 08, 2015, 04:41:28 PM
 laugh will check it out thanks.
62  Feedback Terminal / Suggestions / Re: I'm Done on: May 07, 2015, 01:25:42 PM
I'm sorry but you need to adapt to the new combat missions. NPC ships do not have tactical maneuvers and officer bonuses, so you have the advantage.

Use specialized designs. I see new boarding ships with optional power armor marines are working quite nicely.

There will be new content updates very soon.
63  Info Terminal / Updates / Re: Awesome new front page, social features and more on: May 05, 2015, 04:34:48 PM
If you wish to bookmark the login page, please update your bookmark to the link below:

http://www.astro-galaxy.com/?action=do_login

Thank you.
64  Info Terminal / Updates / Awesome new front page, social features and more on: May 05, 2015, 03:16:07 PM

+ We have given the game a front end makeover worthy of the content.

+ All the front pages have been optimized to be mobile friendly.

+ There a carousel on the front page and a  beautiful image gallery that get updated each day with content from the game.

+ There is an AG News section in the front as well as in game now, witch displays the updates and news.

+ Added the Space Exploration Academy page on the front, with same details as in game about each step, to be reviewed at any time.

+ Improved the way the "The explored stars" are looking on the front, it's much easier to browse now.

+ Added lightweight dedicated login page that works on all devices and can be easily bookmarked.

+ Registration is now easier then ever, so please tell your friends about Astro Galaxy, they will be stunned 1

+ Added highly advanced share features, that include share cards with image and descriptions.

So please visit AG now and if you like it, do share the link with your friends by using the Share button on the front page.

The new Supernova features will follow shortly in the next update.

Have a great day and happy exploring 1

Sir Emi
Astro Galaxy Creator

65  Info Terminal / Knowledge base, Information board / Re: Armor on: April 11, 2015, 10:45:16 AM
ah so has it ever been 1 armor point required 2 damage to take it out?

or just 1 power point in armor = 2 armor = 2 dmg to take it out.  13

thanks for your response.

Yeah, 1 power point = 2 Armor points, so power wise you get more defense with armor.

Yeah, you could also say you need 2 power points in weapons to take out 1 armor point...
66  Info Terminal / Knowledge base, Information board / Re: Armor on: April 11, 2015, 06:08:48 AM
Hi,

1 Shield point = 1 Power point
2 Armor points = 1 Power point

So you can have more defense for the same power with armor, because it has to be repaired and is generally harder to maintain.

 1
67  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 10, 2015, 06:49:51 AM

Good suggestion to keep the scan data if scan was completed on a particular ship, will make it so.


I assume if the ship is changed the scan data will need to be renewed right?

It's a simple fix. It will remember witch objects you scanned during the session and those will no longer need to be scanned unless you logout...

I might even add a window in combat analysis like you have on system view with the nav data, a small icon that when clicked will bring up the scanned ship stats for review.

68  Feedback Terminal / "Bugs" and Problems / Re: Dialogue Windows on: April 10, 2015, 06:31:33 AM
Not intentional and fixed, thank you.
69  Info Terminal / Updates / Re: Combat mission improvements & balancing on: April 09, 2015, 08:59:44 PM
my proposition is to leave pirates as they was before and just turn of possibility to speed up pirates with AP or make that 1 AP speed up pirate mission for 10 min ...

This update was in the making for some time, because combat needs to be interesting as well as challenging.

As pointed out above, you need to study the enemy fleet before attack and make a strategy, it should be easy once you get the hang of it.
I would suggest a mothership with a few fighters / specialized ships, and try to pair the interceptors against enemy damage dealers and bombers against enemy tankers.

Looking into counting all ships in the mothership hangar when taking the mission, to boost the mission power.

Good suggestion to keep the scan data if scan was completed on a particular ship, will make it so.

Also working on adding some more information in combat analysis, maybe a few icons to see what each ship type is, combat fighter, tanker, damage dealer so you don't get a surprise if you run into a bomber squadron  1

Aside from that, all professions need to have something, and so mining and trading is less risky and moderately profitable, while combat should be challenging, riskier and more profitable.

I've checked the Pirate looter stations and there is always loot in the cargo bay, but if you choose to destroy the station with "Capture / Destroy" attack, there is a chance that all the loot will blow up with the station, so then it will say the cargo bay is empty because it was destroyed. However the real reward of the looter mission is the "Safety Override Mk ???" module you occasionally find, witch is worth a lot, kind of like a treasure hunt. More missions like that will be introduced soon, where the boss will have a really nice module or nothing.

70  Info Terminal / Updates / Combat mission improvements & balancing on: April 09, 2015, 12:03:09 PM
+ Ships you meet in combat mission encounters are more competitive, They can install illegal modules and ship optimizations.
    * More dangerous missions over the 1 million power mark can have specialized combat fighters.

+ Pirate Hijacker mission reward multiplier has been reduced to 100% of enemy power instead of 200%, to make it in line with the other missions.

+ Combat mission ships are still vulnerable to Death Ray, but not as vulnerable as before.
    * For high level missions you'll also need higher level Death Ray modules to break the enemy defenses.

+ You can now use Action Points to complete ship / station scans, or wait for the timer.

New missions and features coming soon, now that we have the new system in place.

Godspeed commanders and have fun exploring space!

71  Feedback Terminal / "Bugs" and Problems / Re: side effect of AP: no more hijack missions (only nest missions left) on: April 07, 2015, 05:59:59 PM
"Pirate hijacker" missions have been disabled pending review for next update in a few days.

Sorry for the inconvenience.
72  Feedback Terminal / "Bugs" and Problems / Re: minor bug (yet irritatind) on: April 07, 2015, 08:14:14 AM
Will check it out thanks, it shouldn't be 83 so the counter might have a bug.
73  Info Terminal / Updates / Re: Huge update today on: April 07, 2015, 08:10:38 AM
Checked it out and removed the auto-zooming on mobiles, it should work fine now.
74  Info Terminal / Updates / Re: Huge update today on: April 01, 2015, 12:16:44 PM
The pirates are arming up  wow  gun_bandana
75  Feedback Terminal / Suggestions / Re: What if...(Ye Godz! HUSH!!) on: April 01, 2015, 07:15:23 AM
Did you know that new players start with 10 AP?

We could increase it to let's say 50 AP, should make starting out easier...

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