Astro Galaxy - a realistic space exploration game
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 11 
 on: March 25, 2023, 09:07:58 AM 
Started by Madon - Last post by NoBrain
In my old day  12 @ SPQNR, it was use darrels sheet.
result
My Camouflage Battlecruiser
lVQ, WHG, FTL, ACB, 17x MAU, 5x AES
I used ~50% MAU + ~50 % Shield = total power of COM.. No Override. took up a slot

 12 
 on: March 23, 2023, 09:19:47 AM 
Started by Madon - Last post by Madon
Alright, and when you just give amounts of marines and shield modules, how powerful is one compared to the other? are your shields a higher mark compared to your marines? or are they the same level?

would this example work for 38x MAU Mk D and 46x SHG Mk D? or is this not enough shield for the amount of marines?

Maybe I'm looking too far into this but I'm mostly looking for a good benchmark to shoot for in terms of weapon stat vs shield stat

 13 
 on: March 19, 2023, 12:10:10 PM 
Started by Madon - Last post by lavis
So I have my com setup like this. Has worked for me since the dawn of time, Think I have the lowest ID in the game atm lol

1x living quarters (hold some extra people incase I get attacked and lose my engine dudes lol) Otherwise dunno if anyone cares to have this?
12x cargo
38x marines
46x shields
1x wormhole
1x ftl
1x safety override 80-100% (sell all rest)

 14 
 on: March 15, 2023, 04:29:09 AM 
Started by Madon - Last post by Madon
This may be a long shot because this platform isn't incredibly active these days but I'm looking for a bit of advice from the elders who still poke in here and there

On your SOS Combat ships Is there a certain manpower-to-shield ratio you shoot for? Correct me if I'm wrong but it seems combat modules mostly come down to marines for attack and shields for defense (since weapons only shoot once and can miss, and armor must be repaired if damaged).

Just looking for a more optimal build for blowing these pirates out of orbit
Also figured someone should wipe the dust of this forum  laugh

 15 
 on: March 03, 2023, 10:25:53 AM 
Started by lavis - Last post by lavis
Krypton      585557   $111,255,792

WOW. Ive played for a very long time and before 40m were the largest ive found. That is insane lol

 16 
 on: March 02, 2023, 04:16:32 PM 
Started by lavis - Last post by NoBrain
Krypton      585557   $111,255,792

 17 
 on: March 02, 2023, 11:02:17 AM 
Started by lavis - Last post by lavis
Never ever found anything this massive!? Wow! But why Chlorine! Going to take time lol

If you pay us $474,938 solars, we will help you find this elusive treasure... I mean deposit. It has a unique signature, it's very hard to detect even for us, and hidden to others... Our sources indicated the total value of the deposit is $94,987,584 solars.

Congratulations captain! The deposit has been located and will now appear on your survey scanner.
We've measured the deposit at 593672 m3 of Chlorine, for an estimated value of $94,987,584 solars!


 18 
 on: November 08, 2022, 01:46:26 PM 
Started by lavis - Last post by sargas
I haven't found any. My timers are thousands of hours (even with disabled mods).

 19 
 on: November 08, 2022, 11:34:17 AM 
Started by lavis - Last post by lavis
Yeah I disable the marines to as low as I can without an attack fail which lowers the time. But even then the timer is over a month on a 89 million pirate. I see players spawning pirates over a billion and as a joke I tested how long it would take for me and it was like 68,000 hours lol and I was only 1/15 the pirate power so I can't imagine if I was at a point to beat pirates that strong what the timer would be.

I just did not know if there is some kind of trick to fight such big targets that I may not know of.

 20 
 on: November 08, 2022, 11:31:10 AM 
Started by lavis - Last post by sargas
try disabling combat modules to lower the timer.

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