Astro Galaxy - a realistic space exploration game
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 41 
 on: April 23, 2022, 03:40:02 AM 
Started by Raptor - Last post by torh
If we go for this, you have to stop dropping coms for the next 60 days.

If you keep dropping coms in the next 60 days, the orbits will never be clear, so we will not be able to guarantee 8/3 after 60 days. They will have your pirate ships in orbit, so we won't be able to get rid of the stations.

If you drop a com in 50 days' time, it will take 110 days before the orbits are clear of stations.

We need 60 days of no dropped Coms if we agree to this. Then, we after 60 days, there would only be 8/3 in orbit.

For the next 60 days all nest COM's over limmit 8/3 and a ship in orbit will not be dropped.. but If no ship and over limit there will be dropped. if under limit none will be dropped..

After 60 days if there is more nest COM's 8/3, there will be dropped.. if under limit none will be dropped..


fine by me i still work with timer ships present at my coms and i am in the fourth ring

 42 
 on: April 22, 2022, 06:54:54 PM 
Started by dazz - Last post by dazz
17,

was just wondering how active this game is now? i haven't played in a long while and thought would give it a wirl again to see if anybody is here.

 43 
 on: April 17, 2022, 03:18:10 PM 
Started by Raptor - Last post by NoBrain
We both have to be reasonable for this to work, and you are being unreasonable.

If you want us to limit our com activity and agree to limit the number of coms we fight, you have to meet us halfway and give us 60 days to sort out our messed-up coms and completely change our gameplay.
Why ??

You said that you only had a limmited numbers of big dark COMs..
I've 97 COM's over limit in my DB.. So Chose..

 44 
 on: April 17, 2022, 03:00:47 PM 
Started by Raptor - Last post by NoBrain
If we go for this, you have to stop dropping coms for the next 60 days.

If you keep dropping coms in the next 60 days, the orbits will never be clear, so we will not be able to guarantee 8/3 after 60 days. They will have your pirate ships in orbit, so we won't be able to get rid of the stations.

If you drop a com in 50 days' time, it will take 110 days before the orbits are clear of stations.

We need 60 days of no dropped Coms if we agree to this. Then, we after 60 days, there would only be 8/3 in orbit.

For the next 60 days all nest COM's over limmit 8/3 and a ship in orbit will not be dropped.. but If no ship and over limit there will be dropped. if under limit none will be dropped..

After 60 days if there is more nest COM's 8/3, there will be dropped.. if under limit none will be dropped..

 45 
 on: April 17, 2022, 02:44:53 PM 
Started by Raptor - Last post by NoBrain
Can you clarify?

Are you saying the 8/3 only applies if there is no ship in orbit?

You're happy with any number of com missions as long as there is a ship in orbit for the full 60 days?

For the next 60 days all nest COM's over limmit 8/3 and a ship in orbit will not be dropped.. but If no ship and over limit there will be dropped. if under limit none will be dropped..

After 60 days if there is more nest COM's 8/3, there will be dropped.. if under limit none will be dropped..

 46 
 on: April 17, 2022, 02:30:26 PM 
Started by Raptor - Last post by NoBrain
Couple of things:

• If you look at Uranus, you'll see there are 9 stations there. I've just confirmed by doing a test at Sirius Eta – 9 stations allowed (so 8/3 is correct, not 7/3).

• Are you saying that you want both a limit on the number of stations AND a ship in orbit?

You understand that switching to Com Dark was never about exploiting a bug in the system – it was a way of being able to still fight coms by having the stabilising ship in the safe zone. With his stolen spaceship, Caker destroyed our ability to safely keep ships in orbit while fighting a Com.
If you have tested it, then it will be 8/3..

8+ nest coms need a ship in the 60 days.. if no ship is in orbit, I'll drop on on top..
SPQNR has no problem with Caker..

 47 
 on: April 17, 2022, 02:09:19 PM 
Started by Raptor - Last post by NoBrain
It's Max 8 stations for all bodys, except 4 stations for moons.. one is free means Max 7 / 3..

I'll stop dropping on the current COM's, if there are SPQNR ships in orbit..

I will resume, if number of stations increase or the 60 days has ended...
60 days starting after you (SPQNR) has accepted..

 48 
 on: April 17, 2022, 09:57:13 AM 
Started by Raptor - Last post by NoBrain
I now have no income and my game has been closed down by CH. I have been painted into a corner, so have no option now but to stop fighting coms and devote my entire resources to attacking the person who has done this.

Before this happens, I have one final offer to make station slots available at every PT:

• Maximum 8 pirate stations at any planet that can support a PT
• Maximum 3 pirate stations at any moon that can support a PT
• Unlimited pirate stations at asteroids, 1-slot, anything that can't sustain a PT

That way, if the orbit is blocked, it's because you have dropped a Com. It won't be my doing.

The offer to buy the PTs off you at above market rate is also still there.

This offer has a 24-hour expiry.

My terms is to leave a free station slot.. I don't care if a PT can be found or not.

I'm not destroying your game, I'm just limiting your income from exploiting a bug in AG..

 49 
 on: April 13, 2022, 05:31:23 AM 
Started by Raptor - Last post by CaptainTiny
Before adding a few questions and comments by myself, I just want to state that I fully subscribe to the long message from Jonrovian I have been playing this game as it is about peaceful exploration and support among the players. There are other games out there for bullies and warmongers...
I am a bit puzzled why we are having this discussion at all.
@NB - If SPQNR is indeed making it difficult for other players in this game, shouldn't you be happy? After all, you ,made this your purpose, destroying any ship, station or mining gear with just a few exceptions.

Anyhow, from a statistics point of view SQQNR is not monopolizing this galaxy. We operate in around 6% of all sectors. I don't know the overall numbers from the corporation, but I do know my own: I have got coms over 170 planets and moons which are stabilized by my own ships. Ony 10% of those would block new stations, which is anot eeven the real picture as half of those are 1 slot planets where mining is never profitable. Another 400 planets on those stars don't have any coms at all. In addition there are 10 stars in my operating sector which are not stabilized and open for business by default. I don't see how this game play can create a big disadvantage for other players. In any case, where this becomes a real impediment, I am happy to compensate the player for any potential loss. Adding those numbers from above and being among the 10 top players, my share of blocked plnets is somewhere around 0,005%. My ongoing mining operations block around 0,01% of all planets in comparison and I have heard no complaints about that...

@NB - If you are serious about not monopolizing the game you should scale down your ARC operation where you harvest around 90 to 95% of all alien ship wrecks.

 50 
 on: April 12, 2022, 04:49:01 AM 
Started by Raptor - Last post by NoBrain
Explain how that harms you. If I pay you the full price of every PT I block, in what way do you lose out?

It harms me to see a Bug beeing exploied to extream by SPQNR.. and Sir Emi not doing anything about it.. And I have desided to do so..
In SPQNR I could use the senate to control it.. but after I left there have been an groth of big dark COM's..

Just like it hams you to see how I play AG...

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