Astro Galaxy - a realistic space exploration game
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Author Topic: Inter-stellar navigaton  (Read 2045 times)
First Sergeant

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« on: September 18, 2012, 08:21:23 PM »

Bridge->Navigation on the left menu will open up the navigation computer interface.

The red circle is the range the computer can scan around the ship.

By default, the the navigation computer has a maximum range of 12 Light Years. VIP status will upgrade this range to 16 Light Years.
The maximum range determines how far the ship can jump. For 12 LY range, you will be able to jump from 0.01 to 12 LY away. If your destination is at a distance of 48 LY, then you will need about 4 jumps to reach it.

As you explore, you can add coordinates to the nav computer database. Every nav computer has the Sol coordinates incorporated, so in case you don't know where Sol is, just use the nav computer coordinates database to set a course to Sol. Please note that it may take several jumps until Sol becomes visible.

You can use the manual navigation menu and plot a course in a specific direction, in order to explore specific areas of space.

Space is divided in quadrants, with each quadrant being a square with 16 Light Years across. Sol is in the center of quadrant 0,0
Quadrants -1,-1 to 1,1 have been explored and there are star maps for it, while farther quadrants are unexplored.

In order to jump to another star, a Wormhole Generator module needs to be installed on a ship and manned by personnel. Higher mark modules or multiple wormhole generator modules installed will decrease the time needed to calculate the jump but will also increase the fuel cell costs.

When jumping into a new star system, the ship is at the edge of the system. To travel to any astral body within the star system, click on it and set a course.

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