Astro Galaxy - a realistic space exploration game
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Author Topic: Science!  (Read 12994 times)
the_king
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« on: December 06, 2012, 01:43:00 PM »

What science trees are you currently working on and what was the first tree you went for i the start of the game
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Tumppi
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« Reply #1 on: December 07, 2012, 04:12:49 AM »

Well i went early on more science and gargo capacity...
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JamJulLison
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« Reply #2 on: December 07, 2012, 03:08:41 PM »

Engines and cargo were my main priorities. Then weapons. Then armor and shields.  I have been doing things in a bit of moderation though.
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Heretic
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« Reply #3 on: December 07, 2012, 09:34:09 PM »

I focused on Shielding, Personnel, and Combat Tactics, then moved to Engines and Cargo
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Scion
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« Reply #4 on: December 10, 2012, 01:14:09 PM »

For a pirate a good first point of focus is researching Advanced Cargo Bays. Having somewhere to put all the loot is mighty handy.

It might surprise some people but weapons research is fairly low down on my list, since I get to pick and choose who i engage with.
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the_king
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« Reply #5 on: December 11, 2012, 09:40:16 PM »

ya i noticed that cargo bays just are a good time investment.

currently i have tier 4 cargo tier 2 science tier 5 viper squad tier 3 worm hole generator and tier 3 ftl.

up grading science bay helps a lot with getting more well every thing.
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Scion
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« Reply #6 on: December 12, 2012, 07:57:27 AM »

There is a difference between researching something and actually upgrading a module.

Research Cargo untill you can build AdvCargo Bays. But your better off investing your money in increasing your ship size and using Mark-1 modules to increase cargo capactiy and then build AdvCAB's when youve reserached them than making a CAB-3 or 4. Same goes for SLB's use more SLB's rather than higher level SLB's

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sargas
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« Reply #7 on: December 12, 2012, 03:55:55 PM »

and remember, it's cheaper to manufacture a module than it is to buy one from SOL...
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JamJulLison
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« Reply #8 on: December 12, 2012, 04:29:52 PM »

and remember, it's cheaper to manufacture a module than it is to buy one from SOL...

Unless of course your buying a pre-made module at Earth. That is actually a little cheaper.
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norill
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« Reply #9 on: December 12, 2012, 07:48:02 PM »

when is it cheaper to manufacture something? modules on Earth are cheaper than everything i can manufacture
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JamJulLison
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« Reply #10 on: December 12, 2012, 07:55:54 PM »

It is cheaper when your mining the material yourself and then putting it together lol. Your going to have to make most of your modules anyways.
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norill
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« Reply #11 on: December 13, 2012, 05:46:43 AM »

even then for example manufacturing CAB costs 1050$, 50$ more than buying
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Morgwen Dubhspiriag
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« Reply #12 on: January 05, 2013, 08:51:25 AM »

I used the old saying "In order to make money, you need money" and
invested in Science 1st, followed by Mining and Cargo Bays

The Science assisted me in researching the others.
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JamJulLison
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« Reply #13 on: January 05, 2013, 02:00:02 PM »

With science in the beginning I have used just MK 1 labs. Hell most of mine are still those. I will be upgrading those soon though. When it comes to areas of focus, i focus on science labs the least. At the moment though I can build  MK 20 Labs though.
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Morgwen Dubhspiriag
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« Reply #14 on: January 06, 2013, 12:20:46 AM »

when is it cheaper to manufacture something? modules on Earth are cheaper than everything i can manufacture

When you have a decent mining source for the material needed for manufacturing a
particular module.  Or at least 1 of the resources.  Anything that off-sets the cost of
buying them all from SOL will make it cheaper.
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