Astro Galaxy - a realistic space exploration game
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Author Topic: Space Station and Mining Modules Emergency Resource Escape Pod  (Read 3091 times)
johndeere
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« on: December 31, 2012, 11:24:21 AM »

Hello all. Hope everyone had a good Christmas and ready for New Years PAR-TAY!!

Anyway, here's an idea. How bout an escape pod just for the resource only, not the modules stored in cargo bay though, every space station and mining modules will be equiped with this as standard equipment? When the station or mining modules is under attack and when the percentage or whatever gets to certain numbers, it'll lauch the pod, but not before that number. In doing so, the resource is jettisoned to try to save the resource, BUT, it can be attacked as well with say, 5-20% chance of escaping, but if unsuccessful, well, you get the idea, they got the loot. It will either send it to Earth orbit or to the safe spot in the same galaxy the station's in (aka, you have no say in that, in combat, it's a rapid decision and may not be the best) and only your ship, aka, the owner can retrieve it, and will be notified in report section, and can be plotted either in the navigation or nav computer to pick it up by going there, but you will need to go to the cargo tab to order a retrieval of the pod, that way you'll see if you have enough space to carry it in. Just a thought in a nice feature.
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JamJulLison
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« Reply #1 on: December 31, 2012, 11:51:54 AM »

Escape Pods for stations maybe. But planets I think not. The reason being it need to be able to travel up through the atmosphere and break orbit. That is not something an Escape Pod if likely to be able to do. Also in general escape pods are used for people trying to escape. Not for cargo.
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johndeere
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« Reply #2 on: December 31, 2012, 01:14:33 PM »

True, and i forgot about the people that one paid for. True about the general escape pod for people, but there can be some sort of escape pod to try to save the hard earned resources collected on the space station. On the general escapt pod, it may include cargo capacity say, 5-10 max, while it's not a lot, but at least they'll try to escape with little something, providing if they're lucky during the escape the battle.
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JamJulLison
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« Reply #3 on: December 31, 2012, 01:19:38 PM »

5-10 resources isn't enough resources to even make this thing worth added in. Furthermore in order to actually reach the safe zone safely it would need some sort of FTL in it. Otherwise it would take a very long time to even reach it. Not to mention realistically saving people would be a bigger priority then saving resources. This game tries to keep some realism. This idea would just destroy it. Not to mention no one would use this module just for such a crappy amount of resources. It wouldn't be worth it.
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johndeere
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« Reply #4 on: January 11, 2013, 09:11:03 PM »

True. I'll just stick with the people instead, as you said, they worth more than a few gram or whatever of resource.
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