I also think that perhaps the QP amounts you mentioned earlier seem a little high to me. QP's aren't exactly hard to come by once you understand the game and get your economy going but considering anyone with a ship power of over 150k could apply to be a mentor I would imagine there will be a lot of people applying to be a mentor as soon as they hit 150k power simply to try and get what they would consider really easy QP or even free QP. Those people might not necessarily be the best people to try and explain the in's and out's of the game. I myself am up over 500k power and I've been around for a fair bit (something like 3 or 4 months if you take out my 9 month abscense) and I'm still learning things about the game here and there. I would say maybe lower the QP amounts to make it less appealing to those who aren't necessarily qualified to give new players a detailed and smooth explaination of the game or raise the requirements to weed out those individuals.
I might also suggest adding a requirement that anyone applying to be a mentor have an account that is at least a month or two old. I mean if you really know what you are doing and are active you could probably get up to 150k power in two weeks or something like that but that doesn't really mean you know about what good strategies are for your economy or for combat later on. That isn't to say that people at 150k power don't know what they are doing, I'm not saying that at all so hopefully nobody reading this gets offended by that I'm just saying that you can build up power pretty easily if that is how you want to play the game (being combat oriented).
Yeah, I agree. I mean, I myself managed to hit 200k power thanks to gifted modules. So anybody who joins SSS or some other big corporation can become a mentor within a few days, even if they haven't understood the game properly yet. I mean, I'm already 200k power but I often make mistakes (like installing just the WHG and forgetting the FTL Drive, and then only realized I wasted so much fuel on a trip to Tau Ceti) I suggest maybe you could make mentor-wannabes take a sort of quiz with some randomly-generated questions to ensure they understand the game properly. Although I'm pretty sure within months some players will have collected a whole databank of all the possible questions, and cheaters could refer to the databank.