Astro Galaxy - a realistic space exploration game
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Author Topic: Boarding ships  (Read 11298 times)
Master Sergeant

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« Reply #30 on: May 17, 2014, 06:08:58 AM »

That is also a nice idea. 1
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Lance Corporal

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« Reply #31 on: May 17, 2014, 09:52:44 PM »

Maybe if someone wants to evacuate a planetary force, they have to beat the besieging force first.  That wouldn't reduce the timers, but would stop people evacuating without some effort.
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« Reply #32 on: May 18, 2014, 12:04:23 AM »

Somewhere elsethere is the idea of destroying ship. I absolutely object to this. ...If We could destroy ships of other, then a big player could build an awasone ship and kill all the ship he met and completely dominate the game...

I was mainly referring to pirate ships, but if we did make it where player ships could be destroyed or *captured* it would be okay as long as there are limiting factors that balance it out. Which again is why I would make tractor beams where your ship can only fire once per battle and it wouldn't be absolute even at max- you could have a certain chance to get free even when it was the highest tech level tractor beam and you have no combat drive bonus etc.

Regardless I still think combat drives should play a role in timer length.
« Last Edit: May 18, 2014, 12:08:11 AM by JoolzVern » Report to moderator   Logged <-Stop the NSSA's subversion of your security <-Ways to secure your data as much as possible <-Electronic Frontier Foundation <-Stop autonomous drones designed to hunt people
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