Astro Galaxy - a realistic space exploration game
  April 26, 2024, 05:50:19 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Planetary Defense much easier now  (Read 11565 times)
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« on: May 16, 2014, 06:37:24 PM »

First of all i am not referring to these new fortifications.  Let me show you an example of a recent battle of mine where I had left some stuff on a planets surface when i attacked. For security reasons the location will be left out.


-----------------------------------------------------------------

Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

TGE Recruiting Vs. SOL Station #6897
Weapons assault
TGE Recruiting attacks with Laser Cannon MK LXIV using standard mode.
Hit on target, doing 3015 damage!
OVERLOAD IMMINENT!
SOL Station #6897 exploded in a ball of fire!

TGE Recruiting is inspecting the station wreckage...
2 m3 Iron-nickel, 1 m3 Aluminum, 4 m3 Nitrogen scooped into cargo bay.
Target cargo bay was empty.

Emperor Jam-Jul Lison planetary force Vs. cyslide planetary force
Ground assault
cyslide planetary force maneuvers into landing range first.
cyslide planetary force sending trained personnel to find a landing spot.
The landing party found an area and sabotaged it, doing 365 damage!
Emperor Jam-Jul Lison planetary force sending trained personnel to find a landing spot.
The landing party found an area and sabotaged it, doing 653 damage!


Objective: Defeat the opponent primary & protected forces.

Stalemate.

-----------------------------------------------------------------


Now I thought it seemed odd so I sent a copy to SirEmi. Here is the reply he sent me.


-----------------------------------------------------------------

Astro Galaxy Support
16-May-2014 17:30
Re: odd battle report

Hi,

I've checked the battle report. The defender only had protected forces. In this case it would be 2 units vs. 2 units and each unit will match up with the other unit. There is no additional fire. Wave 1 is only for ship vs. ship combat.

If he would have had a ship protecting, then you might have got your ship to fight in Wave 1 against the defender ships, then Wave 3 will be similar to the battle above. Since there was no Defender fleet, it just skipped to Wave 3.

Fly safe and have fun!

Sir Emi, AG Support


-----------------------------------------------------------------


Now considering the station was destroyed, I can't see any reason why the ship shouldn't have been able to attack the surface.  With the station gone it wouldn't have been protected anymore and shouldn't have required an extra attack.  From how SirEmi made this sound in his reply, Even if I would have had no ground forces it still would have required another attack.   Now for a small scale battle such as this one, that isn't a big deal.  But if were to say do a similar situation between myself and lets say Dadds with our big stuff, this becomes a very big deal.   This would create such a huge timer that it wouldn't be worth the time for either side to complete and the QP required to speed it up would be way too much.  Then add needing an actual 2nd attack means a 2nd huge timer.  Of course by the time such a timer would count down the person under attack could easily just have got their stuff out of there or just brought in more reinforcements.  Now I understand before hand it was hard for those on the defense side. Attackers had most of the advantages.  But now it seems like that rather then the side being equal, they have become unbalanced in the other direction.

SirEmi I hope you don't mind me posting the PM. I just needed it to help explain my thoughts. Perhaps others will read it and see something in it I might have missed.
Report to moderator   Logged
sargas
First Sergeant
*

Reputation: +291/-39
Offline Offline

Posts: 1707


wandering teacher of the bizarre and unusual


View Profile
« Reply #1 on: May 17, 2014, 01:06:28 AM »

who is this Captain cyslide (power 18,670) that you, JJL (power 167,005,239) felt the need to attack?  Was this starting player posing that much of a threat to you?
Report to moderator   Logged
raphael
Master Sergeant
*

Reputation: +79/-179
Offline Offline

Posts: 898


Victory is certain.


View Profile
« Reply #2 on: May 17, 2014, 06:27:27 AM »

Yeah, I think the second attack isn't necessary.

The attacker ship shouldn't stop at the station and should proceed to attacking the enemy's ground forces. Basically shouldn't skip Wave 2 for the weapons flyby.  1
Report to moderator   Logged
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #3 on: May 17, 2014, 09:37:23 AM »

who is this Captain cyslide (power 18,670) that you, JJL (power 167,005,239) felt the need to attack?  Was this starting player posing that much of a threat to you?


No threat.  I was going through clearing out some useless mods that had just been left strung along. I haven't heard anything back from the pilot so I am guessing he isn't very active.
Report to moderator   Logged
sargas
First Sergeant
*

Reputation: +291/-39
Offline Offline

Posts: 1707


wandering teacher of the bizarre and unusual


View Profile
« Reply #4 on: May 17, 2014, 11:20:29 AM »

ahh, just more of your little ethnic cleanings then,,,
Report to moderator   Logged
SirEmi
Administrator
First Sergeant
*

Reputation: +258/-134
Offline Offline

Posts: 2163



View Profile WWW
« Reply #5 on: May 17, 2014, 06:39:25 PM »

Think of Wave 3 as exactly the way combat used to work before.

Each unit is matched with one enemy unit. If you have a small unit on the tail, it will effectively act as a decoy. Each unit gets to attack once.
If any side has units that are not matched, those units will got for the enemy most powerful unit.

This battle had something like this:

Attacker: #Unit1 {Ship powerful}, #Unit2 {planet module weak}
Defender: #Unit1 {Station weak}, #Unit2 {planet module weak}

What happened was:

A#Unit1 vs. D#Unit1
A#Unit2 vs. D#Unit2

There are several options you can use to make sure you win the fight:

1. Remove your planetary forces if using just one ship because they act like decoys. That will make sure D#Unit2,3,4,etc. attacks the ship.
2. Have several units yourself like multiple ships, or make sure the planetary forces are also a decent power.

In most cases going with #1 will do nicely.

If you attack a station or planet that is undefended by any ships, combat will be the same as before, with added marines fatigue.
Sorry the message didn't explain it properly...

« Last Edit: May 17, 2014, 06:51:59 PM by SirEmi » Report to moderator   Logged

JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #6 on: May 17, 2014, 06:51:10 PM »

Think of Wave 3 as exactly the way combat used to work before.

Each unit is matched with one enemy unit. If you have a small unit on the tail, it will effectively act as a decoy. Each unit gets to attack once.
If any side has units that are not matched, those units will got for the enemy most powerful unit.

This battle had something like this:

Attacker: #Unit1 {Ship powerful}, #Unit2 {planet module weak}
Defender: #Unit1 {Station weak}, #Unit2 {planet module weak}

What happened was:

A#Unit1 vs. D#Unit1
A#Unit2 vs. D#Unit2

There are several options you can use to make sure you win the fight:

1. Remove your planetary forces if using just one ship because they act like decoys. That will make sure D#Unit2,3,4,etc. attacks the ship.
2. Have several units yourself like multiple ships, or make sure the planetary forces are also a decent power.

In most cases going with #1 will do nicely. If you attack a station or planet that is undefended by any ships, combat will be the same as before, with added marines fatigue.




I really think a change needs to be made then. I see no reason the ship in orbit shouldn't have engaged with the stuff on the surface.  Yes I can see the ground forces battling first. But air support should still come in after at least since there is nothing stopping them from coming in.
Report to moderator   Logged
SirEmi
Administrator
First Sergeant
*

Reputation: +258/-134
Offline Offline

Posts: 2163



View Profile WWW
« Reply #7 on: May 17, 2014, 06:58:14 PM »

I really think a change needs to be made then. I see no reason the ship in orbit shouldn't have engaged with the stuff on the surface.  Yes I can see the ground forces battling first. But air support should still come in after at least since there is nothing stopping them from coming in.

Will definitely think about it. That would require giving the units fighting in Wave 3 either unlimited turns until last man standing or the right for each unit to attack every other enemy unit once.

The ship used it's turn attacking the station... if the ship has the right to attack the second defender unit, then all the other units including the defender units should also try to attack each enemy.

It can be discussed and see if we can improve it.
Report to moderator   Logged

JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #8 on: May 17, 2014, 07:19:23 PM »

I really think a change needs to be made then. I see no reason the ship in orbit shouldn't have engaged with the stuff on the surface.  Yes I can see the ground forces battling first. But air support should still come in after at least since there is nothing stopping them from coming in.

Will definitely think about it. That would require giving the units fighting in Wave 3 either unlimited turns until last man standing or the right for each unit to attack every other enemy unit once.

The ship used it's turn attacking the station... if the ship has the right to attack the second defender unit, then all the other units including the defender units should also try to attack each enemy.

It can be discussed and see if we can improve it.


That sounds like a good idea.  Another idea would be to possibly create a 4th round. Perhaps have 2 stages of protected. First being for stations and other things in orbit. The 2nd being stuff on the planet.
Report to moderator   Logged
Matamaure001
Staff Sergeant
*

Reputation: +206/-22
Offline Offline

Posts: 489

An empire builder


View Profile
« Reply #9 on: May 17, 2014, 10:09:01 PM »

SirEmi: you could also use the ship weapons that has not yet fire in the battle to attack the ground. Even marine that have attacks left will only fire once.
Report to moderator   Logged
johnnydrinkmeth
Lance Corporal
*

Reputation: +8/-1
Offline Offline

Posts: 71


View Profile
« Reply #10 on: May 17, 2014, 11:53:20 PM »

That sounds like a great idea matamure!

Works in terms of story, and in terms of keeping combat fair.
 rockon
Report to moderator   Logged
sargas
First Sergeant
*

Reputation: +291/-39
Offline Offline

Posts: 1707


wandering teacher of the bizarre and unusual


View Profile
« Reply #11 on: June 18, 2014, 07:20:39 PM »

and, how can a planetary (NPC) force (strength of 0) not be destroyed the first time it is in combat?  My planetary forces are destroyed when I lose a battle.
Report to moderator   Logged
Rostin
Sergeant First Class
*

Reputation: +64/-10
Offline Offline

Posts: 585


Conquer the Stars!


View Profile
« Reply #12 on: June 18, 2014, 07:33:15 PM »

and, how can a planetary (NPC) force (strength of 0) not be destroyed the first time it is in combat?  My planetary forces are destroyed when I lose a battle.
Amen
Report to moderator   Logged

Join the Solar Enterprises corporation today!
sargas
First Sergeant
*

Reputation: +291/-39
Offline Offline

Posts: 1707


wandering teacher of the bizarre and unusual


View Profile
« Reply #13 on: July 08, 2014, 02:35:52 AM »

this still ain't fixed...
Report to moderator   Logged
raphael
Master Sergeant
*

Reputation: +79/-179
Offline Offline

Posts: 898


Victory is certain.


View Profile
« Reply #14 on: July 08, 2014, 08:37:35 PM »

Yeah, we need this fixed.  1
Report to moderator   Logged
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!