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Author Topic: new GUI  (Read 5654 times)
sauron
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« on: May 22, 2014, 04:43:20 PM »

Hi,
are there any plans for a project that does some update on the web interface, so that it becomes more user friendly?
I think I already started a topic about this a year ago, but I really miss some features.
example:

- a screen where you can drag and drop modules between 2 places (ship to ship, ship to station, station to surface,....)
 most actions already exist like scoop/install/deploy, but would be much more intuitive with a drag and drop interface...
the same interface could be used to drag and drop cargo between 2 cargobays (ship to ship, etc...)
 
- filterable dropdownboxes; when you have to search an item in a list it now is a pain in the *** to find the right item

- and maybe more?


S.
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raphael
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« Reply #1 on: May 22, 2014, 09:29:07 PM »

Drag and drop module transfer would mean a major overhaul of the GUI, which would mean a hell of a lot of work.LOL

Click and click transfer of modules would be easier, and should be implemented.

Have a few suggestions to add (i know some are not related to the GUI,LOL):

* deliver all button for manufacturing
* cargo ordered alphabetically, or by type
* officer expiration message (just like the VIP)
* nav comp displays all the nearest stars automatically, not just some random stars
* "Attacks in progress" list should include ship name
* battle report summary (total damage taken, damage dealt, shields left, armor left, number of attacks evaded, etc)
* scanning ships can be sped up using a QP, and if our ship was scanned, a message will us inform who scanned us.

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sargas
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« Reply #2 on: May 22, 2014, 10:16:19 PM »

I like all those suggestions, Rafe...
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JoolzVern
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« Reply #3 on: May 23, 2014, 12:28:33 AM »

The deliver all button is a good one.

Rather than a completely new GUI, I think the modules screen should have checkboxes like the cargo screen where we can select our modules then hit enable/disable, install/uninstall, deploy/scoop. The install/uninstall would obviously require you to select multiple slots as well as modules but it's still better than one at a time.
« Last Edit: May 23, 2014, 12:31:21 AM by JoolzVern » Report to moderator   Logged

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sargas
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« Reply #4 on: May 23, 2014, 02:19:53 AM »

and be able to sell a quantity less than you have...
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Rostin
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« Reply #5 on: May 23, 2014, 03:06:01 AM »

Drag and drop module transfer would mean a major overhaul of the GUI, which would mean a hell of a lot of work.LOL

Click and click transfer of modules would be easier, and should be implemented.

Have a few suggestions to add (i know some are not related to the GUI,LOL):

* deliver all button for manufacturing
* cargo ordered alphabetically, or by type
* officer expiration message (just like the VIP)
* nav comp displays all the nearest stars automatically, not just some random stars
* "Attacks in progress" list should include ship name
* battle report summary (total damage taken, damage dealt, shields left, armor left, number of attacks evaded, etc)
* scanning ships can be sped up using a QP, and if our ship was scanned, a message will us inform who scanned us.


I would like a message sent to captains when one of their harvesters or mines runs dry and is stuck on N/A
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Matamaure001
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« Reply #6 on: May 23, 2014, 10:10:51 AM »

Ralph, your suggestions are excellent.

In Ship screen, add a column for the timer so we can know ship that are idle and not having to go to SITREP to know it.
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sauron
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« Reply #7 on: May 23, 2014, 12:28:59 PM »

drag and drop would indeed be a whole new technology used.
 you don't have to explain me, doing that for making money in RL 1

about the multiple install: it is not necessary to select multiple positions; you just can fill empty spaces and follow a kind of left to right logic...

all other suggestions: yes please!! gonna get some QP to invest in the project already  1
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