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Author Topic: Minor Add-Ons and Updates for Bundled Release  (Read 12931 times)
Rostin
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« on: July 16, 2014, 08:47:50 PM »

Hello all,

With the "Mysterious Encounters" project nearing completion I think now would be an appropriate time to bring up some small suggestions for updates and changes to the game that would be easily implemented and that could be released in a standard 'Bug Patch' update.

Many of these are things that have been talked about before in the forums, but for convenience I would like to group them all here and add on as the game develops.

For example, here are some small things I would like to see added before the next project starts:
*A "disable all"/"activate all" button for modules
*The ability to destroy/capture pirate planetary forces
*The ability to see sent messages in the game
*Power levels to remain the same regardless of if modules are powered down or activated. (NOTE: Changes in power due to loss or reassigning of personnel SHOULD be reflected in overall power ratings)
*Actual number rankings outside of the Top 20 and the ability to see your own position outside of the Top 30 (or whatever that magical cutoff is)

Please post if I have left anything out that has been discussed already or if you have any more ideas for small implements that the game could use between projects.
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Matamaure001
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« Reply #1 on: July 16, 2014, 11:05:41 PM »

Add:

- sort the cargo bay content by name
- in the ship screen, show if a ship is busy or doing nothing
- improve the speed of the manufacturing screen
- in the manufacturing screen add a button to "Deliver all"
- improve the scanners
« Last Edit: July 16, 2014, 11:11:58 PM by Matamaure001 » Report to moderator   Logged
SirEmi
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« Reply #2 on: July 17, 2014, 09:11:17 AM »

Yeah I think we will have some cooldown periods between projects, when we will do patches and fix things and add smaller improvements.

I have a few as well like:

+ Add a switchable menu for mobile / tablet devices.
+ Make some or all parts of the interface mobile optimized and have a mobile optimization check in account options for people using phones and tablets.

+ Unload all mining facilities button to orbital ship / station.
« Last Edit: July 17, 2014, 09:12:55 AM by SirEmi » Report to moderator   Logged

raphael
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« Reply #3 on: July 17, 2014, 12:09:28 PM »

- Use QP to speed up scanning a ship (everything can be sped up, why not scanning?)
- revised top ranking.. or a new hall of fame.. or shame.. LOL
- science ship optimization  atention
- the option to NOT take POW.. kill em all..  gun_bandana
- NPC trade ship that sells minerals and gas (similar to the salvage ship)
- battle summary
- officer expiration message


more will probably be added once mysterious encounters is done. 1
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Rostin
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« Reply #4 on: July 17, 2014, 12:47:40 PM »

Awesome! Thanks for commenting guys 1
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sargas
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« Reply #5 on: July 17, 2014, 01:10:46 PM »

- Use QP to speed up scanning a ship (everything can be sped up, why not scanning?)...and let the person being scanned know who is doing the scanning
/quote]




also the Wormhole Detector needs to be able to name the ship it discovered.  Not by name, but by ship registry ID (the number given your ship by SOL Corp. 
« Last Edit: July 17, 2014, 01:16:14 PM by sargas » Report to moderator   Logged
Rostin
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« Reply #6 on: July 17, 2014, 01:17:39 PM »

also the Wormhole Detector needs to be able to name the ship it discovered.  Not by name, but by ship registry ID (the number given your ship by SOL Corp. 

How would that be helpful? If it just said SOL #XXXXX how would that help you?
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lisunken
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« Reply #7 on: July 17, 2014, 01:33:30 PM »

Because you can rename the ship name but not issued name.
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Rostin
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« Reply #8 on: July 17, 2014, 01:37:37 PM »

Yeah, but how are you supposed to know who's ship that is or what the ship's name is now? I think it's a great idea and can't see why it shouldn't be implemented, I just want to know how that will help you narrow down who is entering or leaving the system 1
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lisunken
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« Reply #9 on: July 17, 2014, 04:13:14 PM »

I believe we need both number and name of the ship. I also like see using multiple WHD to able to track down ship movement.  Not just coming or going out of the system you in. I can see more PVP when you can track and hunt.
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sargas
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« Reply #10 on: July 17, 2014, 04:21:01 PM »

how about both captain name and ship registry number.

eg:  Titan sargas [EoS] ship#1234

(btw) ship #1234 is my first ship, the 'good ship', LOLLIPOP)


actually, now that I think about it, my station logs identified the captain name, the name of the ship, and the ship registry number.  All that should be able to be adopted in the WD logs...
« Last Edit: July 17, 2014, 04:24:32 PM by sargas » Report to moderator   Logged
raphael
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« Reply #11 on: July 17, 2014, 09:00:28 PM »

Yes, improve the kinda useless WHD! and the combat drives too! 1
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Rostin
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« Reply #12 on: July 17, 2014, 11:17:04 PM »

I feel like improvements on module function would take more time to flesh out. I had originally intended for this thread to be used for accessibility, interface, and minor adjustments and additions to make the game more convenient and that could be completed in a very short time. But still, I would love to see a combat drive upgrade and a WHD overhaul in the near future 1
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sargas
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« Reply #13 on: July 18, 2014, 12:13:59 AM »

that seems to be where Sir Emi is taking it...
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sargas
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« Reply #14 on: July 18, 2014, 12:18:44 AM »

I believe we need both number and name of the ship. I also like see using multiple WHD to able to track down ship movement.no, I don't think this will work, unless:
I think that you would need WHD at every system in a sector to be able to track


 Not just coming or going out of the system you in. I can see more PVP when you can track and hunt.



« Last Edit: July 18, 2014, 12:27:23 AM by sargas » Report to moderator   Logged
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