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Author Topic: Removing Damaged Armor  (Read 8987 times)
JamJulLison
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« Reply #15 on: September 02, 2014, 08:57:47 PM »

I follow.  You said

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15000 armor protects against 30000 damage. 


Where you get that it protects from 30,000 damage I am not really sure. I have never seen any indication of this. Though I have given up on armor. Not that my armor really takes many hits anyways.  It's rare for enemy COM ships to get through my shielding.
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raphael
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« Reply #16 on: September 03, 2014, 12:00:45 AM »

I follow.  You said

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15000 armor protects against 30000 damage. 


Where you get that it protects from 30,000 damage I am not really sure. I have never seen any indication of this. Though I have given up on armor. Not that my armor really takes many hits anyways.  It's rare for enemy COM ships to get through my shielding.

He meant crystal armor mk 1, so that's 15,000 armor points. As per SirEmi, each armor point counts as two armor, so that's 30,000 armor. As per SirEmi again, lasers do -33% less damage vs. armor, so you need about 45,000 laser damage to get through 30,000 armor. Normal damage (marine, viper, nuke) would need 30,000 damage.

Is it clear now?  7
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sargas
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« Reply #17 on: September 03, 2014, 01:19:38 AM »

it's clear to me, and that is how I see it happening.

If you trust in your shield strength, add some armor (if for no other reason than to tweak the power levels, resulting in higher rewards for COM's)

My big ladies have both powerful shields and powerful armor (and why not, all you need is 1 or 2 high armor modules).

All I need to do is keep enough raw material to build 2 armor MK I's, and any repair needs will be met.


The bottom line is this:

Whenever possible, use your captured cargo to repair your armor before you sell anything!
« Last Edit: September 03, 2014, 01:27:59 AM by sargas » Report to moderator   Logged
JamJulLison
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« Reply #18 on: September 03, 2014, 05:19:00 PM »

I follow.  You said

Quote
15000 armor protects against 30000 damage. 


Where you get that it protects from 30,000 damage I am not really sure. I have never seen any indication of this. Though I have given up on armor. Not that my armor really takes many hits anyways.  It's rare for enemy COM ships to get through my shielding.

He meant crystal armor mk 1, so that's 15,000 armor points. As per SirEmi, each armor point counts as two armor, so that's 30,000 armor. As per SirEmi again, lasers do -33% less damage vs. armor, so you need about 45,000 laser damage to get through 30,000 armor. Normal damage (marine, viper, nuke) would need 30,000 damage.

Is it clear now?  7

I was wrong on the percentage.  My brain hasn't been all here lately so the exact number slipped my mind. That said I haven't seen much to show that 15,000 armor points count as 30,000 damage.  Since we don't see the exact damage done in battle right now, we can't be sure what your saying is the case. Once that is fixed in the game though we will be able to see for sure if what you say is actually true on that.  That said I am thinking of at least putting 1 high MK armor on my ships. Though part of me just wants to use shields instead. 
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