Astro Galaxy - a realistic space exploration game
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Author Topic: Ship Design 101  (Read 2153 times)
sargas
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« Reply #15 on: June 29, 2016, 02:21:47 PM »

the big ship only has engines, cargo bays, and marines (lots of big, ugly marines);
the small ship doesn't even need shields or armor, just vipers, and as soon as one scores a hit the big bully runs like a whipped dog.




(edit

to credit Antilak for saying the same thing first)
« Last Edit: June 29, 2016, 02:25:01 PM by sargas » Report to moderator   Logged
TEDDY
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« Reply #16 on: June 29, 2016, 03:31:14 PM »

Ok, that sounds about right...but we need to destroy/kill 25% to make the big bully jump, right?
That's 25,000,000 power.
So...our little super ship with 10,000 power can actually kill/destroy 25,000,000 power?

Interesting...1
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Duh!!
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Matamaure001
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« Reply #17 on: June 29, 2016, 05:24:10 PM »

I have think about that problem. With MAUs, too many personnel, I do not think it would work.

1- Big ship with high tech shield and armor or only armor (no personnel) VS small ship with a death ray.

1 modified- the big ship, not to be completely stupid would have some lasers (low personnel) VS small ship with an insane combat drive to get the initiative (fire first) and same death ray.
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