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Author Topic: Only one of my 5 or 6 MAUs attacking???  (Read 9794 times)
Matamaure001
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« on: April 16, 2015, 07:43:02 PM »

Why do only one of my MAU attacks followed by the trained personnel when I have many (5 or 6) active MAUs on the ship?

Boarding assault
PAX Armor 9 maneuvers into boarding range first.
PAX Armor 9 sending 30% fatigued Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1421598 damage!

PAX Armor 9 maneuvers into boarding range first.
PAX Armor 9 sending 10% fatigued trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 196764 damage!
Master Child Blinder sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 5005 damage!
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raphael
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« Reply #1 on: April 17, 2015, 12:47:23 AM »

That's strange. Can you share a pic of the whole battle? 1
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Matamaure001
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« Reply #2 on: April 17, 2015, 10:46:22 AM »

Here it is Ralph:

S/ANF 13530 ET2
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

PAX Armor 9 Vs. Tiger Lamia
Weapons assault
Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Excellent hit on target, doing 163151 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Minor hit on target, doing 46863 damage!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Light hit on target, doing 85047 damage!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Critical hit on target, doing 208278 damage!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
The attack missed the target completely!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Minor hit on target, doing 60748 damage!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Critical hit on target, doing 210014 damage!

Tiger Lamia maneuvers into fire range and attacks first.
Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Hit on target, doing 100668 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Minor hit on target, doing 43391 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Critical hit on target, doing 197864 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Direct hit on target, doing 123231 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
The attack missed the target completely!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Direct hit on target, doing 119760 damage!

Tiger Lamia attacks with Laser Cannon MK LXXXIV using standard mode.
Hit on target, doing 100668 damage!

Boarding assault
PAX Armor 9 sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 2771521 damage!

Tiger Lamia maneuvers into boarding range first.
Tiger Lamia sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 2015 damage!
PAX Armor 9 sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 267926 damage!


PAX Armor 9 Vs. Terrible Berserker-pierce
Weapons assault
Terrible Berserker-pierce maneuvers into fire range and attacks first.
Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Light hit on target, doing 140687 damage!

Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Minor hit on target, doing 75251 damage!

Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Hit on target, doing 193036 damage!

Terrible Berserker-pierce maneuvers into fire range and attacks first.
Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Hit on target, doing 176677 damage!

Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Excellent hit on target, doing 261744 damage!

Terrible Berserker-pierce maneuvers into fire range and attacks first.
Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Excellent hit on target, doing 284647 damage!

Terrible Berserker-pierce maneuvers into fire range and attacks first.
Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Light hit on target, doing 124328 damage!

Terrible Berserker-pierce maneuvers into fire range and attacks first.
Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Hit on target, doing 193036 damage!

Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Excellent hit on target, doing 251929 damage!

Terrible Berserker-pierce attacks with Laser Cannon MK CLXI using standard mode.
Hit on target, doing 173405 damage!

Boarding assault
PAX Armor 9 sending 10% fatigued Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 2085808 damage!
Target shield is down!
EMERGENCY JUMP!
Terrible Berserker-pierce has retreated from the battlefield due to heavy damage!
PAX Armor 9 captured a group of 169 enemy personnel during the fight.

PAX Armor 9 Vs. Penta Sedge Murderer
Weapons assault
Penta Sedge Murderer maneuvers into fire range and attacks first.
Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Light hit on target, doing 201934 damage!

Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Minor hit on target, doing 134623 damage!

Penta Sedge Murderer maneuvers into fire range and attacks first.
Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Excellent hit on target, doing 471179 damage!

Penta Sedge Murderer maneuvers into fire range and attacks first.
Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Critical hit on target, doing 500027 damage!

Penta Sedge Murderer maneuvers into fire range and attacks first.
Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Direct hit on target, doing 293285 damage!

Penta Sedge Murderer maneuvers into fire range and attacks first.
Penta Sedge Murderer attacks with Laser Cannon MK CCXXXVIII using standard mode.
Critical hit on target, doing 500027 damage!

Boarding assault
PAX Armor 9 maneuvers into boarding range first.
PAX Armor 9 sending 20% fatigued Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1758482 damage!
Target shield is down!
EMERGENCY JUMP!
Penta Sedge Murderer has retreated from the battlefield due to heavy damage!
PAX Armor 9 captured a group of 95 enemy personnel during the fight.

PAX Armor 9 Vs. Master Child Blinder
Weapons assault
Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Minor hit on target, doing 45024 damage!

Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Direct hit on target, doing 81043 damage!

Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Direct hit on target, doing 93907 damage!

Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Critical hit on target, doing 147936 damage!

Master Child Blinder maneuvers into fire range and attacks first.
Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Minor hit on target, doing 42451 damage!

Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
The attack missed the target completely!

Master Child Blinder maneuvers into fire range and attacks first.
Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Direct hit on target, doing 81043 damage!

Master Child Blinder attacks with Railgun Battery MK LXI using standard mode.
Light hit on target, doing 63034 damage!

Boarding assault
PAX Armor 9 maneuvers into boarding range first.
PAX Armor 9 sending 30% fatigued Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1421598 damage!

PAX Armor 9 maneuvers into boarding range first.
PAX Armor 9 sending 10% fatigued trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 196764 damage!
Master Child Blinder sending trained personnel to find a boarding spot.
The boarding party found an area and sabotaged it, doing 5005 damage!


Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

PAX Armor 9 Vs. Tiger Lamia
Boarding assault
PAX Armor 9 sending 40% fatigued Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1519558 damage!
Target armor penetrated!
EMERGENCY JUMP!
Tiger Lamia has retreated from the battlefield due to heavy damage!
PAX Armor 9 captured a group of 39 enemy personnel during the fight.

Objective: Make the ship named Hijacked ship enter emergency jump.
 
Attack failed!
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Raptor
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« Reply #3 on: April 17, 2015, 11:14:03 AM »

I dread to ask the obvious question... Were the other MAUs disabled by any chance?
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raphael
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« Reply #4 on: April 17, 2015, 12:10:33 PM »

Only 2 out of 4 pirate ships jumped on the first wave, and the ships which didn't jump were attacked by only 2 marine modules (out of supposedly 5 or 6), so the problem seems to have happened twice on two different ships (Tiger Lamia and Master Child Blinder).

It could be a bug, but maybe you just forgot to enable the modules again? You can check the power of your ship at the Reports section and see if the "att power" displayed there matches having two marines enabled, or having 5 or 6 marines enabled.


P.S. Correct me if I'm wrong, but did the four ships have these optimizations: 1 assault ship, 1 improved weapons, and 2 improved armor?
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Raptor
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« Reply #5 on: April 17, 2015, 01:32:44 PM »

lol @ Raph getting military intel from this  laugh
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Matamaure001
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« Reply #6 on: April 17, 2015, 05:09:15 PM »

maybe I deactivated my modules instead of activating them??? Checking it. embarrassing ;(
« Last Edit: April 17, 2015, 05:14:59 PM by Matamaure001 » Report to moderator   Logged
Raptor
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« Reply #7 on: April 21, 2015, 02:13:33 PM »

Right... I have 6 MAU-497s on one of my ships, and only three of them attacked the last ship in a hijacker mission. The rest weren't fatigued or anything, and every single unit was powered on.

This begs the question: is there a restriction on the number of marines or units that will attack any one ship? In sheer numbers, AG sent in 375,000 of them, while using a fourth unit would've made it 500,000. Is that, by any chance, consistent with the number of marines you managed to send in?
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« Reply #8 on: April 21, 2015, 02:27:09 PM »

Right... I have 6 MAU-497s on one of my ships, and only three of them attacked the last ship in a hijacker mission. The rest weren't fatigued or anything, and every single unit was powered on.

This begs the question: is there a restriction on the number of marines or units that will attack any one ship? In sheer numbers, AG sent in 375,000 of them, while using a fourth unit would've made it 500,000. Is that, by any chance, consistent with the number of marines you managed to send in?

I have attacked with as 8-MAU-D's + 1-MAU-CC + 1-MAU-C + 1-MAU-L and have never run across a problem of MAU's failing to attack with dozens of attacks completed since the update.
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Matamaure001
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« Reply #9 on: April 21, 2015, 08:14:21 PM »

I did 4 new battles with only MAUs and did not had any problems. In the previous battles, I suspect that I powered down instead of powering up my MAUs. I suspect it was my error. I did attack with 6 MAU MK MM with half a million marines in each. 3 came in action. I won all 4 battles.
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raphael
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« Reply #10 on: April 22, 2015, 05:43:33 AM »

lol @ Raph getting military intel from this  laugh

I will return the favor. LOL

Right... I have 6 MAU-497s on one of my ships, and only three of them attacked the last ship in a hijacker mission. The rest weren't fatigued or anything, and every single unit was powered on.

This begs the question: is there a restriction on the number of marines or units that will attack any one ship? In sheer numbers, AG sent in 375,000 of them, while using a fourth unit would've made it 500,000. Is that, by any chance, consistent with the number of marines you managed to send in?

I didn't have problems like this before. A bug, SirEmi?


* COM Prototype.png (5.8 KB, 599x108 - viewed 522 times.)
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Raptor
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« Reply #11 on: April 22, 2015, 05:32:40 PM »

 pokey MAU-6700  surprise
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Raptor
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« Reply #12 on: April 23, 2015, 07:55:14 AM »

Just noticed the ship's name is actually "prototype" 13
I dread to think what anyone crossing SSS would face  gun_bandana gun_bandana gun_bandana
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raphael
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« Reply #13 on: April 29, 2015, 01:42:51 AM »

Boredom is the cause.  13
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