I am interested in the apprenticeship, but unsure if I will apply, due to time constraints.
Here is a list of projects that I would like to see:
right now the only ongoing project listed in pledges is Super Nova explosions / star life cycles. I don't know about anyone else, but there are other things I would like to see done before that happens. Here is my wish list:
Revamp Stations: B and C combined will be an easy start to creating a player driven economy that many want.
A) Add corporate stations. B) Enable us to buy and sell all comodities, including modules. C) Let us set the buy and sell price. I would like to buy mats from others at a price between the sell to earth price and the buy from earth price. I would like to build and sell modules at a profit.
Make mining more profitable. A) Create a mining officer. B) Have more deposits of the materials everyone uses: Aluminum Cabriite Danbaite Gold Mercury Nickel Oxygen Tanenite, Etc. (possibly in the far cluster?) C) enable the specialized miners/harvesters be able to harvest more mats.
Return profitability to the far cluster I can think of several ways, unsure which is best:
A) Possibly make a death ray profitable again by adding a 5th module that boosts it's power 5-10 times.
B) Possibly make death ray components more common, in effect reverse them. 80% of wrecks have components, only 20% has fuel.
C) Use the new ship package you boated about 6 months or more ago, 1% of wrecks have ships that can be repaired, but run on a seperate licence.
D) Put missions of some sort in the far cluster. Something similar to COM or SOS signals.
- It could be a different type of signal
- With COM signals, double their reward but add assault bombers to make them more challanging
- With SOS signals, reward based on LY from SOL could be cut to 1/5-1/10 and still be more profitable than in the main cluster.