Astro Galaxy - a realistic space exploration game
  September 22, 2017, 01:09:46 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Colonization / Terraforming  (Read 3937 times)
SirEmi
Administrator
First Sergeant
*

Reputation: +246/-129
Offline Offline

Posts: 2151



View Profile WWW
« on: September 16, 2015, 02:55:39 PM »

- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.


- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran


« Last Edit: September 16, 2015, 03:02:54 PM by SirEmi » Report to moderator   Logged

Raptor
Staff Sergeant
*

Reputation: +127/-15
Offline Offline

Posts: 458


Concordia parvae res crescunt


View Profile
« Reply #1 on: September 16, 2015, 04:25:09 PM »

Niiiiiiice one Sir 1
Report to moderator   Logged
NoBrain
Lance Corporal
*

Reputation: +60/-4
Offline Offline

Posts: 97


NoBrain Mining Inc


View Profile
« Reply #2 on: September 16, 2015, 04:34:02 PM »

Sounds really good..
Report to moderator   Logged

RegnadKcin
Lance Corporal
*

Reputation: +114/-7
Offline Offline

Posts: 57


Nunc est bibendum - Quintus Horatius Flaccus


View Profile
« Reply #3 on: September 16, 2015, 05:46:36 PM »

Sounds interesting... is there a timeline for when these might be available?
Report to moderator   Logged
Matamaure001
Staff Sergeant
*

Reputation: +186/-22
Offline Offline

Posts: 446

An empire builder


View Profile
« Reply #4 on: September 17, 2015, 12:17:45 AM »

at last, something interesting going on. WOW laugh)))
Report to moderator   Logged
Madden
Sergeant
*

Reputation: +18/-24
Offline Offline

Posts: 229


Pro.


View Profile
« Reply #5 on: September 17, 2015, 04:47:16 AM »

This is actually quite interesting ...

(I recall suggesting something similar haha  12)
Report to moderator   Logged

IGN: Lord Admiral Kurdock
dkuhnkc
Lance Corporal
*

Reputation: +32/-49
Offline Offline

Posts: 82



View Profile
« Reply #6 on: September 17, 2015, 06:43:21 PM »

- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.

  • IMO would be best if purchasable from SOL shipyard Mk1-10 available for purchase.
  • would be more realistic if it was upgrade-able to a higher Mk level. This could be done either automatically upon reaching maximum population or require materials and or technology to do so. (in personal, below MAU tech.) I would make no maximum colony size and a MK 1000 colony would be truly stupendous. Only smaller colonies could be moved to a different planet, once it reaches a certain size (Mk-eleven?) it can't be moved.
  • Possibly make it a maximum of one colony per planet. In this case, have a colony license similar to a ship or station license.
  • Make sure that colonies work with planetary forts.
« Last Edit: September 17, 2015, 06:45:39 PM by dkuhnkc » Report to moderator   Logged
dkuhnkc
Lance Corporal
*

Reputation: +32/-49
Offline Offline

Posts: 82



View Profile
« Reply #7 on: September 17, 2015, 06:52:32 PM »

- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran

As there are currently hundreds of Terran planets in the main cluster I can't see much demand for a terraform factory. One possible solution to this is if there was a bonus from SOL for each level of transforming completed.

I would create a terraform tech, it could be below specialized miners in mining/harvesting or below reverse engineering in science.

I would set a minimum size for being able to terraform, possibly a 9 slot planet. After all small bodies such as Luna (earths moon) are too small to hold onto an atmosphere.
« Last Edit: September 17, 2015, 06:54:56 PM by dkuhnkc » Report to moderator   Logged
JimGalaxy
Private First Class
*

Reputation: +45/-1
Offline Offline

Posts: 41



View Profile
« Reply #8 on: September 23, 2015, 08:58:50 PM »

Outstanding idea. Will be looking forward to this one ...
Report to moderator   Logged
sargas
Master Sergeant
*

Reputation: +176/-38
Offline Offline

Posts: 1433


wandering teacher of the bizarre and unusual


View Profile
« Reply #9 on: November 02, 2015, 08:19:16 PM »

- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.

  • IMO would be best if purchasable from SOL shipyard Mk1-10 available for purchase.
  • would be more realistic if it was upgrade-able to a higher Mk level. This could be done either automatically upon reaching maximum population or require materials and or technology to do so. (in personal, below MAU tech.) I would make no maximum colony size and a MK 1000 colony would be truly stupendous. Only smaller colonies could be moved to a different planet, once it reaches a certain size (Mk-eleven?) it can't be moved.
  • Possibly make it a maximum of one colony per planet. In this case, have a colony license similar to a ship or station license.
  • Make sure that colonies work with planetary forts.


It will probably work the same way as the Planetary Fortress.
Report to moderator   Logged
Raptor
Staff Sergeant
*

Reputation: +127/-15
Offline Offline

Posts: 458


Concordia parvae res crescunt


View Profile
« Reply #10 on: November 03, 2015, 03:50:57 AM »


It will probably work the same way as the Planetary Fortress.

In which case it'd be an overpriced piece of sh*t  10
Report to moderator   Logged
Palpatine
Lance Corporal
*

Reputation: +4/-31
Offline Offline

Posts: 74


May the Dark Side of the Force Be With You


View Profile
« Reply #11 on: November 03, 2015, 04:21:44 AM »


It will probably work the same way as the Planetary Fortress.

In which case it'd be an overpriced piece of sh*t  10

Well there's tax income...
Report to moderator   Logged

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

- Code of the Sith
Raptor
Staff Sergeant
*

Reputation: +127/-15
Offline Offline

Posts: 458


Concordia parvae res crescunt


View Profile
« Reply #12 on: November 03, 2015, 11:11:04 AM »

Thought a Sith Lord would prefer conscription  laugh
Report to moderator   Logged
sargas
Master Sergeant
*

Reputation: +176/-38
Offline Offline

Posts: 1433


wandering teacher of the bizarre and unusual


View Profile
« Reply #13 on: November 03, 2015, 08:21:39 PM »


It will probably work the same way as the Planetary Fortress.

In which case it'd be an overpriced piece of sh*t  10

just because you haven't learned how to use a module does not make it an 'over...h*t'
Report to moderator   Logged
Palpatine
Lance Corporal
*

Reputation: +4/-31
Offline Offline

Posts: 74


May the Dark Side of the Force Be With You


View Profile
« Reply #14 on: November 04, 2015, 04:42:53 AM »

Thought a Sith Lord would prefer conscription  laugh

I'd prefer clones/killer droids. They're much more loyal than humans. 1
Report to moderator   Logged

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

- Code of the Sith
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!