Astro Galaxy - a realistic space exploration game
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Author Topic: Colonization / Terraforming  (Read 3971 times)
TEDDY
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« Reply #15 on: May 19, 2016, 03:02:32 AM »

- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.


- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran



I love the idea 1
A colony could be delivered by all players selling in game products such as food and electronics, the bigger the colony, the higher the demand. The demand could even be a requirement to be fulfill regularly or the population would sink cause of starvation.
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dkuhnkc
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« Reply #16 on: May 23, 2016, 10:26:21 AM »

- Colonization dome
   -> Has to be purchased from Sol, can only be carried in cargo bay
   -> Can only be deployed on Terran planets
   -> After deployment, it needs to be loaded with civilians. It also acts as a personnel facility.
   -> Civilians will reproduce depending on the mark and size on the colony
   -> The dome generates tax income depending on number of colonists living there. Tax can be collected by the dome owner by visiting the colony.


- Terraform factory
   -> planet needs to be in the habitable zone witch will be viewed in system
   -> pumps hydrogen, nitrogen & oxygen into the planet to terraform it
   -> needs to be loaded with hydrogen, nitrogen and oxygen witch it disperses in the atmosphere, generating or replenishing atmospheric gases
   -> time to terraform and amount of resources needed depends on the planet size
   -> amount dispersed m3 / hour depends on mark level
   -> more facilities will terraform faster
   -> Terraform course Methane/Lava -> Barren -> Desert -> Ice -> Ocean -> Terran



I love the idea 1
A colony could be delivered by all players selling in game products such as food and electronics, the bigger the colony, the higher the demand. The demand could even be a requirement to be fulfill regularly or the population would sink cause of starvation.

until the star goes nova, that is.
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TEDDY
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« Reply #17 on: May 23, 2016, 12:03:01 PM »

Yes, right...lol, I didn't think of that point...well then I guess the calculations need to made. Would be nice to have more economic reasons to have SHI. They are expensive to get, but once you got them, you got them. If I remember correctly a dwarf needs an investment of ~1.4M average daily (1 SHI added every 2 weeks) to keep it from blowing for a length of ~250 days. If the Dome makes that kind of cash, yahoo! 1
I would get one. laugh...naw, I would get 10. Lol...naw, I would colonize a whole system. Gosh, now that I think about it, why not a whole quadrant full of colonist teddies. Lol laugh
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ESC01
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« Reply #18 on: April 19, 2017, 08:10:33 AM »

Sir Emi any thoughts on this about the Colonization / Terraforming ??
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"Power To The "AG" Players"
ESC01
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« Reply #19 on: August 08, 2017, 08:16:28 AM »

will there be any kind of chat/ up grades/ and or new kind of modules in the near future ??
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