Astro Galaxy - a realistic space exploration game
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Astro Galaxy - a realistic space exploration game
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Timing issues...
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Topic: Timing issues... (Read 6793 times)
renetan
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Timing issues...
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June 04, 2013, 10:00:02 PM »
Hi there, I wonder if AG could do something about the long waiting hours I experienced. From here to Tokyo it's indeed 11 hours or so waiting for arrival...[lol].
However without the need for using QP's, is there another possibility/chance of lowering the wait.
Thanx anyway...
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Time is one of the usual suspects...
GoodPerson
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Re: Timing issues...
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Reply #1 on:
June 04, 2013, 10:44:30 PM »
put more WHG, the more you have, the lower the time is
At the same time, it cost more to jump
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35 + 3 + 42 = 100
Want a proof?
Try manufacture FTL Drive mk 1
Before knowing this, i always thought mass won't change no matter what you do......
JamJulLison
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Re: Timing issues...
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Reply #2 on:
June 05, 2013, 12:28:40 AM »
Wait until you get higher powered ships and are doing COM missions. The attack timers can be insane.
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renetan
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Re: Timing issues...
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Reply #3 on:
June 05, 2013, 12:41:11 AM »
Thanx again you all.
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SirEmi
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Re: Timing issues...
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Reply #4 on:
June 05, 2013, 09:04:31 AM »
Try to find the right combo between installing more WHG modules and the mission rewards vs. fuel costs.
Also having a VIP nav computer will give you -33% nav time, a navigation officer will further lower it by -33% and a scout ship optimization from the SOL Shipyard can further lower it by -50%. If you add all that, you could have a pretty speedy ship, at least for surveying / scouting.
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Astro Galaxy
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renetan
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Re: Timing issues...
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Reply #5 on:
June 06, 2013, 10:54:22 AM »
SirEmi,
Thank you very much.
renetan.
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