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General Talk / General Discussion / Re: Out with a Bang!
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on: December 31, 2012, 03:17:03 AM
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The decision to leave was taken about 2 weeks ago. It took me a while to move everything back to Sol and donate it, especially because I wasn't playing as much. This decision did not change, and yes, in the meantime I did sometimes play, which I do not have to apologise to any pirate about. The point I am making is not a moralistic one. It is a practical one. There is a reason why games (and online communities) do not allow certain behaviour and activity. I called someone here a "cocksucker" and didn't even get a slap on the wrist. And I'm one of the "good guys". The stuff Kerbos has been sending me would be enough to alert the FBI on other sites. Freedom is good, but there also have to be some rules. Or else you end up with this. If it's what you like, fine. I don't, which is why I decided to leave, especially since there has not been any sign that Sir Emi plans to move the game in the right direction in the foreseeable future. I already alerted him to these issues and he decided to go the other way. His choice, but I also have the right to do something better with my life than bicker with wolfdoc about some imaginary online minerals. If a game is not fun, people don't play it. Simple as that. And for all the bragging, I'm the only one here who took down Sir Emi. Twice. 
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General Talk / General Discussion / Out with a Bang!
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on: December 30, 2012, 04:01:47 PM
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I'm not going to repeat the discussions made about piracy, cheating and overall gaming (and real-life) attitudes. As some of you already know, I already decided to leave this game a couple of weeks ago.
It is a shame, because there were a lot of good elements, and it started off as something promising in the summer. Three months and about as many updates later, it is already unplayable. Whoever made the mistake of investing time and money on this game (including myself) will steer clear of this and any other projects by its developer in the future. Those of us who had two or more braincells in our head have told Sir Emi about this, time and time again, offering constructive criticism and suggestions for real improvement. He decided to go the opposite direction and accomodate retards such as wolfdoc. Those who had fewer than 2 braincells in their heads (or, in wolfdoc's case, none at all), decided to make it their life's aim to click on banners, get money, buy guns, destroy everything on sight, then click on some more banners, so that they can destroy some more.
The result, as expected, is an empty universe where everybody is your enemy. I told you so.
And of course every time I make the mistake of even docking somewhere, some idiot (in this case ffffffffffffff, who only has one finger and one key on his keyboard) will come and attack you. Without even getting anything out of it. At least run-of-the-mill pirates such as Scion or JamJulison, despite our differences, do it for profit. Tummpi is even a sport about it. But this game attracts retards (yes, you) who attack you and blow up the base withou even bothering to loot it first.
These are the same people that push you in the bus simply to see you fall. Without thinking of consequences, let alone basic social rules. So yes, I'm allowed to swear at you. And, now that I've given away most of my stuff, I will go out with a BANG, proving what idiots you were to choose this path and why it is not a matter of principle, but common sense, to create a balanced game where people are allowed to build before you destroy everything. There is a reason why cannobalistic societies do not survive, why farming and griefing are ALWAYS banned in online games, why games with sensible rules survive and why this particular one has died before even 3 months passed.
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Caffe / Whatever / Re: Other Games That You Play
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on: December 10, 2012, 08:18:08 PM
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At the moment only
Minecraft (3/3 so far it seems) Soccerstar and soccermanager (both browser-based)
I hope to find time to play Torchlight one of these days, and I sometimes play Heroes3 at work, if I have nothing else to do.
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General Talk / General Discussion / Re: First Impressions, Suggestions ect ect
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on: December 10, 2012, 07:54:37 PM
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Following what Lovelace has said above, and also what the Retard posted in another thread (publicising our private conversations out of context of course), I'd like to explain with a cool head why I'm leaving, and why possibly others will follow:
When I first saw this game it sounded amazing. It reminded me of Frontier (Elite2), my favourite game of all time. It has lots of planets to explore, and there are other players to work with (or against), and it's simple and browser-based, and you can customise your ships with modules. Lots of great ideas there, and the planets are really good, the system graphics are nice and once you get the hang of it, it's pretty simple.
But unfortunately there's no real motivation. Those of us who made the mistake of researching, even paying money to buy QP and then turn them to RP, saw that anyone can make a better ship by clicking on banners. I built a well-planned network of mining stations spanning over 30 systems, hundreds of light years apart. I had 6 ships unloading on a carefully planned route, had found the best planets possible and was making almost 1million solars a day.
Great profit, except that anyone can make more than that in a couple of hours just clicking on banners. Which I'll admit I did too for a while (until I realised Kerbos has an automatic script to do it for him and doesn't even need to go around with his phone looking for open wi-fis).
There's no trade, no other profit-making system, and of course the game is designed to aid griefers as much as possible. And with every new update it gets worse.
I won't even bother ranting on about the pirates. The fact that most of the corps are pirate corps says it all. As I explained to Scion on one of our calmer conversations my problem with pirates is that, in an unbalanced game such as this, you'll eventually end up with nothing to plunder. There's no risk for the pirate, and the worse case scenario is that even if he loses a battle (which he can easily jump out of anyway), he'll just be kicked to the Safe Zone. He won't even lose a ship!
So anyway, it is obvious that Sir Emi just wanted to make a game where people click on banners and get money, then go blow up whatever base they find. I proved this by being the first one to blow up one of his own bases (remember the station around Mars?).
So if that's what this game is about, go ahead and click. Or donwload an automatic script to do it for you. But there's a reason you don't see many cannibal tribes around. And why violent nations generally don't last long.
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General Talk / News & Strategy / Re: How to be a Pirate
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on: November 10, 2012, 09:08:37 AM
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not even his ship, Sheb. This game is designed so that whenever someone makes the mistake of investing on an immobile target (such as a mine or orbital station), the pirate can attack with no risk at all, as many times as he wants, until he eventually wins. There is nothing the base can do except have a huge and expensive ship move it away. The pirate however can move as he pleases, and find a different base to pick on.
The fact that there are no repercussions or risks whatsoever for piracy, as well as the fact that there is no other profit-making mechanism in the game, means that it's safer and more profitable to just attack anyone than try and plan, build, expand or explore.
Scion himself is a living proof of that: 0 skill, 0 investment, 0 effort, 0 risk. Just random attacks. Worse case scenario, he jumps away from the planet, big deal. Click on the target again. Repeat until successful.
Piracy would be a welcome addition to a vibrant economy, with rich corporations that could afford bounty-hunters and mercenary wingmen, and risks but also big profits for the pirates living on the edge. The merchants would have big profits, and a lot to lose, and therefore might invest in counter-measures. The pirates would weigh their options. Right now, it's nothing more than cyber-griefing.
Bullying in the school playground is not piracy.
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General Talk / General Discussion / Re: Astro Galaxy is launched!
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on: November 10, 2012, 05:56:24 AM
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Yes, Heretic, it DID look really promising. And a bit over a month after it was launched, it's almost dead. A game that promotes destruction, protects pirates and is oriented towards griefing is doomed to fail. Because if destoying what someone else built is more profitable than building it yourself, then what's the point? Let's all pick on noobs, there's no penalty, no risk, only profit to be made. Why waste fuel to explore Pi Orionis when you can just hang around Sol and Sirius and attack people's bases when they're offline? Why even build bases? Why research?
A viper squadron and a medium ship is all you need, just go for the weakest ones. This is why there are only 2 proper corps in the game and all the others are pirates and griefers.
This game COULD have been the best game in its genre (given that it's a casual, browser-based free game). But unless some basic things are fixed YESTERDAY, it will die within a few weeks. It's already not fun anymore.
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Feedback Terminal / "Bugs" and Problems / Game won't recognise I killed the pirates
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on: October 14, 2012, 03:56:12 AM
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I've already killled the particular pirates twice. I know already that unless you look at the report of the battle, the mission is not complete. But after waiting for the countdown twice (and yes, I remembered to "open fire"), I talk to the people in my cargo and they give me the coordinates again, and the battle starts all over. I even get different reports every time.
The only thing that might be causing this is that I picked up 3 battles on the way there, including another one in the same system. I think I did the first one first, but wasn't sure which of the other 2 was first. Maybe you have to do them in order? I went ahead and did the 3rd battle (everything fine), now going to try again.
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Corporation General Talk / Corporation Stance / Re: [OX]
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on: October 12, 2012, 06:49:34 AM
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A word of advice to the so-called "pirates": Invest heavily on engines. So that when you see me, you can run away, you little cowards.
We are peace-loving miners, but I can assure you, we will fight back heavily if you dare enter our system again.
Oh, and for everyone else: GJ674 belongs to EIMC. Come in peace or don't come at all.
---End of Signal----
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Feedback Terminal / "Bugs" and Problems / Disappearing fuel when moving cargo
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on: October 08, 2012, 02:01:59 AM
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 This has happened to me twice, so it's probably a bug. I often move cargo around in order to make space in one ship (for example, to deliver a module which will be upgraded, thus freeing space again, or move a module which will be installed straightaway). When I do this, I usually just click on the items to be moved, including passengers and fuel, and type "9999" at the bottom box. 99% of the time it works fine. However, twice already, my fuel disappeared in the process. Once I was on my orbital station in GJ, but this time it happened in Sol. I moved 2 modules (mining machines) plus 333 of fuel from one ship to another. The miners arrived fine on the second ship, but the fuel did not. I double-checked and had 0 fuel on the first ship, but only 40 on the second (which is what it had from before). There was plenty of space on the second ship. I think maybe the bug is caused when the resource moved exists also on the destination ship. But it only happens when you combine the transfer with other things, like modules. If I move fuel back and forth on its own there's no problem.
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