Astro Galaxy - a realistic space exploration game
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1  Corporation General Talk / Corporation Recrutment / Re: [PRKL] For Money Makers! on: December 16, 2012, 08:48:21 PM
we have cake!
2  General Talk / General Discussion / Re: First Impressions, Suggestions ect ect on: December 11, 2012, 05:05:48 PM
Yes the whole voting thing will doom the game if it isnt curbed soon.. I didnt realize until recently how easy it was to make stupid amounts of money just voting.


Secondly ship damage needs to be a whole lot more expensive to repair and time consuming.As been states there almost no reason for someone not to attack cause the consequences are non existent .
3  Feedback Terminal / Suggestions / Re: Resource Shortages on: December 11, 2012, 04:59:03 PM
This is why the game needs a dynamic market prices imho.

So if we buy oodles of gold the price goes up and up.. And the mining of it becomes more profitable. And the more sold to Sol. Drives the price down.

This would be the best system until a higher player population and player market are available.

And somewhat represent what you are talking about above.

4  General Talk / General Discussion / Re: First Impressions, Suggestions ect ect on: December 09, 2012, 01:14:05 AM
About newbie protection law:

"All newbie captain ships and facilities will be protected from piracy for a number of maximum 7 days after registration, or until they graduate from the SEA course. The captains will be protected and the attack computers will be unable to initiate the attack. This rule has been uploaded to all attack computers issued by the SOL Corporation."


Forgot about this topic

thats a good start but that won't help maintain players Esp since 7 days isn't that long of a time considering the pace of this game in the start.

Nor does it address some of the other issues.
5  Feedback Terminal / "Bugs" and Problems / Re: Issue Getting Another Ship on: November 27, 2012, 04:05:41 PM
Yea I misunderstood how that page works I thought that referred to how many available licenses you had.
6  Feedback Terminal / "Bugs" and Problems / Issue Getting Another Ship on: November 26, 2012, 03:43:59 PM
Prolly isn't a bug just me being stupid but it says I have 2 licenses available actually. Bought another hoping that was my problem. But I still get the

You do not have a license to own a new ship!
You can acquire a new license from Comms->Ships or sell a used ship.
All new ships need to be authorized by the SOL Corporation via a license.


Error whenever I try to buy a 3rd ship
7  General Talk / General Discussion / Re: First Impressions, Suggestions ect ect on: November 26, 2012, 03:39:52 PM
Interestingly enough once youve had some time in game and upgraded your ship, its engines, and its cargo hold, then many of these concerns dissapear.

with improved engines youll be able to make the run from sol to procyon in an hour or so. Ofcourse there will be virtually no profit in running the passenger missions from sol with engines that fast, because of the fuel requirements. But thats okay because if your in it for the profit youll be specialising in the combat missions anyway, and the returns on those arnt fixed, they get bigger as you get more powerful.

This game has a very pronounced snowball effect. If it was too fast paced in the begining then it would get out of hand later on.

btw you should check out the SITREP i think it will show you what you want in terms of jump times.
Thanks for the SITREP suggestion that is what I was referring to

Yea that might be true. I was just throwing out some of my impressions on how I think one could retain a higher number of new players. Thats absolutely key for a new game .
8  General Talk / General Discussion / Re: First Impressions, Suggestions ect ect on: November 26, 2012, 03:10:39 AM
Something to keep in mind is the game is only 2 months old. So it is still growing. I see it getting better as time goes on. Though I would like it if they could maybe have a way to decrease attack timers besides reducing then shifting around crew to lower the power level. Perhaps allow the Combat Drives to factor in to this more. It would give us more reasons to upgrade it.
O yea I understand that.

Really need a post or something that shows all the plans for the game and maybe a rough roll out time or some such. Im sure some of the stuff I've talked about is already planned .
9  General Talk / General Discussion / First Impressions, Suggestions ect ect on: November 25, 2012, 02:36:07 AM
Been playing about a week now thought Id share some of my impressions since it's still in development. I really couldn't find any place that listed all the long term goals and such for the game so hopefully I won't be overly redundant .
But I do love the concept and can't wait to see it's built on.

A bit faster paced and more newbie friendly. I mean I'll survive and adapt but if you want to keep many new players you got to help them along a bit more. Im not saying care bear the whole thing up but I think you could take some ideas from Eve. Maybe make all of the Sol system a safe zone and maybe a couple safe planets with Sol stations in nearby systems.

No real fun money making pursuits to start with.  The interplanetary transport missions aren't fun or really that profitable considering what stuff costs and how fast it scales as tech goes up. Also take a pretty large sum of your cargo so makes it hard to double or triple up on the missions. Interstellar aren't much better and really encourage not playing playing since the jump times are going to be so long. With fuel costs to you arent making oodles. Cargo requirements are lower but offset by needing a lot more cargo used for fuel.

Havn't really given anything else a go.. Curious how easy or hard it is to get into mining but thats a pretty involved process for a new players since you'll have to factor in round trips fuel costs and bla bla bla. To make sure you're profitable so doesn't really apply to noobs .

Some general suggestions.

Player market from what I've read on the forum this in the works but still has to be said.

This could be VIP only feature but whenever you click on the ships list it shows you how long tell your various ships are ready to jump.

A couple module/research idea's I kind of expected .

What about a Nav Computer module? Decrease navigational time obviously.

Matter To fuel converter module.Increases the Matter to Fuel convert rate. Might not be needed with VIP but would be handy imho.

Engine Efficiency Techs. Decrease fuel use.

All I got for now. Don't be to harsh on me.
10  Corporation General Talk / Corporation Recrutment / Re: Looking for a corp on: November 23, 2012, 02:51:19 PM
Well I like long walks on the beach

I'm more of a builder.  Tho nothing wrong with Pirates .

I enjoy excel spread sheets

ect ect

Well if you love excels you would be nice addion to prkl galaxy mapping team 13 1
I'll join only if I can be second in charge!
11  Corporation General Talk / Corporation Recrutment / Re: Looking for a corp on: November 23, 2012, 01:31:53 PM
Well I like long walks on the beach

I'm more of a builder.  Tho nothing wrong with Pirates .

I enjoy excel spread sheets

ect ect
12  Corporation General Talk / Corporation Recrutment / Looking for a corp on: November 23, 2012, 02:29:49 AM
Preferably an active corp with some users who use Irc,Steam,Gtalk or whatever messaging system of choice. So you know I can pester you with questions.

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