Interestingly enough once youve had some time in game and upgraded your ship, its engines, and its cargo hold, then many of these concerns dissapear.
with improved engines youll be able to make the run from sol to procyon in an hour or so. Ofcourse there will be virtually no profit in running the passenger missions from sol with engines that fast, because of the fuel requirements. But thats okay because if your in it for the profit youll be specialising in the combat missions anyway, and the returns on those arnt fixed, they get bigger as you get more powerful.
This game has a very pronounced snowball effect. If it was too fast paced in the begining then it would get out of hand later on.
btw you should check out the SITREP i think it will show you what you want in terms of jump times.
Thanks for the SITREP suggestion that is what I was referring to
Yea that might be true. I was just throwing out some of my impressions on how I think one could retain a higher number of new players. Thats absolutely key for a new game .