Astro Galaxy - a realistic space exploration game
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1  General Talk / News & Strategy / NEW STRATAGIES & WEAPON UPGRADES NEEDED on: January 30, 2013, 03:06:16 AM
Hi Sir EMI,

First of all its really been a pleasure playing this game. I have played many games over the years. Some are very fast and some are very slow. For the first time I have seen a perfect moderation in the game. A lot of people have complained in the forums about the games slowness. But let me tell you; as the game progresses and you become technosavy, all timelines collapse. In the initial stages it took me 8 hours plus to travel a distance of 16 LY's, (thats in 3 digit mins) now it can happen in 2 digit mins and will be much faster as we progress. Collection from COM missions and SOS missions can peak at 50 M + Solars in a week (may be much more higher. As of today the outcome of any duel or attack can be easily calculated and if +ve we go ahead and if negative we jump without taking a risk. So end of day its like a simple maths problem of addition and subtraction. NOTHING MORE COMPLEX.

Now this must change in order to create a balance which I have not seen in many games. The header of this game --- ASTRO GALAXY - A REALISTIC SPACE EXPLORATION GAME ----- Should be true. SPACE is harsh and there should be many permutations and combinations. A duel cannot be won just on superior weapons or shield power, there should be other elements involved ----- otherwise there would be NO HERO'S.

It took me a bit longer to come of these ideas, as I was exploring everything in this game. Some suggestions are as follows --------

1. The NEWBIE PROTECTION should be a 100K points or Power and should be extended across the entire charted territory and not just the SOL for 7days (this gives him/her time to understand the game, anybody venturing outside the charted territory will be doing it @ his/her own risk.

2. We should have Spies in the game, this can lead to even weaker players destroying bigger players ships/stations/mines etc. There should be also be specialized forces to neutralized these spies. Spies should be able to communicate over vast distances depending upon their levels.(lots can be added)

3. Weapons should at least be of 10 different types. This would bring in the permutations and combinations in the picture and would make a duel more interesting and outcome would be much more difficult to calculate. Can add in weapons like plasma beams, missiles, sonic beams, etc. etc.

4. A new power system can come into the picture like nuclear generators, nakvada generators or ZPM's, which will be powering the shields/weapons etc. If your spy disables the power source, your enemy shields/weapons etc become ineffective and even a grossly underpowered ship can make a kill. strategies would come in for secondary power backups and other things.

5. Ship tracking should be made possible within a 12 or 16 LY radius, radars should be introduced both at solar and interstellar levels.

6. As of today a Corps Leader or its members cannot track Corp ships, these ships should be highlighted in colour codes like green corp ships or red enemy ships etc. No member can attack his co-members within the Corp and they should be able to combine their fleets or armadas for a joint attack. Trade within the Corp should be at the discretion of the leader or individual members.

7. Attacks on Corp members should be highlighted on a dashborad for that corp, so that any member within close proximity can go help him/her.

May be once this is out, other people may put in their thoughts and make this game a very interesting one.

I Hope all people make their thought contributions on this.

Thanks
HANUMAN
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