Astro Galaxy - a realistic space exploration game
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1  Corporation General Talk / Corporation Stance / Re: Public Denunciation of Emperor Jam-Jul Lison on: February 25, 2015, 07:06:09 AM
With your logic JJL, should apply violence to children just because they can become sloppy even if they apologize and admit they are mistaken? I hope your elders didnt threat you with same way of thinking, that would be sad and would also explain why do you behave like this. And dont even say you hate bullies when you act like one.
2  Feedback Terminal / Suggestions / Re: Mining Missions on: February 03, 2015, 04:53:58 PM
Well, my main concern was not about player modules on planets. My point was solid planets has already low number of slots, and they could be used purposes out of mining unlike gas giant slots. Filled with modules or not, a 4 slot planet is a pain for miners, that was my main reason to start this thread. I know we have a friendly community, people usually clear planets for miners, as i did for you couple weeks ago Sargas.

Another idea came up to my mind, if spawning an asteroid in dead space is a bad idea for server load or too much code work for developer, adjusting those missions to spawn only on gas planets and asteroid belts would also be much better than current system in my opinion. We have lots of asteroid belts with decent number of slots pretty much unused by anyone, except the ones in sol and couple systems surrounding.
3  Feedback Terminal / Suggestions / Mining Missions on: February 01, 2015, 07:11:32 PM
Hello everyone, i like mining aspect of AG a lot and would love to see more miners around. About mining missions; unlike gas giant ones, solid planet missions are usually not worth the effort with current state since they are harder to find comparing gas giants, when planet is found, you get very few slots(4 to 9 most of the time) usually filled with science labs or miners belong to other players, which eventually causes issues between players or you just simply give up on that deposit.

My suggestion is, mining missions could address a special asteroid spawn in dead space instead of spawning on a random planet or moon. That asteroid could spawn when you move to a specific location mission journal suggests( not when you accept mission otherwise dead space would be crowded with such asteroids). That asteroid would have decent slots only available for mining modules like regular asteroid belt slots and when mission deposit is depleted asteroid would be destroyed as well. I would suggest these changes for only mineral missions since gas giant missions are already easier to access and have lots of free slots.
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