Astro Galaxy - a realistic space exploration game
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Science and module mark
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Topic: Science and module mark (Read 6804 times)
SirEmi
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Science and module mark
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September 22, 2012, 07:52:18 PM »
There are different technology categories one can research. For modules / structures, the first tech level (1) will enable the manufacturing option in Ship->Manufacture on the left menu. The ship manufacturing bays are equal to the ship hull, thus a ship with hull type III will have 3 manufacturing bays, enabling 3 manufacture task at one time.
Each new tech level after level 1 will enable the option to either manufacture a module with the current tech mark, e.g. lvl 2 tech will result in up to Mark II, or upgrade an existing module to the achieved tech level mark.
The power of the default mark I is shown in the technology description in green. Each new mark will add 25% to the power, and increase the resource cost of the module by +100%. Thus, a high level module with cost a lot more then a mark I module, but the advantage could prove invaluable during space exploration, as ships and stations have a limited number of slots for modules while planets have a limited space to deploy. Colonizing a planet early (especially a super-Earth planet) and barricading it would be a great asset.
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aTraveller
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Re: Science and module mark
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Reply #1 on:
October 07, 2012, 02:33:22 PM »
Does the 25% increase mean linear or exponential growth? That is, does it add 0.25 each level, or does it multiply by 1.25 each level?
Specifically, is the sequence: 1, 1.25, 1.5, 1.75, ...
or is it: 1, 1.25, 1.56, 1.95, ...
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SirEmi
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Re: Science and module mark
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Reply #2 on:
October 07, 2012, 05:41:37 PM »
Quote from: aTraveller on October 07, 2012, 02:33:22 PM
Does the 25% increase mean linear or exponential growth? That is, does it add 0.25 each level, or does it multiply by 1.25 each level?
Specifically, is the sequence: 1, 1.25, 1.5, 1.75, ...
or is it: 1, 1.25, 1.56, 1.95, ...
It's linear like 1, 1.25, 1.5, 1.75, ...
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