Astro Galaxy - a realistic space exploration game
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Author Topic: Nav Comp question  (Read 4902 times)
Xenephon
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« on: June 28, 2013, 08:05:17 PM »

Right, so I have done some scouting and now have a target system in my Nav Comp for the rest of my ships.

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When I go to set a course for them from Sol it sets the direction OK but only sets the jump distance to 16 LY.  Really?  If I have the required fuel, why can't I just do the hop in one jump?  I am not a fan of micromanagement, and given that I can only sell stuff in Sol...
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JamJulLison
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« Reply #1 on: June 29, 2013, 12:18:01 AM »

The nav computer still has a limit. It is only capable of 16 ly jumps usually. After a while you will geet used to having to make several jumps to get places. FWI in some sci fi series ships have been known to have to make multiple jumps to get places. One show that comes to mind is Andromeda.
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Xenephon
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« Reply #2 on: June 29, 2013, 02:01:27 AM »

I *hate* pointless micromanagement, and this is a classic case. 

Happy to wait 18 hours for a jump solution - not so impressed about having to reset jumps every few hours across every ship 10

Ah well.
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JamJulLison
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« Reply #3 on: June 29, 2013, 03:10:10 AM »

It isn't near as bad as trying to unload a bunch of mines from a ship.
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Aysle
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« Reply #4 on: June 29, 2013, 03:35:38 AM »

It isn't near as bad as trying to unload a bunch of mines from a ship.

Wait till you have a 90+ slot Gas giant to unload...or even worse command to mine something different...now that is a TOTAL pain

The multiple jumps do have some use though.... pickup up SOS/COMS on the way or just adding new systems to your nav comp
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JamJulLison
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« Reply #5 on: June 29, 2013, 03:40:04 PM »

Also when going to bed switch atound the wormhole crew until the time is about when you will be back. It's a good way to save on fuel.
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