Astro Galaxy - a realistic space exploration game
  April 20, 2024, 11:11:54 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Having trouble removing Crematorium Mk XVI  (Read 9862 times)
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« on: July 22, 2013, 02:51:50 PM »

It keeps wanting to fill after I unload it and when there is no one even in it making it unable for me to remove it from my ship.  I want to transfer it to another ship.
Report to moderator   Logged
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #1 on: July 22, 2013, 02:56:58 PM »

I managed to find a work around.  Had to set the module on a planet and then let my other ship scoop it up.
Report to moderator   Logged
SirEmi
Administrator
First Sergeant
*

Reputation: +258/-134
Offline Offline

Posts: 2163



View Profile WWW
« Reply #2 on: July 22, 2013, 05:14:40 PM »

What was the exact error you got when trying to remove it?

Thank you.
Report to moderator   Logged

JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #3 on: July 22, 2013, 07:53:53 PM »

The module need to be unloaded before moving it to cargo!
Check fill rate and unload!


The fill rate filled up right after emptying it to 0.75. Doesn't go higher. But with nothing in it it goes up to that making it impossible to put back in the cargo bay.
Report to moderator   Logged
BB Goode
Corporal
*

Reputation: +4/-4
Offline Offline

Posts: 116


I'm somewhere in here...


View Profile
« Reply #4 on: July 30, 2013, 12:15:06 AM »

I am having a problem with Crematoriums also.

Its called sociopathic fascism. 4
Report to moderator   Logged

Starbender Enterprises
Conquering the Universe
One Galaxy at a Time
sargas
Guest
« Reply #5 on: July 30, 2013, 12:25:11 AM »

do ya wanna sell any?
Report to moderator   Logged
Dadds
Sergeant First Class
*

Reputation: +41/-143
Offline Offline

Posts: 734



View Profile
« Reply #6 on: August 01, 2013, 05:27:35 PM »

you cant move percentages of a whole out of the crematorium and the math says there is still something in there so you cant dismount it into cargo. pop a couple more of your pirate crew into the burners and do the math to get a whole number conversion, then unload and it should be fine.
Report to moderator   Logged

___________________________________________
Dadds
Commander-in-Chief [IMG], Galactic Council member
sargas
Guest
« Reply #7 on: August 01, 2013, 08:08:50 PM »

use an LQ to remove victims from the burners.  Those that are left inside can be picked up (dismissed) by a Living Quarter for free.
Report to moderator   Logged
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #8 on: August 02, 2013, 06:01:11 AM »

you cant move percentages of a whole out of the crematorium and the math says there is still something in there so you cant dismount it into cargo. pop a couple more of your pirate crew into the burners and do the math to get a whole number conversion, then unload and it should be fine.

That is actually what I tried to do.  Right after unloading I pulled the people out and it still filled up to that amount in that short amount of time. Kind funny since the rest of it takes forever to fill.  I found a work around though. I don't like having to put one of these on a moon and then having my other ship pick it up but it is better then not being able to switch it around at all.
Report to moderator   Logged
BB Goode
Corporal
*

Reputation: +4/-4
Offline Offline

Posts: 116


I'm somewhere in here...


View Profile
« Reply #9 on: August 02, 2013, 11:55:48 AM »

I find all this talk about cooking people for fuel disturbing. Can't you guys just make apple pie instead? I would buy them. Honest, I would. 2
Report to moderator   Logged

Starbender Enterprises
Conquering the Universe
One Galaxy at a Time
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #10 on: August 02, 2013, 05:03:06 PM »

That case I would be happy to take any crematoriums you get off your hands.
Report to moderator   Logged
sauron
Private First Class
*

Reputation: +4/-1
Offline Offline

Posts: 43


View Profile
« Reply #11 on: August 03, 2013, 04:26:42 PM »

eperienced the same problem here.
I could not move my crematorium to the cargo bay because I had to unload 0.5 m³ of fuel.
but I can not unload 0.5m³ of fuel...

S.

Report to moderator   Logged
sargas
Guest
« Reply #12 on: August 03, 2013, 05:34:38 PM »

I will gladly take those pesky illegal modules off your hands...


...giggle...
Report to moderator   Logged
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #13 on: August 04, 2013, 07:30:33 PM »

Best way to transfer them is take them and the ship you want to move them to to a deserted planet/moon and put it on there and make sure your other ships is already there and have it pick up the module.
Report to moderator   Logged
BB Goode
Corporal
*

Reputation: +4/-4
Offline Offline

Posts: 116


I'm somewhere in here...


View Profile
« Reply #14 on: September 02, 2013, 11:09:06 PM »

Or take them there and crash them into the planet/moon so humanity may be spared their demonic presence.  11
Report to moderator   Logged

Starbender Enterprises
Conquering the Universe
One Galaxy at a Time
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!