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Author Topic: station capabilities  (Read 7224 times)
sargas
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« on: September 23, 2013, 01:48:47 AM »

stations need manufacturing bays...
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JamJulLison
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« Reply #1 on: September 23, 2013, 01:49:30 AM »

I agree.   A station should also be able to transfer cargo from one station to another.
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sargas
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« Reply #2 on: September 23, 2013, 02:53:51 AM »

after all, they are supposed to be the same as ships (except for movement)...
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JamJulLison
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« Reply #3 on: September 23, 2013, 03:07:25 AM »

Though it is interesting that we can install engines on them. lol
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Aysle
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« Reply #4 on: September 25, 2013, 06:12:45 AM »

Though it is interesting that we can install engines on them. lol

lol never tried that before... d**n I think I need to jump my class X fleet of science stations now...just because it has engines
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JamJulLison
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« Reply #5 on: September 25, 2013, 06:18:25 AM »

Though it is interesting that we can install engines on them. lol

lol never tried that before... d**n I think I need to jump my class X fleet of science stations now...just because it has engines


You can put engines on there but they won't do anything. lol
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Jazzbob
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« Reply #6 on: September 25, 2013, 12:50:11 PM »

manufacturing bay would make sense! Big ships can only be build in Orbits.
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« Reply #7 on: September 26, 2013, 11:26:28 AM »

manufacturing bay would make sense! Big ships can only be build in Orbits.

True, we may look into either adding manufacturing bays to stations, or adding a new structure, orbital maintenance bay that will produce modules and can be linked to get resources from stations and act much like the SOL Fleet Maintenance, but will need to be supplied with modules / personnel to function. This will open up further possibilities in Corporation orbital assets.

And after that, player owned shipyards that will use resources to make ships...
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« Reply #8 on: September 26, 2013, 01:23:34 PM »

That sounds awesome, I would totally love to start a ship building/module building service for my corp and others some day and that would make things a lot easier. Hope to see this sometime in the future xD
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« Reply #9 on: September 27, 2013, 03:10:32 PM »

What would be good would be a trading post to be able to sell all of our manufactured goods to, should all these ideas come to light. I would rather sell an unwanted module to a player than to see it disappear at the SOL trading depot.  Dont forget guys, a license to build a ship doesnt give you a license to fly a ship LOL
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« Reply #10 on: September 27, 2013, 04:06:04 PM »

What would be good would be a trading post to be able to sell all of our manufactured goods to, should all these ideas come to light. I would rather sell an unwanted module to a player than to see it disappear at the SOL trading depot.  Dont forget guys, a license to build a ship doesnt give you a license to fly a ship LOL


I would love a trading post. Though we would have to make sure they are well defended. I am sure they would be big targets for pirates. lol
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« Reply #11 on: September 27, 2013, 05:16:22 PM »

Even better. Would save me the energy, time and fuel to come looking for them haha
I would just position my fleet around it and it would be similar to a "VENUS FLY TRAP" lure them in and bang! hehe
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sargas
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« Reply #12 on: October 05, 2013, 04:40:36 PM »

manufacturing bay would make sense! Big ships can only be build in Orbits.

True, we may look into either adding manufacturing bays to stations, or adding a new structure, orbital maintenance bay that will produce modules and can be linked to get resources from stations and act much like the SOL Fleet Maintenance, but will need to be supplied with modules / personnel to function. This will open up further possibilities in Corporation orbital assets.

And after that, player owned shipyards that will use resources to make ships...


sounds good, but give station manufacturing the higher priority...
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