Astro Galaxy - a realistic space exploration game
  April 18, 2024, 01:16:02 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Members Login Register  
Pages: 1 2 [3]
  Send this topic  |  Print  
Author Topic: Boarding ships  (Read 15220 times)
raphael
Master Sergeant
*

Reputation: +79/-179
Offline Offline

Posts: 898


Victory is certain.


View Profile
« Reply #30 on: May 17, 2014, 06:08:58 AM »

That is also a nice idea. 1
Report to moderator   Logged
johnnydrinkmeth
Lance Corporal
*

Reputation: +8/-1
Offline Offline

Posts: 71


View Profile
« Reply #31 on: May 17, 2014, 09:52:44 PM »

Maybe if someone wants to evacuate a planetary force, they have to beat the besieging force first.  That wouldn't reduce the timers, but would stop people evacuating without some effort.
Report to moderator   Logged
JoolzVern
Sergeant
*

Reputation: +13/-10
Offline Offline

Posts: 223


Nobody ever listens to Tim the wizard...


View Profile WWW
« Reply #32 on: May 18, 2014, 12:04:23 AM »

Somewhere elsethere is the idea of destroying ship. I absolutely object to this. ...If We could destroy ships of other, then a big player could build an awasone ship and kill all the ship he met and completely dominate the game...

I was mainly referring to pirate ships, but if we did make it where player ships could be destroyed or *captured* it would be okay as long as there are limiting factors that balance it out. Which again is why I would make tractor beams where your ship can only fire once per battle and it wouldn't be absolute even at max- you could have a certain chance to get free even when it was the highest tech level tractor beam and you have no combat drive bonus etc.

Regardless I still think combat drives should play a role in timer length.
« Last Edit: May 18, 2014, 12:08:11 AM by JoolzVern » Report to moderator   Logged

offnow.org <-Stop the NSSA's subversion of your security
Prism-Break.org <-Ways to secure your data as much as possible
EFF.org <-Electronic Frontier Foundation
Stopkillerrobots.org <-Stop autonomous drones designed to hunt people
Pages: 1 2 [3]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!